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Is the console edition ACTUALLY in Open Beta?

I ask because I wasn't aware of any beta testing which I would have signed up for. There are so many issues with the game that I just can't believe that it was tested adequately.

Maybe the "Open Beta" was just missing off the logo? I love the game and have plumped down a decent amount of money because I want to support it, but I have to wonder.

Comments

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2016
    I play the PC version for close to 5 years now and I am wondering the verry same thing there. :#
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    It's an MMO, they don't work the same way.
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  • flumfflumf Member Posts: 68 Arc User
    It's an MMO, due to constant content updates every mmo is without exception in a state of permanent open beta. When an MMO stops updating content for a long enough period of time to start squashing every bug in the game is when you need to be worried about the games future. For that can be an indication of a game going into "maintenance mode" which is often a precursor to an mmo's likely imminent shutdown.

    So, bugs can actually be seen as a good thing from a certain point of view.
  • necreliosis#4763 necreliosis Member Posts: 112 Arc User
    flumf wrote: »
    It's an MMO, due to constant content updates every mmo is without exception in a state of permanent open beta. When an MMO stops updating content for a long enough period of time to start squashing every bug in the game is when you need to be worried about the games future. For that can be an indication of a game going into "maintenance mode" which is often a precursor to an mmo's likely imminent shutdown.

    So, bugs can actually be seen as a good thing from a certain point of view.

    This is so true. Plus they do still fix some bugs and always have more on their radar for when they have the time. On PC, Tribble (the test server) has many of the bugs already fixed.
  • skullblits#4627 skullblits Member Posts: 1,273 Arc User
    I think after this major TRIBBLE up. they really could do with a test server for consoles.

    because atm game is soo broken.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    The beta was removed to improve the overall quality of the game....
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Imagine how it works out for the devs.

    Finally, they managed a completely smooth release on two new platforms they have never released the game on before. No server crashes, enough server capacity to handle the load. You couldn't be happier with the launch.

    And a few weeks later a regular server maintenance ruins it all.
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  • yaminigmayaminigma Member Posts: 28 Arc User
    I feel as though the agents of yesterday content is actually in the console version hidden away for now and it's slowly breaking things trying to get free. yesterday i beamed down to a planet and had the TOS transporter sounds and effects
  • morgueragemorguerage Member Posts: 54 Arc User
    Imagine how it works out for the devs.

    Finally, they managed a completely smooth release on two new platforms they have never released the game on before. No server crashes, enough server capacity to handle the load. You couldn't be happier with the launch.

    And a few weeks later a regular server maintenance ruins it all.

    You could definitely be happier with the launch. It's been riddled with bugs since day 1, several game breaking, soul crushing, or just plain TRIBBLE odd. The only thing that's been a positive is that they could keep the servers up.
  • umformtechnik#9538 umformtechnik Member Posts: 88 Arc User
    edited October 2016
    there are 2 different factors you have to consider.

    one factor is that MMOs are in constant development, so that means they will have more bugs than a offline game.

    the other factor is that some MMO dev teams are just less professional than others. that is why one MMO may be very bug ridden, while another MMO may not. both games are in "active development", but one team is just sloppier than the other.

    so active development is one factor. sloppiness can be another.
  • lighte007lighte007 Member Posts: 390 Arc User
    Bugs are a natural part of Online Gaming now a days even single player games have bugs, just look at Fallout 3, Fallout 4 and etc.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    A few years ago, I came up with the term Paid Beta. Paid Beta is the period between when the MMO has officially launched, but it is missing a ton of features that should have been in the game to when it finally has the features that should have been in at launch. I figure Paid Beta ended when Legacy of Romulus was released due to it being the time when Klingons actually started at level 1 with enough mission content.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    I play the PC version for close to 5 years now and I am wondering the verry same thing there. :#

    I was thinking the exact same thing.

    The PC version is in Beta.. the console version is in Pre-Alpha.
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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    Here's the thing about the console editions of the game. The game is they way it is because there is only so many patches Cryptic can make to the game in a certain period of time. Any console patch that they send out has to be assessed by Sony and Microsoft before they can apply it to the game. I don't know how long it would take an MMO, but for a game like Minecraft, It could take up to a week to 2 weeks for certification testing to be finished, assuming there are no problems. Since they can't just patch the game up like they can the PC version every week, there will be a lot more fixes coming in larger chunks.

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  • kjfettkjfett Member Posts: 370 Arc User
    Suddenly everyone is a Software Life Cycle expert.

    If you think software is in beta or alpha because of bugs and production because there are no bugs; I doubt there has even been a software release that meets your standards.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Yes, I noticed that. One could conclude that the Console versions were 'slightly' rushed out to be ready for the 50th and are now getting the first major cleanup run.
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  • skullblits#4627 skullblits Member Posts: 1,273 Arc User
    I find it odd that we are getting all this stuff. but normally servers only get maintenance on Tuesdays.. kinda strange
  • ltminnsltminns Member Posts: 12,572 Arc User
    For Consoles, Tuesdays are Maintenance Day. For the PC, Thursdays is Maintenance Day. Now the PC version gets Season, Half-Season, and other major releases on Tuesdays. Maybe Thursday will be used for those type releases for the Consoles, because this update looks to be more extensive than the normal Weekly.
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  • skullblits#4627 skullblits Member Posts: 1,273 Arc User
    well we just needed a update to fix the game break.

    but seeing all the rest of the stuff.

    maybe they where planning it for Tuesday as you said
  • discojerdiscojer Member Posts: 533 Arc User
    Given that it's a free game, what would differentiate an "open beta"?
  • panzerbjorne39#1071 panzerbjorne39 Member Posts: 20 Arc User
    Just read the patch notes, is the fix for the view distance bug not there or please tell me I just missed it?
  • starkaosstarkaos Member Posts: 11,556 Arc User
    discojer wrote: »
    Given that it's a free game, what would differentiate an "open beta"?

    The character wipe at the end of open beta and usually the lack of microtransactions.
  • elddirelddir Member Posts: 9 Arc User
    discojer wrote: »
    Given that it's a free game, what would differentiate an "open beta"?

    I think it just gives them a 'get out of jail free' card.

    "Well, of course there are bugs, its still in testing".


    I'm really pleased to see the extensive list of fixes coming today though. I just wish they'd communicate better with the community :(
  • neos472neos472 Member Posts: 580 Arc User
    kjfett wrote: »
    Suddenly everyone is a Software Life Cycle expert.

    If you think software is in beta or alpha because of bugs and production because there are no bugs; I doubt there has even been a software release that meets your standards.

    so much this. The only programs that are considered "bug free" are super simple codes like saying "hello world" stuff like STO no way you can make it bug free it is plain impossible to even think it can be bug free.
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  • necreliosis#4763 necreliosis Member Posts: 112 Arc User
    neos472 wrote: »
    kjfett wrote: »
    Suddenly everyone is a Software Life Cycle expert.

    If you think software is in beta or alpha because of bugs and production because there are no bugs; I doubt there has even been a software release that meets your standards.

    so much this. The only programs that are considered "bug free" are super simple codes like saying "hello world" stuff like STO no way you can make it bug free it is plain impossible to even think it can be bug free.

    This is exactly right. Not to mention all of the third party libraries and utilities included that could introduce bugs separately. At least with video games, many bugs manifest themselves visually. When the backend stuff relies on third party tool kits to send data to nginx servers, that stuff can get broken and cause a lot of hidden problems. Just look at how the openssl library was broken for so long because those guys accidently commented out the wrong line of code. Well guess what, every mmo relies on openssl to talk to the servers. Those are definitely the kinds of bus you don't like to see.
  • hevachhevach Member Posts: 2,777 Arc User
    edited October 2016
    neos472 wrote: »
    kjfett wrote: »
    Suddenly everyone is a Software Life Cycle expert.

    If you think software is in beta or alpha because of bugs and production because there are no bugs; I doubt there has even been a software release that meets your standards.

    so much this. The only programs that are considered "bug free" are super simple codes like saying "hello world" stuff like STO no way you can make it bug free it is plain impossible to even think it can be bug free.

    The fun thing? Even these are no guarantee. Back in the late 90's, I made a hello world program using a new compiler I'd never fiddled with. Due to a buffer overrun vulnerability in the compiler and an error that would compile in entire includes and not just used code, my hello world program would actually allow the execution of arbitrary code if it were launched with a file stream switch that I didn't program it to support and was shocked it would even accept.

    Computers are stupid.
  • lucianazetalucianazeta Member Posts: 740 Arc User
    starkaos wrote: »
    I figure Paid Beta ended when Legacy of Romulus was released due to it being the time when Klingons actually started at level 1 with enough mission content.

    That sounds rather arbitrary.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    hevach wrote: »
    neos472 wrote: »
    kjfett wrote: »
    Suddenly everyone is a Software Life Cycle expert.

    If you think software is in beta or alpha because of bugs and production because there are no bugs; I doubt there has even been a software release that meets your standards.
    so much this. The only programs that are considered "bug free" are super simple codes like saying "hello world" stuff like STO no way you can make it bug free it is plain impossible to even think it can be bug free.
    The fun thing? Even these are no guarantee. Back in the late 90's, I made a hello world program using a new compiler I'd never fiddled with. Due to a buffer overrun vulnerability in the compiler and an error that would compile in entire includes and not just used code, my hello world program would actually allow the execution of arbitrary code if it were launched with a file stream switch that I didn't program it to support and was shocked it would even accept.

    Computers are stupid.
    I'm also guessing the compiled program was several times the size it should have been?

    I used to do Q-Basic coding and after a while I realized the Q-Basic engine itself was buggy. It had a feature that would show you where the program crashed when you tried running it... except that it never showed you the right spot. Also when displaying characters that had teletype functions, it would use the function and not simply display the character.... then there was one time where it seemed to treat a series of symbols as if they were machine code... note sure why, really annoying.
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  • hevachhevach Member Posts: 2,777 Arc User
    hevach wrote: »
    neos472 wrote: »
    kjfett wrote: »
    Suddenly everyone is a Software Life Cycle expert.

    If you think software is in beta or alpha because of bugs and production because there are no bugs; I doubt there has even been a software release that meets your standards.
    so much this. The only programs that are considered "bug free" are super simple codes like saying "hello world" stuff like STO no way you can make it bug free it is plain impossible to even think it can be bug free.
    The fun thing? Even these are no guarantee. Back in the late 90's, I made a hello world program using a new compiler I'd never fiddled with. Due to a buffer overrun vulnerability in the compiler and an error that would compile in entire includes and not just used code, my hello world program would actually allow the execution of arbitrary code if it were launched with a file stream switch that I didn't program it to support and was shocked it would even accept.

    Computers are stupid.
    I'm also guessing the compiled program was several times the size it should have been?

    I used to do Q-Basic coding and after a while I realized the Q-Basic engine itself was buggy. It had a feature that would show you where the program crashed when you tried running it... except that it never showed you the right spot. Also when displaying characters that had teletype functions, it would use the function and not simply display the character.... then there was one time where it seemed to treat a series of symbols as if they were machine code... note sure why, really annoying.

    Compiled to about 850k, which was substantially larger than I was used to, but it was right in the middle of probably the worst period of code bloat, and one of the first console emulation win32 executables I compiled, so I didn't have a good idea of how much bigger than "normal" it was.
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