What is the point of that thing? Its not closing even ONE Rift. Just shooting blanks left and right. I suspected as much days ago, but had it confirmed last night. We all thought we were done and waiting out the timer, then all of a sudden one rift opens, I speed toward it and start closing, lance goes off, I see the beam aim RIGHT at it, and NOTHING. I still had to continue closing it myself. WTF Obi, you need to see a Fabrication Engineer bruh because someone sold you a lemon. So many rifts to close, and once we help him get his gun off, its totally useless. Whats the point of that? All that work getting the station charged, fighting off enemies always on your nuts, and we cant even get help closing remaining rifts?
Also, people need to be more concerned closing rifts and powering up the station, rather than try to defend the station. On Normal the station is just fine. On Advanced usually the Pubs Im in we lose the mark bonus for letting it fall, but I believe its because everyone ignores the rifts that just keep pumping in more ships. My Vesta class ships have been beasts in this mission. I use the hardened shield to close at least one rift early. That helps a lot keeping the ship inflow down. I then get to a second one fast and get right on the rift, and if all the ships are coming out are within 5km, I pop anti matter spread (That I keep on all my ships) and confuse them long enough to close that rift. To me its more important to just get the mission DONE, and if we lose the starbase health bonus, oh well. This is the first time Ive tried grinding the same event on multiple toons, Im grinding with 5 now on normal, and I dont want to make the mission last longer by keeping the enemy inflow on too long.
See you out there
Capt Will Conquest USS Zorro
Capt Sean Connery USS Royal Sovereign
Dr William Boldman USS Picardo
Capt Elena Martinez USS Veracruz
Capt Francesca Rider USS Laurel Clark
We're all workin Hard for the Money, so hard for the money...
STO:
@AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
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Comments
And no, there is no point in powering up the station. No point in closing the rifts either. Just wait out the timer and kill the dreadnought everything else is meaningless.
And sadly youre right, makes me less angry at the occasional AFKer because we get to the dreadnought at the end of the timer regardless. But its a matter of pride. Im not going to let my Captains and ship names be seen AFKing like a lazy a$$. Theres no honor in that. It seems closing rifts in the dreadnought round helps kill him faster, so he cant cowardly duck into rifts still open and prolong the fight if no one on the team has devastating firepower.
Capt. Will Conquest of the U.S.S. Crusader
No. Simply chasing it down is always faster than going around the map closing all the rifts. It can only jump twice.
On my Flambard, I die around 3-5 times.
On Nihyn Destroyer, maybe once or twice.
On Dyson, like 6 times.
Idk if it is how I move in the battle or what but I always seem to lose my shields faster than a lot of the Feds and Klingons even though all my skills are stacked on improving my shields, hull, and DMG resistance.
Actually... the lance isn't meant to close rifts. The lance is attacking incoming ships. It can easily one shot frigates. Not sure how powerful it is against larger ships like a Galaxy or Command Cruiser.
Capt. Will Conquest of the U.S.S. Crusader
If you're going to fight the whole time to earn XP, dont fly into the big swarms. Pick off ships on the outer edges and only take on 2-3 ships at once.
Capt. Will Conquest of the U.S.S. Crusader
The lance will if lucky actually cut through more than one ship. I've seen it kill 3 at one time once before as they were nicely lined up for it.
Not sure how effective it is on the big ships but it'll easily one-shot a frigate.
And no, there is no point in powering up the station. No point in closing the rifts either. Just wait out the timer and kill the dreadnought everything else is meaningless."
You do realize you get bonus marks for closing rifts and powering up the station, as well as keeping the station in good health?
This weekend, I have played with PUGs who try to do both at the same time. So far we've lost the bonus for the station damage and had rage quitters every time because of this.
Methinks that advice is geared more towards AFKing the queue. Why bother doing anything when you can let others do it and still get the reward?
Frankly if I'm gonna queue up for an event, I'm gonna participate in said event.
yes, you can; i've done it several times after getting hit by a galaxy antimatter spread
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
LOL I guess there is that.
Also... I've actually gotten a Buff from Nebulas while close to a rift. The Tachyon Detection Grid they set off also hits the rift, and if you're close enough, it will chain to you as well, despite it coming from an enemy ship since the rift is considered friendly to you.
But yeah Obisek's lance will take decent chunks out of the shield of the dread.
My character Tsin'xing
If it's a bigger ship, like a command cruiser or whatever, one shot from that plasma lance with take down its shields and probably take a chunk out of its hull as well, so I can finish it off with some Beam Overload 3 and a barrage of photon torpedos.
So far I've yet to come across any AFKers, so I've been fortunate in that regard. I've always felt that if you're going to bother queuing up for an event, you might as well actually pull your own weight and participate and score more marks for closing rifts and powering defense relays. Ideally, you'd have sci ships closing rifts, eng ships powering up relays, and tac ships securing the area (i.e. killing things lol).
Way less frustrating imho.
A high-end science ship can also annihilate swarms of Terrans with ease. Normally I toss either GW+DRB or CIF+SSV at groups, but a big group (~25+) I can run a full buff/ability combo at, and it leaves a 12km radius sphere of annihilation for a good ~20 seconds.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I love to play on advanced and let a good sized swarm buildup round the station then just go nuts with grav wells, resonance beam and subspace vortex, plus plenty of PEP torp spreads.
Yup. Fleet Naut, ~350+ CtrlX, 600-700 EPG, +QSM, and it's just a thing of beauty. I don't intentionally build up swarms of ships, but if they do happen that's my preferred ship to be in. GW/SSV/DRB/CIF all can be hitting 20-40k/tic, so most things don't make it to the middle before exploding.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
There is something satisfying about seeing an AFKer blow up.
Totally this ^
I always try to haul a mob over to any AKF'er and ensure they get killed. It doesn't do anything apart from make me feel better but at least it might TRIBBLE them up if they are set to auto-loot I guess.
Yea... the simple pleasures in life eh?
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
So true, it gets aggravating when AFKers don't do anything, I call it poetic justice pulling a mob over to them.
-Lord Commander Solar Macharius