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Remove the lottery system from upgrading...

Fix what mods will be applied to an item, or let us choose which ones we get. Remove the lottery system and I will be upgrading all my gear. But for now, im not ruining my beams with junk mods. And also, set a hard limit on when an item goes from one grade to the next, no % chance BS.
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Comments

  • storulesstorules Member Posts: 3,286 Arc User
    Dont you know about this:

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10170363-key-ring-bundle!

    The "ultimate upgrade" eliminate the lottery system from crafting...will cost you about 2250 Zen for that service tiger-2.gif​​
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    Wow! That's cool!
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  • velimattialavelimattiala Member Posts: 111 Arc User
    Let's not.

    If everyone could guarantee what mods they get when upgrading, everyone would run crtdx3 + pen or whatever is meta after any given nerf update. Either that, or add a component to crafting for each mod type, most effective combinations being super rare or super expensive.

    In order to not destroy the exchange market, you know. People make serious EC from crafting the super wanted stuff. If every one could just pick what they want, no good...
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Let's not.

    If everyone could guarantee what mods they get when upgrading, everyone would run crtdx3 + pen or whatever is meta after any given nerf update. Either that, or add a component to crafting for each mod type, most effective combinations being super rare or super expensive.

    In order to not destroy the exchange market, you know. People make serious EC from crafting the super wanted stuff. If every one could just pick what they want, no good...

    well mine wouldnt look like that but yeah this is the reason we shouldnt loose the random part of the mods
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • storulesstorules Member Posts: 3,286 Arc User
    I smell...much more POWER CREEP coming around the corner. DPS alert here we go tiger-4.gif​​
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  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    That ultimate upgrade does not remove the lottery mechanic. It doesnt say you can pick mods, it just guarantees epic xiv
  • leemwatsonleemwatson Member Posts: 5,519 Arc User
    edited September 2016
    Here's an idea. Remove Mods altogether! We have enough silly, over the top bonuses as it is. I can't believe people are complaining because they can't get an extra little on top of the uber-bonus they already have.

    You never saw anyone in any Star Trek series whinge because an array didn't have Crtx3 on it! Everything was built to the same spec.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • hanover2hanover2 Member Posts: 1,053 Arc User
    Your desire to control the outcome of the resources you expend stacks up poorly against the corporate desire to profit from RNGs.
  • storulesstorules Member Posts: 3,286 Arc User
    That ultimate upgrade does not remove the lottery mechanic. It doesnt say you can pick mods, it just guarantees epic xiv

    I can live with that tiger-3.gif​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    leemwatson wrote: »
    Here's an idea. Remove Mods altogether! We have enough silly, over the top bonuses as it is. I can't believe people are complaining because they can't get an extra little on top of the uber-bonus they already have.

    You never saw anyone in any Star Trek series whinge because an array didn't have Crtx3 on it! Everything was built to the same spec.

    This isn't a Star Trek Tv-Series, its an MMORPG.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • brian334brian334 Member Posts: 2,219 Arc User
    I wouldn't mind Upgrade Accelerators which determine the next mod. They could be sold, depending on anticipated demand, for EC, Dil, or Zen.

    Let's create a hypothetical case:
    [Acc] mod, being undesired, could sell for EC. Say, around 2000 like BOff abilities.
    [Acc]x2 is somewhat more desireable, and is required to upgrade an [Acc] weapon. Thus its cost could be double or even triple base cost.
    [Acc]x3 is very desireable, and may cost 500 Dilithium
    [Acc]x4 is extremely desireable, and might cost 100 Zen

    Note that these Accelerators would merely set up the next quality improvement modification, and would not reduce the cost to upgrade nor improve the chances of quality improvement.

    Also note that some more desireable mods might cost dil or Zen for the first modification of that type, and that some Accelerators might come as quest rewards or random loot items. Some examples are Borg mods in Borg missions or Psi mods available from Undine missions.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Let's not.

    If everyone could guarantee what mods they get when upgrading, everyone would run crtdx3 + pen or whatever is meta after any given nerf update. Either that, or add a component to crafting for each mod type, most effective combinations being super rare or super expensive.

    In order to not destroy the exchange market, you know. People make serious EC from crafting the super wanted stuff. If every one could just pick what they want, no good...

    I don't really see a compelling reason not to implement the OP's suggestion. Everyone would run crtdx3 + pen or, as you say, whatever the meta is. Then they'd change, when the meta changed. This isn't keeping the exchange market going. The top traders aren't dealing in this stuff THROUGH crafting itself. And the bulk of what they're making profits off of aren't coming from this system. People make much more serious EC through playing the market than they ever do through crafting.

    Having more control over what you craft would be a boon to some crafters and players. And not even be speedbump in the exchange.

    [SIGPIC][/SIGPIC]
  • thescottybthescottyb Member Posts: 71 Arc User
    That ultimate upgrade does not remove the lottery mechanic. It doesnt say you can pick mods, it just guarantees epic xiv

    Unless you're upgrading reputation gear or other set items, which have a fixed upgrade path.
    Unofficial Skill Planner v0.8 last updated 6 May 2016
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    leemwatson wrote: »
    Here's an idea. Remove Mods altogether! We have enough silly, over the top bonuses as it is. I can't believe people are complaining because they can't get an extra little on top of the uber-bonus they already have.

    You never saw anyone in any Star Trek series whinge because an array didn't have Crtx3 on it! Everything was built to the same spec.

    I support this idea.... if for no other reason than to watch the forum fires
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • itpalgitpalg Member Posts: 340 Arc User
    Paying to go from 0 to 14 by opening your wallet sounds the same as paying to go from 1-90 or what ever level in other MMOGs that are old to help new players "catch up".
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    I don't mind it, research and development, to me, anyhow, sounds like a lot of randomness will occur.

    ~holds up 2 glasses, both filled with chemicals~ Ya mix up chemicals and pour different batches into each glass...now just find a victi,er....volunteer, to try em out and see which one, if any, does not make that person explode. :D
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  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    I still think the best idea I ever heard would be to add a kit for space like ground kits where you would add your mods or procs to your weapons.
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