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-= Red Alert XP Solved! ((Ship Mastery Tokens!)) =-

I recently learned that they took the XP out of Red Alerts.

This presents a problem for leveling up ship mastery, since the way to do it was always in Red Alerts.

In the past, they have removed XP from one thing, and then added it to another. The best example is Doffing XP. About a year ago they removed the XP from KDF Doffing missions like "Suppress Gorn Uprising," but then not long afterwards added the XP back into Temporal Research and later Mirror Incursion Research assignments. This at first seemed to be bad, but soon it became clear that the new doff assignments were vastly superior. They used easy to get doffs, and you could run as many as 60 of them a day if you wanted to go hard in the paint. The old gorn uprisings you could only run 3 a day.

Bearing this in mind, it should be clear what needs to happen to the Red Alert XP. Simply put it into a "Ship Mastery Token" that instantly fills up the mastery levels on a new ship!

Comments

  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Argala is still really fast for me. Also SB24 and KSF.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • leemwatsonleemwatson Member Posts: 5,514 Arc User
    I recently learned that they took the XP out of Red Alerts.

    This presents a problem for leveling up ship mastery, since the way to do it was always in Red Alerts.

    In the past, they have removed XP from one thing, and then added it to another. The best example is Doffing XP. About a year ago they removed the XP from KDF Doffing missions like "Suppress Gorn Uprising," but then not long afterwards added the XP back into Temporal Research and later Mirror Incursion Research assignments. This at first seemed to be bad, but soon it became clear that the new doff assignments were vastly superior. They used easy to get doffs, and you could run as many as 60 of them a day if you wanted to go hard in the paint. The old gorn uprisings you could only run 3 a day.

    Bearing this in mind, it should be clear what needs to happen to the Red Alert XP. Simply put it into a "Ship Mastery Token" that instantly fills up the mastery levels on a new ship!

    No. They need to make the game HARDER! It's just too easy to level characters and ships. I hate 'quick and easy'. I want a challenging game and I want levelling slowed. There's already enough power creep as it too.

    If I need to level a ship, I just solo SB24. It's less fuss than hoping that there's no-one in an RA to take all the XP!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I personally would not mind seeing a shifting content bonus, like bonus exp, ship exp, dil, ec, and what have you that would affect different content. THis would be that on a five hour rotation doing a specific kind of content would give players a bonus to the exp/ship exp they gain, or currency bonus, or even a a bonus to mark payouts even.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    I would prefer that they just put the Red Alerts back the way they were.

    Of course, since Cryptic doesn't care what the players think, that's never going to happen.. so I guess this is the next best thing. The trick would be the price, if they made them too expensive then people would simply grind Argala to get their mastery.

    This token would just save a little time, so if it cost any more then a couple hundred Zen then I don't think it would sell.
    Insert witty signature line here.
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    Would be much easier to give us the ship trait when we unpack the ship. But still have to level it if we actually wanted to use it. Rather than having to level numerous ships on numerous alts.
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  • alethkiraenalethkiraen Member Posts: 306 Arc User
    leemwatson wrote: »
    I recently learned that they took the XP out of Red Alerts.

    This presents a problem for leveling up ship mastery, since the way to do it was always in Red Alerts.

    In the past, they have removed XP from one thing, and then added it to another. The best example is Doffing XP. About a year ago they removed the XP from KDF Doffing missions like "Suppress Gorn Uprising," but then not long afterwards added the XP back into Temporal Research and later Mirror Incursion Research assignments. This at first seemed to be bad, but soon it became clear that the new doff assignments were vastly superior. They used easy to get doffs, and you could run as many as 60 of them a day if you wanted to go hard in the paint. The old gorn uprisings you could only run 3 a day.

    Bearing this in mind, it should be clear what needs to happen to the Red Alert XP. Simply put it into a "Ship Mastery Token" that instantly fills up the mastery levels on a new ship!

    No. They need to make the game HARDER! It's just too easy to level characters and ships. I hate 'quick and easy'. I want a challenging game and I want levelling slowed. There's already enough power creep as it too.

    If I need to level a ship, I just solo SB24. It's less fuss than hoping that there's no-one in an RA to take all the XP!

    Nothing wrong with that.

    It's why they should put the ship mastery tokens in the c-store or a lockbox, so that they aren't mandatory but instead optional, for people who want to use them.

    It's a simple, elegant solution.
    fRhmZXV.gif
    To boldly funk where no-one has funked before.
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  • risian4risian4 Member Posts: 3,711 Arc User
    Why not give us the mastery trait immediately? That would remove a lot of trouble.

    We've already paid for the ship and if you're not interested in the ship itself, you just paid for a trait. Which should then be available for use immediately.

    It's always been pay or grind for something. We shouldn't have to pay, and then still play many queues or other content before we can actually use the trait.
  • leemwatsonleemwatson Member Posts: 5,514 Arc User
    coolbatman wrote: »
    what do ya wanna bet that they gonna remove SB24 too, i mean they took out task force omega.......?

    Actually, my bet is Crystal is going bye-bye. Too easy and over-rewarded.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Given that they charge 800 Zen for a 10K XP Boost in the C-Store, I can just imagine what they would charge for a Ship Mastery Token.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • rajathomasrajathomas Member Posts: 130 Arc User
    The real problem here is whoever was behind the recent changes obviously never watched Star Trek. A Red Alert is not something that happens 24/7 like they do now. This change gutted a very Trek element and replaced it with something hardly anyone ever does now...leaving us all staring at the perma Red Alert for no reason. If it's going to stay a queueable event, please remove the Red Alert indicator from the UI since it's no longer a Red Alert.
    izf25xI.jpg
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  • jbmonroejbmonroe Member Posts: 809 Arc User
    rajathomas wrote: »
    The real problem here is whoever was behind the recent changes obviously never watched Star Trek. A Red Alert is not something that happens 24/7 like they do now. This change gutted a very Trek element and replaced it with something hardly anyone ever does now...leaving us all staring at the perma Red Alert for no reason. If it's going to stay a queueable event, please remove the Red Alert indicator from the UI since it's no longer a Red Alert.

    For something that "hardly anyone ever does now," I find that I rarely wait more than 30 seconds to get into one, which is better than most of the other queued events. They're useful for that little extra daily soupçon of Dilithium and back-filling reputation marks. Long live the hardly anyones!
    boldly-watched.png
  • ltminnsltminns Member Posts: 12,572 Arc User
    Somebody has to buy them from the C-Store if that was the route taken. Correspondingly, Exchange prices would start very high as well with a high Zen initial cost, again if that was the route Cryptic took.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • nikeixnikeix Member Posts: 3,972 Arc User
    Um... I really don't find it all that onerous to just earn the mastery levels through ordinary play. I mean come on, a "new" ship still just gets outfited with all the "old" ship's XIV gear and cuts through the content like butter...
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    risian4 wrote: »
    Why not give us the mastery trait immediately? That would remove a lot of trouble.

    We've already paid for the ship and if you're not interested in the ship itself, you just paid for a trait. Which should then be available for use immediately.

    It's always been pay or grind for something. We shouldn't have to pay, and then still play many queues or other content before we can actually use the trait.


    [cynical] This can and will never happen. In this regard, Geko is always 'fighting' the player base: we do something too fast, he (angrily?) finds a way to nerf it. Why, you ask? Because the object is always to keep you in game for as long as possible. The longer you stay logged in, the higher the chance you will buy something. It's that simple. Can't have you finish Mastery in 5 minutes, or, worse, open a token to do so immediately. Your experience needs to be forcibly dragged out. That's what Mastery was invented for in the first place.

    The battle for XP really is our No Win Scenario. [/cynical]
    3lsZz0w.jpg
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited December 2016
    meimeitoo wrote: »

    The battle for XP really is our No Win Scenario.

    *feriously starts punching in a new game code to rewrite the no win scenario, looks up and all the gorn are in pink tutus and everyone is dressed in badly fitting spandex*

    Uhm i think i got kirks hack wrong somewhere O.o
  • ltminnsltminns Member Posts: 12,572 Arc User
    I only ever had two Red Alerts (all Borg) that were solo. All the rest had others in them. I would never think of hopping Instances to get more XP, I just run them normally. Maybe abuse of that was one of the reasons they changed this. I mean as it was before you only had to do Red Alerts about 3.5 or 4 times to Level up a Mastery.

    Don't assume that because someone is not putting out massive DPS, blowing up Cubes in a few seconds, that they are 'moochers'.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • lsegnlsegn Member Posts: 594 Arc User
    People who thinks it's easy might think differently if they have multiple characters and a lot of ships.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    edited December 2016
    leemwatson wrote: »
    I recently learned that they took the XP out of Red Alerts.

    This presents a problem for leveling up ship mastery, since the way to do it was always in Red Alerts.

    In the past, they have removed XP from one thing, and then added it to another. The best example is Doffing XP. About a year ago they removed the XP from KDF Doffing missions like "Suppress Gorn Uprising," but then not long afterwards added the XP back into Temporal Research and later Mirror Incursion Research assignments. This at first seemed to be bad, but soon it became clear that the new doff assignments were vastly superior. They used easy to get doffs, and you could run as many as 60 of them a day if you wanted to go hard in the paint. The old gorn uprisings you could only run 3 a day.

    Bearing this in mind, it should be clear what needs to happen to the Red Alert XP. Simply put it into a "Ship Mastery Token" that instantly fills up the mastery levels on a new ship!

    No. They need to make the game HARDER! It's just too easy to level characters and ships. I hate 'quick and easy'. I want a challenging game and I want levelling slowed. There's already enough power creep as it too.

    If I need to level a ship, I just solo SB24. It's less fuss than hoping that there's no-one in an RA to take all the XP!

    Ship Mastery =/= leveling or any other kind of meaningful advancement, what it is is a concept that forces us to fly a ship we do not enjoy looking at for however long it takes us to grind out the trait. I'd happily pay 5 bucks for a single character unlock of a single trait, or 20 bucks for an account-wide unlock of a single trait.
    gaevsman wrote: »
    nikeix wrote: »
    Um... I really don't find it all that onerous to just earn the mastery levels through ordinary play. I mean come on, a "new" ship still just gets outfited with all the "old" ship's XIV gear and cuts through the content like butter...

    Yeah, i'm with you on that, and i have 18 chars, each one with a different T6 ship

    I despise spending even two seconds outside of my prefered ship for a given character. You clearly don't feel this way, but that doesn't make my perspective wrong either. I tend to look at my ships as my chosen cosmetic appearance and a defining part of who my characters are, and flying anything else just feels wrong.
    Lifetime Subscriber since Beta
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited December 2016
    nikeix wrote: »
    Um... I really don't find it all that onerous to just earn the mastery levels through ordinary play. I mean come on, a "new" ship still just gets outfited with all the "old" ship's XIV gear and cuts through the content like butter...

    Yeah, i'm with you on that, and i have 18 chars, each one with a different T6 ship
    lsegn wrote: »
    People who thinks it's easy might think differently if they have multiple characters and a lot of ships.

    As i said, i have no problem, as each char had 2 ships, i tend to use chars with the ship that suits their style, so no problem at all..

    And on topic, i guess the more power to the users, the best, i dont need one, but some people might.. :smile:
    The forces of darkness are upon us!
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Since I made and control the Characters, they will do what I tell them. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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