Now that Red Alerts are queued, getting some to trigger during non-peak hours takes too long. One might as well wait for a full STF, which again can be quite long if playing during non-peak hours.
I miss the fast action of how Red Alerts were, so how can we get some aspect of the game going for faster actual game playing action without queues? Perhaps they could increase the number of DSEs in sector maps. Those provide instant action save for the travel time to get to them.
At this games launch there were DSEs all over the sector map. Getting into some space combat fast was easy, now it's not.
DSEs now are few and far between. Often times they are completed by the time one travels to them. My suggestion is to revert back to having them appear on the sector map(s) with the same frequency as they did back at the time of the games launch.
Your thoughts on the matter please.
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Great idea!
I play most from midnight to about 6 AM PST - the red alerts take about six minutes to pop but they go so fast. It's not huge I must admit, but it's annoying to me. I want to play, not wait. I do play STFs a ton - but usually with premades so waiting isn't an issue with that.
Having more battle-zones might and for all level ranges could also help in having something not gated by queues to do when one just wants to play!
I'm all for any solution that reduces my sitting staring at the queue roster instead of playing.
2:03 am PST - I queue for RA, zero instances were ongoing, wait time listed is 4:38
2:07 - second player joins queue
2:08 - third player joins
2:09 - fourth player joins
2:10 - fith and final player joins, countdown to join starts
2:10:30 - all players join instance according to queue roster
2;11 - game starts
2;12 - instance ends
8 minutes of waiting
1 minute of playing
It would be nice if the gateways to them would not pop up in one place or the other, but at both places at the same time.
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I think some of them are level restricted but still appear to all players on the sector map. I could be (and often am) wrong.
Hopefully someone has the full info on that and can post here.
Not sure but I have had level 60 toons searching all around for triggers, I think faction could be another factor.
When the game launched there were DSEs all over the maps - but they were for narrow level ranges then, you had to hunt for ones in your level range. It wasn't so hard though as the sectors were somewhat designed then for a particular level range too.
I hate to say this - but now that you've brought DSE's to Al (Captain Geko) Rivera's attention; he'll probably convert then to a queue like the just did with the Red Alerts. I really wish Cryptic would transfer him to a Cryptic game worthy of his "talent" - like say, Champions Online.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Gads I sure hope nothing like that happens. That would be truly unfortunate.