Fix what mods will be applied to an item, or let us choose which ones we get. Remove the lottery system and I will be upgrading all my gear. But for now, im not ruining my beams with junk mods. And also, set a hard limit on when an item goes from one grade to the next, no % chance BS.
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http://www.arcgames.com/en/games/star-trek-online/news/detail/10170363-key-ring-bundle!
The "ultimate upgrade" eliminate the lottery system from crafting...will cost you about 2250 Zen for that service
If everyone could guarantee what mods they get when upgrading, everyone would run crtdx3 + pen or whatever is meta after any given nerf update. Either that, or add a component to crafting for each mod type, most effective combinations being super rare or super expensive.
In order to not destroy the exchange market, you know. People make serious EC from crafting the super wanted stuff. If every one could just pick what they want, no good...
well mine wouldnt look like that but yeah this is the reason we shouldnt loose the random part of the mods
You never saw anyone in any Star Trek series whinge because an array didn't have Crtx3 on it! Everything was built to the same spec.
I can live with that
This isn't a Star Trek Tv-Series, its an MMORPG.
Let's create a hypothetical case:
[Acc] mod, being undesired, could sell for EC. Say, around 2000 like BOff abilities.
[Acc]x2 is somewhat more desireable, and is required to upgrade an [Acc] weapon. Thus its cost could be double or even triple base cost.
[Acc]x3 is very desireable, and may cost 500 Dilithium
[Acc]x4 is extremely desireable, and might cost 100 Zen
Note that these Accelerators would merely set up the next quality improvement modification, and would not reduce the cost to upgrade nor improve the chances of quality improvement.
Also note that some more desireable mods might cost dil or Zen for the first modification of that type, and that some Accelerators might come as quest rewards or random loot items. Some examples are Borg mods in Borg missions or Psi mods available from Undine missions.
I don't really see a compelling reason not to implement the OP's suggestion. Everyone would run crtdx3 + pen or, as you say, whatever the meta is. Then they'd change, when the meta changed. This isn't keeping the exchange market going. The top traders aren't dealing in this stuff THROUGH crafting itself. And the bulk of what they're making profits off of aren't coming from this system. People make much more serious EC through playing the market than they ever do through crafting.
Having more control over what you craft would be a boon to some crafters and players. And not even be speedbump in the exchange.
Unless you're upgrading reputation gear or other set items, which have a fixed upgrade path.
I support this idea.... if for no other reason than to watch the forum fires
~holds up 2 glasses, both filled with chemicals~ Ya mix up chemicals and pour different batches into each glass...now just find a victi,er....volunteer, to try em out and see which one, if any, does not make that person explode.