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Still no fix for hangars?

Still waiting on a fix for hangar pets. Still not using full impulse, get to far away form my ship, despawn and sometimes just sit there and not attack while in combat.
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Comments

  • iconiansiconians Member Posts: 6,987 Arc User
    Pet AI was no longer up to the standards of quality for Star Trek Online and was removed to make the game better.​​
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  • beldair#6049 beldair Member Posts: 31 Arc User
    Funny, I recall mine before full impulse and they stay with me and when I send them out, they attack a target (usually the one I attack).

    So it may just be how I use them that makes them work for me or else I'm just that lucky.
  • tousseautousseau Member Posts: 1,484 Arc User
    Same.. since the last patch, I have noticed that they have been behaving better...
  • khayuungkhayuung Member Posts: 1,876 Arc User
    Recall then go into full impulse?


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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    It's been dropped in the trash bin along with the fix for Romulan Bridge Officer recruitment.

    In other words, it will never be fixed. They tried before, the fix didn't work.. They gave up.
    Insert witty signature line here.
  • chozoelder2ndchozoelder2nd Member Posts: 440 Arc User
    Recently noticed this kind of behavior on my Voth Heavy Fighters and Vengeance drones. In a few runs of Mirror Invasion, I can clearly see that I've set it on recall mode while they're off shooting Terrans +13 km away. Sometimes they follow orders, sometimes they don't. It works when it feels like working I guess.

    iconians wrote: »
    Pet AI was no longer up to the standards of quality for Star Trek Online and was removed to make the game better.​​
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  • talientalien Member Posts: 712 Arc User
    Don't forget Coordination Protocols still not working for pets.
  • jagdtier44jagdtier44 Member Posts: 376 Arc User
    It's been dropped in the trash bin along with the fix for Romulan Bridge Officer recruitment.

    In other words, it will never be fixed. They tried before, the fix didn't work.. They gave up.

    But hey they fixed the Connie issues in less than a week! Kar'fi? what's a kar'fi?

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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    They tried before, the fix didn't work.. They gave up.

    Didn't they nerf pet damage at one point? Made them "useless" according to many? Now we know why. After all, if nobody uses them because they're useless then nobody will complain about them being bugged.​​

    They seem absolutely determined to make Carriers obsolete.
    Insert witty signature line here.
  • alfred399alfred399 Member Posts: 181 Arc User
    They tried before, the fix didn't work.. They gave up.

    Didn't they nerf pet damage at one point? Made them "useless" according to many? Now we know why. After all, if nobody uses them because they're useless then nobody will complain about them being bugged.​​

    They seem absolutely determined to make Carriers obsolete.

    ...And yet they keep releasing ships with Hangars :(
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Pets still fail to respond to carrier commands reliably. What are we at now, 3nd failed pet/carrier fix attempt?
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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    Pretty much right now NO ONE is working on bugs that don't relate to current content or the console release. Fact.
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited September 2016
    not a fact. not even remotely close.
    http://www.arcgames.com/en/games/star-trek-online/news/detail/10142113-star-trek-online:-release-notes:-september-1st,-2016

    stances, grenades, sector map, herald gear, borg/omega reputation, undine reputation, romulan command battlecruisers, emergency weapon cycle, and mercenary outfit. none of those are 2016 content, but they are in this week's patch notes.

    so they may not be fixing the bugs you want them to, but they are still quite actively fixing non-console, non-current content bugs.

    also in a priority one podcast interview gecko mentioned pulling qa developers off neverwinter and assigning them not to the console, but older bugs that sto didn't have manpower for.

    my biggest wishes for bug fixes were taken off the known issues list (romulam boff recruitment missions) and i wish the ai for pets was higher priority but, they are doing qa stuff.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Hanger pets are utterly useless in most instances i find.

    If they aren't shooting off in the wrong direction or being left behind they are ignoring orders and doing nothing or even flying at exploding ships. I mean how hard is it to just program them to get the hell outta there when a ship is gonna blow?
    Or if they can't manage that just give them a100% immunity to warp core breaches so they at least stand a chance.
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    If a mode doesn't work, switch modes then switch back to the mode you want.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I just wish that since have been getting so many new carrier type ships lately, that they would have taken the time to rework the system to give us more micro-management based Ui. Things like being ale to choose between using a circling style or figure-eight style attack run pattern, which could help to make cannon/torpedo using pets more viable. Also giving us the ability to take more manual based control of our pets thru a micro-management ui system could help to correct bad Ai choices, while also giving a different style of play for those wishing to use it.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    just replace all cannons with turets.'
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited September 2016
    asuran14 wrote: »
    I just wish that since have been getting so many new carrier type ships lately, that they would have taken the time to rework the system to give us more micro-management based Ui. Things like being ale to choose between using a circling style or figure-eight style attack run pattern, which could help to make cannon/torpedo using pets more viable. Also giving us the ability to take more manual based control of our pets thru a micro-management ui system could help to correct bad Ai choices, while also giving a different style of play for those wishing to use it.

    No. If the AI has different attack patterns based on weapons, it should know which one to use without me telling them. After all, the weapons aren't customizable.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    If they keep hanger pets I hope we get some carrier/hanger-based spec that will buff them abit, maybe add some talent options that reduce the damage they take from aoes abit. hell you could bake alot of this into either the talent system, or into consoles really. take some of the generic consoles that are not used much (like the generic cannon/beam/torpedo tactical consoles.) an make them split between a buff for your main ship an the hanger-pets, making it that you are sacrificing your main ship's power to improve your hanger-pets.
  • talientalien Member Posts: 712 Arc User
    edited September 2016
    I've been finding pets are still TRIBBLE even with the Scramble Fighters and Wing Commander traits. I mean, who cares if pets rank up twice as fast and get a damage buff+heal when you click the launch button if they ignore orders and constantly get left behind?
    Didn't they nerf pet damage at one point? Made them "useless" according to many? Now we know why. After all, if nobody uses them because they're useless then nobody will complain about them being bugged.​​

    Yes and no. When DR launched hangar pets scaled with level just like NPCs but that got removed.
    lordsteve1 wrote: »
    Hanger pets are utterly useless in most instances i find.

    If they aren't shooting off in the wrong direction or being left behind they are ignoring orders and doing nothing or even flying at exploding ships. I mean how hard is it to just program them to get the hell outta there when a ship is gonna blow?
    Or if they can't manage that just give them a100% immunity to warp core breaches so they at least stand a chance.

    Actually there was a patch that had pets avoiding WCB for a while, but then another patch broke it.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited September 2016
    warpangel wrote: »
    asuran14 wrote: »
    I just wish that since have been getting so many new carrier type ships lately, that they would have taken the time to rework the system to give us more micro-management based Ui. Things like being ale to choose between using a circling style or figure-eight style attack run pattern, which could help to make cannon/torpedo using pets more viable. Also giving us the ability to take more manual based control of our pets thru a micro-management ui system could help to correct bad Ai choices, while also giving a different style of play for those wishing to use it.

    No. If the AI has different attack patterns based on weapons, it should know which one to use without me telling them. After all, the weapons aren't customizable.

    Oh I agree that is should default to which ever pattern is better for it's weapon load out, but giving us the option to switch it is a good back-up. Since than if a glitch or issue comes up that the hanger-pet does not use that default pattern automatically, than you merely manually switch it over via the Ui option. It is never a good idea to have no manual way of overriding, or changing the command given to an ai controlled pet, even like with pet's not using some of their abilities if we had a manual ui option to activate them ourselves that issue could be remedied to some degree more than it currently is.
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    iconians wrote: »
    Pet AI was no longer up to the standards of quality for Star Trek Online and was removed to make the game better.​​

    Lol. Can i use that statement for the missing Romulan Boff mission from the Doffing system please ?
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    at this point i suspect you can.

    >. <
  • erraberrab Member Posts: 1,434 Arc User
    lordgyor wrote: »
    If a mode doesn't work, switch modes then switch back to the mode you want.

    This^^

    I'm a huge Carrier Fan and I've not noticed any real problems with my Hangar Support; however, I mostly only run Frigate class support.

    Maybe the problem is with Fighter Class support.
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  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    One of my characters put down his Armitage years ago, because of derpy Hanger pet AI.
    Sad that nothing has changed.
  • riekopo#6598 riekopo Member Posts: 7 Arc User
    It's a travesty this hasn't been fixed.
  • beldair#6049 beldair Member Posts: 31 Arc User
    null
    I agree..

    I have been jumping back and forth from my Flambard Science Dreadnought Warbird, Obelisk Carrier, and Xindi-Aquatic Narcine and I haven't really noticed any issues with the Romulan Drones, Xindi Frigs, or the Obelisk Swarmers...
  • chozoelder2ndchozoelder2nd Member Posts: 440 Arc User
    lordgyor wrote: »
    If a mode doesn't work, switch modes then switch back to the mode you want.

    That's actually helping. It's not a fix, but it helps immensely.
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  • saber1973asaber1973a Member Posts: 1,225 Arc User
    And now we will get another lockbox with new Dread Carrier and Escort Carrier...
    Maybe they should stop launching new ships with hangars until the combat pets AI gets fixed?
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