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Sphere Builder lock box

English version has hit the news:
http://www.arcgames.com/en/games/star-trek-online/news/detail/10223123-sphere-builder-lockbox

Thoughts and impressions?

First thought is that the dogs at the bottom look more like a Cerberus or hell hound with those eyes.

16ea45e492550ee0ccc094830d7a64731477293104.png
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.

Comments

  • alethkiraenalethkiraen Member Posts: 306 Arc User
    What a cute little doggy.
    fRhmZXV.gif
    To boldly funk where no-one has funked before.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    About those dogs.....where they on any series? With the beagle and cat it made sense but I srsly don't recall any character with that dog.

    As for the sphere builders, meh. These buckets are fugly as hell and have been leaked waaaay before AoY rolled out. The only surprising thing is how long they've held them back. Also it's funny how the english news is the only one without pics of the ships.
  • saurializardsaurializard Member Posts: 4,385 Arc User
    edited October 2016
    About those dogs.....where they on any series? With the beagle and cat it made sense but I srsly don't recall any character with that dog.
    Mirror Archer's Porthos was a Rottweiler.
    Ironically, those who worked on "In a Mirror, Darkly" said the Rottie portraying Mirror Porthos was very sweet.

    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited October 2016
    The dogs look better than the ships. :p
    830a5353396bad17670c7a92e48d96c11477054379.jpg

    4f50a524629b3d716628c4aeaf33eb891477054012.jpg

    df4b97b6c276b3ed2d52ba2bc82ddbc31477054060.jpg


    Why is the Mastery Trait buffing a Science Power on the non-Science Vessel ship in the box?
    Temporal/Intel sounds like a real winner combination for a Science Vessel, though.


    The Personal Traits could be an attempt to help engineering captains a bit. And the buff to Subnucleonic Beam should make it more interesting to use in PvE.
    Remains to be seen how potent they are in comparision with the tac traits. Is it a way to get closer to even, or just a pure power creep for all classes?

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    After the kelvin lock box this one strikes me as a bit uninteresting. I mean all this sphere builder stuff just doesn’t appeal to me.

    The sci ship could be nice however a ship with good layout but boring appearance would put me into a dilemma I rather not face.

    Some of the new traits seems to add to power creep and could be worth getting. Still this box is likely to be a rather cheap release for me.

    All the better, gives me time to save some ec for the Annorax.
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  • murkalael#7691 murkalael Member Posts: 184 Arc User
    I hate dogs.

    Will be needing more storage to more lockboxes
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  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited October 2016
    Idk about the ships, whatevs they look ok i dunno yet another dreadnought, but eps overload and good day to die look pretty busted if used right. Also woot to a new t5 admiralty card.. can never get enough of those.
  • questeriusquesterius Member Posts: 8,301 Arc User
    Are those dogs normal or combat pets, couldn't see much info on them?

    There is indeed little info on them, but i expect they are non combat pets similar to the cats from previous lock boxes.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    latest?cb=20110207184130&path-prefix=en
    *pets the cute puppy*
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • smokebaileysmokebailey Member Posts: 4,659 Arc User
    The dogs look better than the ships. :p
    830a5353396bad17670c7a92e48d96c11477054379.jpg

    4f50a524629b3d716628c4aeaf33eb891477054012.jpg

    df4b97b6c276b3ed2d52ba2bc82ddbc31477054060.jpg


    Why is the Mastery Trait buffing a Science Power on the non-Science Vessel ship in the box?
    Temporal/Intel sounds like a real winner combination for a Science Vessel, though.


    The Personal Traits could be an attempt to help engineering captains a bit. And the buff to Subnucleonic Beam should make it more interesting to use in PvE.
    Remains to be seen how potent they are in comparision with the tac traits. Is it a way to get closer to even, or just a pure power creep for all classes?

    which ship is the first one?
    dvZq2Aj.jpg
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    New space traits look awesome - A Good Day to Die!!! The EPS Overload sounds a bit confusing - does it give one bonus based on which power level is highest or does it give all bonuses depending on what your power levels are? It's not clear how it works.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited October 2016
    *sigh* Someone's gonna have to say it........That wanker only has one TRIBBLE was it neutered?

    And I'm not talking about the Dog
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Kinda like the Ori err.... Destroyer but those other two set a new bar for fugly....

    Never liked Rotts... still nice to see more options for pets..

    some interesting traits and very "pretty" rifles....

    on the whole, totally forgettable box
  • storulesstorules Member Posts: 3,253 Arc User
    questerius wrote: »
    English version has hit the news:
    http://www.arcgames.com/en/games/star-trek-online/news/detail/10223123-sphere-builder-lockbox

    Thoughts and impressions?

    First thought is that the dogs at the bottom look more like a Cerberus or hell hound with those eyes.

    16ea45e492550ee0ccc094830d7a64731477293104.png

    Goodie a post of a post of a blog egg-2.gif

    http://www.arcgames.com/en/forums/startrekonline/#/discussion/1223831/sphere-builder-lockbox​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    questerius wrote: »
    English version has hit the news:
    http://www.arcgames.com/en/games/star-trek-online/news/detail/10223123-sphere-builder-lockbox

    Thoughts and impressions?

    First thought is that the dogs at the bottom look more like a Cerberus or hell hound with those eyes.

    16ea45e492550ee0ccc094830d7a64731477293104.png
    Guess you never owned Rotties...
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited October 2016
    Good riddence to the KT lockbox! Now if only they would erase all KT ships from the game...
  • trillbuffettrillbuffet Member Posts: 861 Arc User
    ssbn655 wrote: »
    Good riddence to the KT lockbox! Now if only they would erase all KT ships from the game...

    Yep this was more than likely the end of the PC STO. They know the ship has sailed and then sunk.
  • timonicustimonicus Member Posts: 89 Arc User
    A new dreadnought carrier with what should be decent frigate pets, im keen
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2016
    About those dogs.....where they on any series? With the beagle and cat it made sense but I srsly don't recall any character with that dog.
    Mirror Archer's Porthos was a Rottweiler.
    Ironically, those who worked on "In a Mirror, Darkly" said the Rottie portraying Mirror Porthos was very sweet.

    Indeed! The dog was in this scene for example!
    https://www.youtube.com/watch?v=IZKRhPxNWII

    B)

    As for the ships, I'm not quite sold on the looks but the stats are very good for a TAC+SCI style of play. A number of the newest things for a while really promote that style.

    Also, Intel on a SCI oriented ship works very well to surge power so those SCI abilities get a lot of "oomph." Most Temporal BOFF abilities are no different. Recursive Shearing is one of those examples that aren't and it's the only one I can think of off the top of my head that is like that in Temporal.

    Modules? The SCI and ENG ones look good. The TAC one for Security Team to lob grenades doesn't seem all that, but then again imagining the way some TACs build for huge Security Team deployments, the idea of all those grenades flying seems funny.

    Traits? The one that stood out to me was the ship bound one to remove the Repel effect from Photonic Shockwave. That to me looks quite good. The Repel effect for most of this game isn't desired. Guys get mad if you use PSW at the wrong time and scatter the NPCs into different parts of the map when they were trying to GW them together. In addition, with no Repel effect, there's also a trait DOFF for PSW to cause additional PSWs as it bounces off other targets in the area. In addition, there's the trait "Overwhelming Force" that a HYT salvo causes a PSW effect.
    Post edited by warmaker001b on
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  • lopequillopequil Member Posts: 1,226 Arc User
    Ironically, those who worked on "In a Mirror, Darkly" said the Rottie portraying Mirror Porthos was very sweet.
    They often are; the Rottweiler's reputation isn't deserved. They're a bit cagey around strangers, but that's easily avoided if you socialise them properly when they're pups. It's much the same with Staffies.
    Q9BWcdD.png
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    must have been really tough to get paid to kiss a gorgeous asian 1/2 his age.... I want that kinda tough life
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    The engineer traits are very welcome for those using weapon builds (i have a few engie sci ship captains). But adding a drain to subnuke is very welcome for my scis, because that usually was a bately useful power in pve.
  • thlaylierahthlaylierah Member Posts: 2,983 Arc User
    edited October 2016
    So career locked traits?

    Haven't noticed that in a lockbox before.

    Not a good idea because my captains an engineer and the only trait I'm interested in is tactical so this box has absolutely nothing I want.

    WAI?
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    It's not new. The first set came out shortly after they revamped the trait system.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    which time? they've revamped it like 20 times already

    and the first set of career-locked traits came with whichever box had the orbital devastation trait in it​​
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