STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
Although the Romulan embassy is pretty with the new lighting it is strange that the pillars don't cast any long shadows and the light reflections on the floor just pass through the pillars like they're not even there.
@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada
One of my issues since lightning 2.0 is the visual effects have been cutting out when barely anything is happening it especially happens when firing tetryon dual heavy cannons. The most I'll see is the numbers poping up on the screen for the damage. Sometiems this is related to how far zoomed out my view on my ship is if its maxed zoomed out the visual effects can display fine. This happens both with lightning 2.0 and when its disabled but there are some early Klingon war episode maps where this doesn't happen and the visual effects display fine. If I'm using beam weapons this doesn't seem to happen as bad the visual effects just degrade in quality and sometimes a torpedo might go invisible here and there. There are also some missing objects in the allied sphere starting area, the hoops that have the bright lights inside them and have tethers going down to the surface are gone there are just the tethers and light floating there. I've also notice some player model parts are missing.
One of my issues since lightning 2.0 is the visual effects have been cutting out when barely anything is happening it especially happens when firing tetryon dual heavy cannons. The most I'll see is the numbers poping up on the screen for the damage. Sometiems this is related to how far zoomed out my view on my ship is if its maxed zoomed out the visual effects can display fine. This happens both with lightning 2.0 and when its disabled but there are some early Klingon war episode maps where this doesn't happen and the visual effects display fine. If I'm using beam weapons this doesn't seem to happen as bad the visual effects just degrade in quality and sometimes a torpedo might go invisible here and there. There are also some missing objects in the allied sphere starting area, the hoops that have the bright lights inside them and have tethers going down to the surface are gone there are just the tethers and light floating there. I've also notice some player model parts are missing.
have exactly this, plus exploration clusters in sector space are missing and some other objects like swarms of flies on New Romulus
Going to chime in here for a moment. Have you guys tried the /renderscale1 fix? Some of your screenshots look like doing that will at least help. I noticed yesterday that although the gfx appear better on my older machine, " lighting 2.0" is actually turned off, and greyed out and it says " not supported on this GPU" even though when it first came out it was turned on and working fine..... so that's always another option,, turn it off if your GPU doesn't like it....
*************************** Fleet Admiral In charge of Bacon Fighting 5th Attack Squadron The Devils Henchman
Here's my screen shots I've taken of other areas where the lighting is way messed up.
YEA I saw some similar things like the Pink or White circles or objects around things and color looking far worse than I've ever seen it when my KLINGON did a few Iconian missions today. Iconian floors were still the Red with the awesome flooring designs but many other things looked FAR WORSE. A few days ago I did the Final Vaudwaur mission with Gaul and other than the DYSON Sphere having character's and most the map being overly dark the Vaudware base looked amazing except for 3 missing floor tiles as you enter the warehouse preventing your from progressing...
What particularly caught my attention today was not the above... but yesterday ESD looked beautiful with Lighting 2.0 & Dynamic Lighting with DX11 but TODAY something apparently dynamically changed? ESD today looks completely different and almost whitewashed..... Also when I go to SHIP tailor yesterday my Temporal Ship's that appeared the normal tan color, TODAY they are either dark with DX11 & almost pure white skin with Lighting 2.0 disabled?
I've never even considered turning Lighting 2.0 off up until today and had DX11 enabled the whole time.
UPDATE [19:47 Pacific]: Strangely I changed away from DX11 display today for the first time ever and set to DS9Ex. That one simple change and things are look like they did at ESD yesterday with DX11 with Lighting 2.0 & dynamic lighting, and even with DX9Ex I still have Lighting 2.0 & dynamic lighting enabled... Still up until today I've never had to change DX11 / Lighting 2.0 & Dynamic Lighting.
UPDATE [20:13 Pacific]: I enabled DX11 again after previously never having disabled it and ESD still continues to look fine? Also my temporal ships at Ship Tailor are once again displaying their usual tan skin.
Comments
http://imgur.com/a/SxYVt
Some of the rock walls behind the spawnpoint on KDF side are also odd-colored, like green or blue.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada
Days of Doom is a mess with this but i'll get a pic of it later.... for now, here's 2 shots from Echos of Light...
Normal Orion Maruader
When viewed "from the sun" background
Sooo uhhh.... yea....
This is still happening....
@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada
have exactly this, plus exploration clusters in sector space are missing and some other objects like swarms of flies on New Romulus
Fleet Admiral In charge of Bacon
Fighting 5th Attack Squadron
The Devils Henchman
YEA I saw some similar things like the Pink or White circles or objects around things and color looking far worse than I've ever seen it when my KLINGON did a few Iconian missions today. Iconian floors were still the Red with the awesome flooring designs but many other things looked FAR WORSE. A few days ago I did the Final Vaudwaur mission with Gaul and other than the DYSON Sphere having character's and most the map being overly dark the Vaudware base looked amazing except for 3 missing floor tiles as you enter the warehouse preventing your from progressing...
What particularly caught my attention today was not the above... but yesterday ESD looked beautiful with Lighting 2.0 & Dynamic Lighting with DX11 but TODAY something apparently dynamically changed? ESD today looks completely different and almost whitewashed..... Also when I go to SHIP tailor yesterday my Temporal Ship's that appeared the normal tan color, TODAY they are either dark with DX11 & almost pure white skin with Lighting 2.0 disabled?
I've never even considered turning Lighting 2.0 off up until today and had DX11 enabled the whole time.
UPDATE [19:47 Pacific]: Strangely I changed away from DX11 display today for the first time ever and set to DS9Ex. That one simple change and things are look like they did at ESD yesterday with DX11 with Lighting 2.0 & dynamic lighting, and even with DX9Ex I still have Lighting 2.0 & dynamic lighting enabled... Still up until today I've never had to change DX11 / Lighting 2.0 & Dynamic Lighting.
UPDATE [20:13 Pacific]: I enabled DX11 again after previously never having disabled it and ESD still continues to look fine? Also my temporal ships at Ship Tailor are once again displaying their usual tan skin.