Still waiting on a fix for hangar pets. Still not using full impulse, get to far away form my ship, despawn and sometimes just sit there and not attack while in combat.
Recently noticed this kind of behavior on my Voth Heavy Fighters and Vengeance drones. In a few runs of Mirror Invasion, I can clearly see that I've set it on recall mode while they're off shooting Terrans +13 km away. Sometimes they follow orders, sometimes they don't. It works when it feels like working I guess.
They tried before, the fix didn't work.. They gave up.
Didn't they nerf pet damage at one point? Made them "useless" according to many? Now we know why. After all, if nobody uses them because they're useless then nobody will complain about them being bugged.
They seem absolutely determined to make Carriers obsolete.
They tried before, the fix didn't work.. They gave up.
Didn't they nerf pet damage at one point? Made them "useless" according to many? Now we know why. After all, if nobody uses them because they're useless then nobody will complain about them being bugged.
They seem absolutely determined to make Carriers obsolete.
stances, grenades, sector map, herald gear, borg/omega reputation, undine reputation, romulan command battlecruisers, emergency weapon cycle, and mercenary outfit. none of those are 2016 content, but they are in this week's patch notes.
so they may not be fixing the bugs you want them to, but they are still quite actively fixing non-console, non-current content bugs.
also in a priority one podcast interview gecko mentioned pulling qa developers off neverwinter and assigning them not to the console, but older bugs that sto didn't have manpower for.
my biggest wishes for bug fixes were taken off the known issues list (romulam boff recruitment missions) and i wish the ai for pets was higher priority but, they are doing qa stuff.
Hanger pets are utterly useless in most instances i find.
If they aren't shooting off in the wrong direction or being left behind they are ignoring orders and doing nothing or even flying at exploding ships. I mean how hard is it to just program them to get the hell outta there when a ship is gonna blow?
Or if they can't manage that just give them a100% immunity to warp core breaches so they at least stand a chance.
I just wish that since have been getting so many new carrier type ships lately, that they would have taken the time to rework the system to give us more micro-management based Ui. Things like being ale to choose between using a circling style or figure-eight style attack run pattern, which could help to make cannon/torpedo using pets more viable. Also giving us the ability to take more manual based control of our pets thru a micro-management ui system could help to correct bad Ai choices, while also giving a different style of play for those wishing to use it.
I just wish that since have been getting so many new carrier type ships lately, that they would have taken the time to rework the system to give us more micro-management based Ui. Things like being ale to choose between using a circling style or figure-eight style attack run pattern, which could help to make cannon/torpedo using pets more viable. Also giving us the ability to take more manual based control of our pets thru a micro-management ui system could help to correct bad Ai choices, while also giving a different style of play for those wishing to use it.
No. If the AI has different attack patterns based on weapons, it should know which one to use without me telling them. After all, the weapons aren't customizable.
If they keep hanger pets I hope we get some carrier/hanger-based spec that will buff them abit, maybe add some talent options that reduce the damage they take from aoes abit. hell you could bake alot of this into either the talent system, or into consoles really. take some of the generic consoles that are not used much (like the generic cannon/beam/torpedo tactical consoles.) an make them split between a buff for your main ship an the hanger-pets, making it that you are sacrificing your main ship's power to improve your hanger-pets.
I've been finding pets are still TRIBBLE even with the Scramble Fighters and Wing Commander traits. I mean, who cares if pets rank up twice as fast and get a damage buff+heal when you click the launch button if they ignore orders and constantly get left behind?
Didn't they nerf pet damage at one point? Made them "useless" according to many? Now we know why. After all, if nobody uses them because they're useless then nobody will complain about them being bugged.
Yes and no. When DR launched hangar pets scaled with level just like NPCs but that got removed.
Hanger pets are utterly useless in most instances i find.
If they aren't shooting off in the wrong direction or being left behind they are ignoring orders and doing nothing or even flying at exploding ships. I mean how hard is it to just program them to get the hell outta there when a ship is gonna blow?
Or if they can't manage that just give them a100% immunity to warp core breaches so they at least stand a chance.
Actually there was a patch that had pets avoiding WCB for a while, but then another patch broke it.
I just wish that since have been getting so many new carrier type ships lately, that they would have taken the time to rework the system to give us more micro-management based Ui. Things like being ale to choose between using a circling style or figure-eight style attack run pattern, which could help to make cannon/torpedo using pets more viable. Also giving us the ability to take more manual based control of our pets thru a micro-management ui system could help to correct bad Ai choices, while also giving a different style of play for those wishing to use it.
No. If the AI has different attack patterns based on weapons, it should know which one to use without me telling them. After all, the weapons aren't customizable.
Oh I agree that is should default to which ever pattern is better for it's weapon load out, but giving us the option to switch it is a good back-up. Since than if a glitch or issue comes up that the hanger-pet does not use that default pattern automatically, than you merely manually switch it over via the Ui option. It is never a good idea to have no manual way of overriding, or changing the command given to an ai controlled pet, even like with pet's not using some of their abilities if we had a manual ui option to activate them ourselves that issue could be remedied to some degree more than it currently is.
I have been jumping back and forth from my Flambard Science Dreadnought Warbird, Obelisk Carrier, and Xindi-Aquatic Narcine and I haven't really noticed any issues with the Romulan Drones, Xindi Frigs, or the Obelisk Swarmers...
And now we will get another lockbox with new Dread Carrier and Escort Carrier...
Maybe they should stop launching new ships with hangars until the combat pets AI gets fixed?
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So it may just be how I use them that makes them work for me or else I'm just that lucky.
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In other words, it will never be fixed. They tried before, the fix didn't work.. They gave up.
But hey they fixed the Connie issues in less than a week! Kar'fi? what's a kar'fi?
They seem absolutely determined to make Carriers obsolete.
...And yet they keep releasing ships with Hangars
http://www.arcgames.com/en/games/star-trek-online/news/detail/10142113-star-trek-online:-release-notes:-september-1st,-2016
stances, grenades, sector map, herald gear, borg/omega reputation, undine reputation, romulan command battlecruisers, emergency weapon cycle, and mercenary outfit. none of those are 2016 content, but they are in this week's patch notes.
so they may not be fixing the bugs you want them to, but they are still quite actively fixing non-console, non-current content bugs.
also in a priority one podcast interview gecko mentioned pulling qa developers off neverwinter and assigning them not to the console, but older bugs that sto didn't have manpower for.
my biggest wishes for bug fixes were taken off the known issues list (romulam boff recruitment missions) and i wish the ai for pets was higher priority but, they are doing qa stuff.
If they aren't shooting off in the wrong direction or being left behind they are ignoring orders and doing nothing or even flying at exploding ships. I mean how hard is it to just program them to get the hell outta there when a ship is gonna blow?
Or if they can't manage that just give them a100% immunity to warp core breaches so they at least stand a chance.
No. If the AI has different attack patterns based on weapons, it should know which one to use without me telling them. After all, the weapons aren't customizable.
Yes and no. When DR launched hangar pets scaled with level just like NPCs but that got removed.
Actually there was a patch that had pets avoiding WCB for a while, but then another patch broke it.
Oh I agree that is should default to which ever pattern is better for it's weapon load out, but giving us the option to switch it is a good back-up. Since than if a glitch or issue comes up that the hanger-pet does not use that default pattern automatically, than you merely manually switch it over via the Ui option. It is never a good idea to have no manual way of overriding, or changing the command given to an ai controlled pet, even like with pet's not using some of their abilities if we had a manual ui option to activate them ourselves that issue could be remedied to some degree more than it currently is.
Lol. Can i use that statement for the missing Romulan Boff mission from the Doffing system please ?
>. <
This^^
I'm a huge Carrier Fan and I've not noticed any real problems with my Hangar Support; however, I mostly only run Frigate class support.
Maybe the problem is with Fighter Class support.
Sad that nothing has changed.
I agree..
I have been jumping back and forth from my Flambard Science Dreadnought Warbird, Obelisk Carrier, and Xindi-Aquatic Narcine and I haven't really noticed any issues with the Romulan Drones, Xindi Frigs, or the Obelisk Swarmers...
That's actually helping. It's not a fix, but it helps immensely.
Maybe they should stop launching new ships with hangars until the combat pets AI gets fixed?