Anyone testing with WINE under Linux? I tried a couple of times today, but both times crashed during the loading bar screen, even though this box handles the Holodeck version of the game well. I'm using an older version of WINE, so I'm wondering if a newer version can handle the updated client.
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I play the game in linux, I tried different wine versions, currently I'm using 1.92 version of wine.
Well the only thing that bothers me are the crashes during the loadings. It happens every 2 to 3 loading screens it depends...if i'm somewhere where are lots of people ... The error in wine i'm getting is direct3d out of memory error.
I tried setting the video memory in wine ... well i red it somewhere... to 2048, 1024 or more ... it didn't help.
Is there a solution for this.
Thanks
Also, a recommendation, instead of being so task focused, find a thread to reply to with something trivial to get your post count up. Lot's of threads dealing with lore of the game that you could chime in on, plenty of threads dealing with the future of the game (current big thing the possibility of the Alternate Reality being added in) that I'm betting you would have a opinion on.
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
I was already using an 1.8 rc3-staging version. I tried 1.9 something staging. Same result. I managed to pass the Engage and see the Loading screen changing some settings, like D3D10 internal/native instead of disabled, same with D3D11 and a couple of d3d libraries, but anyways the loading screen crashes after a secs, when it's only around 5%. With those same settings, the game works on holodeck.
At least under wine I can do those tests, on Windows I can't, I'm stuck at Engage crash. I fear they'll launch this on holodeck soon without fix and I can't play. It seems like a dx9 thing, so maybe they removed dx9 support (intentionally?).
What wine settings are you using exactly?
I simply started with a fresh ~/.wine, installed some old version of the game I had and just ran it from there. No winetricks. No special registry settings. I haven't tried Tribble since the last patch but I had a crash problem there on an earlier occasion. I solved it then by copying the Live/localdata/Gameprefs.Pref to Playtest/localdata/Gameprefs.Pref since I noticed those files were wildly different and the Tribble one never updated correctly by itself.
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
They are testing the new lighting system currently, which requires DX11. They will not push it to Holodeck until both DX11 and DX9 (current standard lighting only) are working correctly (they support all the way down to Windows XP currently for the Live version).