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You have been assigned for deep exploration and need to make a decision.

You have been assigned by Starfleet / Republic / KDF for a deep exploration mission that will take your far away from the safe borders of your sovereign. They estimate that you will be away for a long time and return to the Alpha Quadrant in 5 years.
You will be able to handpick your crew, get all the resources needed to make this missions successful, but most important of all:
You will have the honor to handpick the vessel that will make this journey possible.


This might be a bit of RP in a way, and might not be fit in the General Discussion. But as the prologue says; You are going away for a deep exploration mission for 5 years and will be able to pick the ship that will take you there and back again.
You can choose any ship that is currently available in STO and write a small explanation why you choose that ship.

I will go first:
Since Odyssey is the excellent choice, I will not choose that just for the fun of it.

I would choose the Guardian Cruiser.
It is designated as a exploration vessel and it his quite fresh from the shipyards.
I don't want to stand out as a warship, but instead use large ship with a design that' will not (over) intimidate strangers to believe that you are hostile.
It has the latest Starfleet technology, and it has intelligence seating that could be good for observation without interaction with unknown species.


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Comments

  • jade1280jade1280 Member Posts: 868 Arc User
    Presidio class Command Battlecruiser

    It's design is proven for survivability tried and tested in the delta quadrant and against the Iconians. It has a balanced layout with more then enough tactical power to handle any possible threat and has enough science capability to study most things we could encounter. The ship has a decent flight deck and a larger/verstitile contingent of small craft for short term projects and support. While the ship is classed as a battlecruiser it has all the features that an exploration ship would need including a high powered communication system which can send and recieve data from starfleet command to advise on the progress, the power of this communcations array could be amplified with the use of relay satelites which could be placed on the flight deck till needed.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Eclipse Intel Cruiser. Or possibly the Scryrer.

    'Cloak >> All' when it comes to not making a mess that violates the Prime Directive or leads some new slavering horde straight back to the Federation's doorstep. Because all evidence is the entire galaxy has been HEAVILY seeded with warp capable and frequently belligerent races.
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    The high council has ordered all advanced ships to retrofit with latest temporal technology
    A small fleet of old bird of prey and K'tinga were choosen for the long journey
    They are old models which were returned to service during the Iconian war.

    Most of the crews were drafted from the military disciplinary barracks
    Council arranged transfers of prisioners from Rura Penthe,
    those with background in science and research were thrilled by the commute of their sentences

    Wounded veterans of the Iconian war are offered positions as officers,
    disfigured and crippled, most of them were discharged from their former posts.
    May they find death and glorry in the journey ahead.

    Several captains are potential political rivals of the counsellor
    bourn on this journey to the undiscovered country.
    A seat of the highcouncil is offered to the one who returned with the greatest treasure for the empire.
    Mzd8i1c.gif
  • letsfadeawayletsfadeaway Member Posts: 110 Arc User
    Sarr Theln Carrier

    The option to have up to four frigate class vessels that can operate independently from the main ship is just too good to pass up.
    With five vessels doing research and exploration one could cover so much more ground than with just one ship.
    Furthermore the Sarr Theln is just a very well balanced ship that should be suited for long missions.

    Second choice would be the Vo'Quv
    Durable, science-oriented and up to four battle-cloaking scouts more than make up for its short-comings.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    I would take the Intelligence Dreadnought - Vengeance Class.

    It should be noted, I run it with a white hull and not the default black. In this configuration, it looks more 'Starfleet' but it's also a large and armored ship. The fact of the matter is, combat effectiveness has to be a consideration in deep space exploration. While Starfleet doesn't advocate violence as a primary option, you never know who or what will be encountered in deep space and you have to be prepared for those that wish you harm. The ship isn't massively over intimidating when made to look less 'war like' but is still powerful enough to make people think twice before attacking it. Also, the cloaking device can help to avoid unpleasant engagements all together. It's a large ship but also designed to run with a minimal crew which can be helpful when using several landing parties to explore a large ground area or if space is needed to transport colonists or take on additional supplies. Of course, this would assume that I could allocate space on the ship for things like an Astrometrics lab and other stations that the default 'war ship' probably doesn't have.

    If we're not considering ships from the 'JJ Verse' or not allowed to alter configurations, then my pick would be the Odyssey for the obvious reasons. Outside of the cloak it can pretty much match the strong points of the Intel Dreadnought. If I'm taking my crew out into the vast unknown for five years, I want a ship that's designed to make sure everyone comes back alive.
    Insert witty signature line here.
  • apulseapulse Member Posts: 456 Arc User
    If we're not considering ships from the 'JJ Verse' or not allowed to alter configurations.

    Every playable ship in STO is valid :)

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  • freightstopperfreightstopper Member Posts: 232 Arc User
    edited October 2016
    apulse wrote: »
    You have been assigned by Starfleet / Republic / KDF for a deep exploration mission that will take your far away from the safe borders of your sovereign. They estimate that you will be away for a long time and return to the Alpha Quadrant in 5 years.
    You will be able to handpick your crew, get all the resources needed to make this missions successful, but most important of all:
    You will have the honor to handpick the vessel that will make this journey possible.


    This might be a bit of RP in a way, and might not be fit in the General Discussion. But as the prologue says; You are going away for a deep exploration mission for 5 years and will be able to pick the ship that will take you there and back again.
    You can choose any ship that is currently available in STO and write a small explanation why you choose that ship.

    Personally I believe that the only Starfleet ship built to do that would be the Galaxy and it's offspring.

    For the Romulan's it would have to be a D'D class since it's a nice clean design and doesn't look that threatening, compared to say a Scimitar or a Mogai, unless of course it decloaks when your not expecting it ;)

    For the KDF, Vo'Quv / VoD'leh as already mentioned or one of the Bortasqu line for the 'oh hell what is that thing?' when it decloaks, plus the idea of the Klingon's NOT getting into a brawl is kinda hard to see happening.
  • dumas13dumas13 Member Posts: 281 Arc User
    I'd probably go with one of the Romulan Dyson Warbirds. Strong science setup for exploration, with a cloak to observe non-warp-capable cultures without disturbing them, and the ability to blow almost anything out of the sky that looks at it funny. As far as I can tell, it's not as big as a D'D or command battlecruiser but still large enough to be independent for long periods.

    Am I the only one who has a hard time telling how big a ship is when it's between an enormous dreadnought and a tiny pilot escort?
  • theraven2378theraven2378 Member Posts: 5,985 Arc User
    Intrepid Class, Voyager survived 7 years in the Delta Quadrant.
    That makes it an ideal choice
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • kjfettkjfett Member Posts: 370 Arc User
      My Federation carrier with a hanger of frigates and a hanger of shuttles. It's science focused so it'll be able to handle the science part of the mission while having a flexible hanger bay of small craft and frigates for when we need security without risking the carrier to exposure. If the biohazard hits the fan, I have what amounts to a small fleet available to lay the smack down.
      kjfett_14091.jpg
    • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
      reyan01 wrote: »
      Have to say, in this scenario I would likely opt for the Vesta class.

      It's multi-mission designation and inherent science focus combined means the class is very well suited to exploration.

      The ship itself isn't overly large nor intimidating and doesn't give the impression of being a combat orientated vessel, although can certainly hold it's own if combat becomes necessary. She also benefits from a hangar able to hold Runabouts. And her enhanced quantum slipsteam drive would have numerous useful applications.

      ^ Same.
      :mrgreen:
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    • goodscotchgoodscotch Member Posts: 1,680 Arc User
      Barring the D7 Temporal Battlecruiser as an option, I would take a T5-U Fleet K'tinga Battlecruiser Retrofit. It's a good balance between tactical, engineering and science from a console perspective and is a proven design that has been tested in scenarios that exceed the one you've fleshed out...Star Trek Voyager: Prophecy.
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    • trennantrennan Member Posts: 2,839 Arc User
      goodscotch wrote: »
      Barring the D7 Temporal Battlecruiser as an option, I would take a T5-U Fleet K'tinga Battlecruiser Retrofit. It's a good balance between tactical, engineering and science from a console perspective and is a proven design that has been tested in scenarios that exceed the one you've fleshed out...Star Trek Voyager: Prophecy.

      1ca3iu.jpgvia Imgflip Meme Generator
      Mm5NeXy.gif
    • warpangelwarpangel Member Posts: 9,427 Arc User
      Annorax no question. It's just pure awesome.
    • tigerariestigeraries Member Posts: 3,492 Arc User
      Intrepid Class, Voyager survived 7 years in the Delta Quadrant.
      That makes it an ideal choice

      which is bogus cause they had no way to resupply as they pointed out when the show started... then reality hit and they quickly disregarded all that and the ship and it's stores magically reset after each episode...
    • jargoljargol Member Posts: 13 Arc User
      Captains Yacht. Only need me and a sidekick.
    • tigerariestigeraries Member Posts: 3,492 Arc User
      edited October 2016
      coolbatman wrote: »
      jargol wrote: »
      Captains Yacht. Only need me and a sidekick.

      would that be in android form or photonic ?????

      Android with photonic and pet cat... with an uppity computer ai
    • bioixibioixi Member Posts: 764 Arc User
      The Jenolan Dyson sphere.
    • angrybobhangrybobh Member Posts: 420 Arc User
      The vesta and the scryer are good ships for the long range exploration role. and when the species of the area get mad because of the inevitable smack down you must hand out to one of them you can say "But this is a science and exploration vessel, we are peaceful"

      Thinking about it though, the Regent would be more ideal. It can dish out almost as much as it can take. This allows the captain to engage in the "why are they firing? hail them again" maneuver without being blown up. And, its a nice looking ship.
    • theraven2378theraven2378 Member Posts: 5,985 Arc User
      tigeraries wrote: »
      Intrepid Class, Voyager survived 7 years in the Delta Quadrant.
      That makes it an ideal choice

      which is bogus cause they had no way to resupply as they pointed out when the show started... then reality hit and they quickly disregarded all that and the ship and it's stores magically reset after each episode...

      Structurally, the space frame is solid, just look at the beating it took in year of hell
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • luddimusluddimus Member Posts: 133 Arc User
        I do like the vengance, go for the white 'we come in peace' look but it can take a beating when you end upside a spacial eddy without a nacelle. It can hold a couple of runabouts for excursions, cloak and the mods available would make it very hard to kill. i.e. ablative armour and zero point with broadside emmitters to boot. :)
      • asuran14asuran14 Member Posts: 2,335 Arc User
        Definitely the Jupiter as it has the size to carry enough supplies between restocking at unpopulated or friendly warp-capable worlds, has the dual hangers for anything from a shuttle to frigates that can do a variety of duties/tasks, and also has a nice boff layout to accommodate the needs of any engagement (tactical or not.). Also it might be quite a large an imposing ship, but I would not call it something that would seen as intimidating along the lines of something more like an actual battleship might, just imposing to make other vessels think twice about engaging in a tactical engagement with it.
      • dlmc85dlmc85 Member Posts: 145 Arc User
        I'd take the obvious choice: an Odissey line class (probably a sturdy Sojourner) cause on a long voyage like that you don't know what you'll meet and how many people you're going to lose in the mission. With a big complement you have many peopole for every department and you're not gonna lose every astrometric experts because one lab exploded (attack or incident).
      • boachevboachev Member Posts: 131 Arc User
        Way back in the long, long ago I picked a Deep Space Science Vessel for this very reason: because I pictured my Captain and his crew as the folks that the Federation sends out into the wild frontier to continue exploring the uncharted depths of our galaxy.

        So I figure I'll stick with that: a (slightly modified) Nimbus-class vessel, boldly going where no Saurian has gone before.
      • foxman00foxman00 Member Posts: 1,478 Arc User
        Soverign Class. Yes she is an older design, but she is a extremely proven design.

        A balance of decent speed, sensor capability, crew capacity and defensive/offensive capabilities. Also, shes a beautiful looking ship :)

        However, I cannot go on the 5 year mission. My ship just returned from a 6 month exploration of unknown space and she is back at Earth at the moment for a 4 month tenure assisting Starfleet Academy. Gotta give the cadets a chance to see a working starship as well as putting them through the ringer before they graduate :)
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      • smokebaileysmokebailey Member Posts: 4,659 Arc User
        Risan Luxury Cruiser.

        It's large enough for the crew, family and any visitors. Has a large area of either forest or islands, with a large view outside. Dos not look something that's here to conquer or look hostile.


        Plus I got mine looking all psychedelic with the big color palette available for it! ^^
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      • lighte007lighte007 Member Posts: 390 Arc User
        Go back in time and kill the person who sent me on a Deep Exploration with the Eternal.
        The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
      • holyknight22holyknight22 Member Posts: 174 Arc User
        Federation Ship - I would choose the Yorktown Class. Its space frame can survive heavy damage and it has a good mix of firepower, science capacity, and engineering capability. Truly a ship capable of surviving the unknown.

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