I ask because I wasn't aware of any beta testing which I would have signed up for. There are so many issues with the game that I just can't believe that it was tested adequately.
Maybe the "Open Beta" was just missing off the logo? I love the game and have plumped down a decent amount of money because I want to support it, but I have to wonder.
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My character Tsin'xing
So, bugs can actually be seen as a good thing from a certain point of view.
This is so true. Plus they do still fix some bugs and always have more on their radar for when they have the time. On PC, Tribble (the test server) has many of the bugs already fixed.
because atm game is soo broken.
Finally, they managed a completely smooth release on two new platforms they have never released the game on before. No server crashes, enough server capacity to handle the load. You couldn't be happier with the launch.
And a few weeks later a regular server maintenance ruins it all.
You could definitely be happier with the launch. It's been riddled with bugs since day 1, several game breaking, soul crushing, or just plain TRIBBLE odd. The only thing that's been a positive is that they could keep the servers up.
one factor is that MMOs are in constant development, so that means they will have more bugs than a offline game.
the other factor is that some MMO dev teams are just less professional than others. that is why one MMO may be very bug ridden, while another MMO may not. both games are in "active development", but one team is just sloppier than the other.
so active development is one factor. sloppiness can be another.
I was thinking the exact same thing.
The PC version is in Beta.. the console version is in Pre-Alpha.
If you think software is in beta or alpha because of bugs and production because there are no bugs; I doubt there has even been a software release that meets your standards.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
but seeing all the rest of the stuff.
maybe they where planning it for Tuesday as you said
The character wipe at the end of open beta and usually the lack of microtransactions.
I think it just gives them a 'get out of jail free' card.
"Well, of course there are bugs, its still in testing".
I'm really pleased to see the extensive list of fixes coming today though. I just wish they'd communicate better with the community
so much this. The only programs that are considered "bug free" are super simple codes like saying "hello world" stuff like STO no way you can make it bug free it is plain impossible to even think it can be bug free.
This is exactly right. Not to mention all of the third party libraries and utilities included that could introduce bugs separately. At least with video games, many bugs manifest themselves visually. When the backend stuff relies on third party tool kits to send data to nginx servers, that stuff can get broken and cause a lot of hidden problems. Just look at how the openssl library was broken for so long because those guys accidently commented out the wrong line of code. Well guess what, every mmo relies on openssl to talk to the servers. Those are definitely the kinds of bus you don't like to see.
The fun thing? Even these are no guarantee. Back in the late 90's, I made a hello world program using a new compiler I'd never fiddled with. Due to a buffer overrun vulnerability in the compiler and an error that would compile in entire includes and not just used code, my hello world program would actually allow the execution of arbitrary code if it were launched with a file stream switch that I didn't program it to support and was shocked it would even accept.
Computers are stupid.
That sounds rather arbitrary.
I used to do Q-Basic coding and after a while I realized the Q-Basic engine itself was buggy. It had a feature that would show you where the program crashed when you tried running it... except that it never showed you the right spot. Also when displaying characters that had teletype functions, it would use the function and not simply display the character.... then there was one time where it seemed to treat a series of symbols as if they were machine code... note sure why, really annoying.
My character Tsin'xing
Compiled to about 850k, which was substantially larger than I was used to, but it was right in the middle of probably the worst period of code bloat, and one of the first console emulation win32 executables I compiled, so I didn't have a good idea of how much bigger than "normal" it was.