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[PODCAST] Priority One Podcast 292 | Gearing Up for Artifacts

winters83winters83 Member Posts: 472 Media Corps
edited October 2016 in Starfleet Media Corps
Greetings, Admirals! You’re listening to EPISODE 292 OF PRIORITY ONE PODCAST, your weekly report on all things Star Trek! Available for download or streaming on Monday, October 24th, 2016 at PriorityOnePodcast.com!

This week, we’re Trekking Out some futuristic developments in holograms and augmented reality, and the disappointing news that the release of Star Trek Bridge Crew VR has been delayed. In Star Trek Online News, we’re getting excited about Agents of Yesterday – Artifacts, and letting you in on what you should look out for when it’s released on Tuesday.

And as always, before we wrap up the show, we’ll open hailing frequencies for your incoming messages!

TOPICS DISCUSSED
Trek It Out Star Trek Online News Tracking the Devs

This week’s Community Questions:

What do you think has a better chance of taking off, VR or AR?
What are your first impressions of the Agents of Yesterday – Artifacts update?



Let us know YOUR thoughts on this week’s episode by commenting below!

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=/\= ========================================== =/\=
Fleet Admiral Winters - Priority One Armada
U.S.S. Wolverine - NCC 831216
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Armada Leader // Executive Producer // Host // Priority One Podcast

Comments

  • tylermaxwelltylermaxwell Member Posts: 184 Arc User
    What do you think has a better chance of taking off, VR or AR?
    As they are now to me both still seem a bit niche, but I'd have to give the slight advantage to AR. While VR can give players an incredibly immersive experience, it's also an isolating one; literally sealing a screen 2 inches from your face doesn't exactly facilitate social interactions with family and friends around you, so unless they have VR sets too (that be expen-sive), or you don't like dealing with meatspace people, you can't really do anything with peeps other than let them watch you wave your arms around like a techno-zombie. AR (ala Pokémon Go) at least doesn't block off interaction with the people and world around you; they can aid in your play, and the game can even generate social interactions in the real world if you happen to come across other players in your area.

    VR's growing capabilities are remarkable, but I'd imagine that more people would want games that they can easily play with others, not completely shut themselves off from them. Call me when the Holodeck arrives...then we'll talk.

    What are your first impressions of the Agents of Yesterday – Artifacts update?
    Besides a graphics issue that sometimes turn my game session into a psychedelic motion blur, things seem fine. Lighting upgrade looks neat (excluding the aforementioned blur issues), "Echoes of Light" was fun, though I wanted to spend more time with the Farpoint jellyfish. :( The new K-13 holding looks great...from afar, since I wasn't allowed to beam down to the station (despite doing just that in the FE), but I did enjoy watching my ship get pelted by roaming asteroids in the immediate area.
    [SIGPIC][/SIGPIC]
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