Hello and thanks in advance for any aid rendered. I'm stuck on the level "Worvig's Trail" from Past Imperfect. I last about 15 seconds before all three ships destroy me. I'm flying an Excelsior Class and I'm guessing I need stronger weaponry. Normally when out matched and ship's power drops below 50%, I summon Fleet Support III and a Dreadnought shows up to do most of the fighting. That doesn't seem to work on this episode, probably because of the time travel. I'm open to any and all suggestions
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USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Like farmallm asked, check your traits, they may have become unslotted.
Have you been doing your reps? Finishing each tier there will give some nice trait choices to up damage as well.
Well, this is what I came up with so far and is pretty much how I did it when I got my Temporal Agent to level 60. I also did a couple of other things like claiming C-Store ships with certain traits that would yield me better results. Of course this would would require you to either own these ships already or to buy them. But the listed things are practically the easiest and cheapest things you can do that will get you through the levels and missions more easily and very efficiently. Naturally, there are even cheaper ways but I think you will find them less efficient in providing you with space and ground build performance.
Here is a sample of my build:
Note that you do not need going to my length with a lockbox ship, MK XIV upgrades and so forth. However, do take a closer look to the actual ship gear I have. If you want you can come close to having the same build or something similar with relatively little effort (if you ask me).
I use the Chronometric Polaron set and got Phased Polarons from the start. Well, actually I got Kelvin Phaser Emitters and used the Quantum Phase set first but I like solid beams instead of energy bolts so I changed to polaron weapons.
Anyways, I use the Quantum Phase deflector, the Aegis shield and engine and a Hyper Injection warp core with Weapon->Engine modifier. I also use regular tactical consoles because I do not have access to fleet ones yet. Moreover, I also use the consoles that listed above.
I like carriers so I got the Narcine ship now while it is so cheap. However, before I got this ship I used the C-store ships called Chronos and Harbinger. If you can afford either of them I can highly recommend them for endgame playing.
Yeah, I noticed mine came unslotted on some of my toons too. Basically noticed cause it was harder to bring down mobs, but still lived through it. lol.
Yeah I did the same. I was like what happened! lol My AOY has mostly blue and green gear. So I have no issues taking down stuff.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
He's also flying the Krenim Anniversary ship.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
My AoY science build on the Krenim ship is making good use of phasers and the quantum phase sets.
OP, I hope you find your problem
They make a wondrous mess of things. Brave amateurs, they do their part.
That could be different. They said at Lv60. So I thought they was replaying the mission. Simple mistake. My AOY is now like Lv29.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I hadn't got that far yet. I plan on doing like a Retro theme on weapons and outfits. However the ship and other gear will be current. The ship I have plan for my AOY is the Geneva.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I am going to assume you have the T5 refit version of the Excelsior which is known as the Advanced Heavy Cruiser Retrofit that lists for 2,000 Zen in the C-Store.
If you are level 60 and your captain is still in the Klingon War story arc, then I can only assume that you have been doing Doff missions (and maybe some Admiralty missions) to level up. If so, then you have two problems:
#1 - You lack the proper gear to effective enough to play story missions on normal mode. This easy enough to solve by going to the Exchange and purchasing rare (blue) Mk XII gear which should not be too expensive. If you do not have a lot of EC, then you will need to rely on uncommon (green) or common (white) gear. Ideally, by level 60 you should have very rare (purple) gear though.
Because of the Agents of Yesterday (AoY) release, a lot of old / new players have create 23rd century Fed captains that will get transferred to the 25th century soon enough. This means that Phaser Beam weapons Mk XII and Phaser Relay Mk XII tactical consoles (used to increase phaser damage) may be expensive. Therefore, you may need to select another energy weapon type to keep costs down. Maybe Tetryon Beam Arrays and Tetyron Pulse Generator tactical consoles would be a better choice since most players tend not to use Tetryon weapons.
#2 - You lack combat experience. This is the more serious of the two problems you are facing. Even though story missions are pretty easy, enemies become a bit more difficult as you level up; meaning they have stronger hulls, do more damage and use bridge officer abilities against you. This is especially the case once your captain levels up to beyond level 55 where enemies really start to scale up. At level 60 you are playing the game when the enemies you face are the most powerful they can be in the game... at least until the max level is raised to 70.
Since you have not been playing the missions you have not experienced the gradual increase in difficulty (at least until you hit level 55), therefore you are likely to be ill prepared to fight against level 60 enemies. You may want to replay older missions that have less intensive space battle in the Klingon War story arc to get some experience. I can't say which ones easier than others because generally speaking they are all pretty easy.
One mission that you might want to repeat if you absolutely cannot afford to purchase weapons from the Exchange is Everything Old Is New. It is a ground mission so you are not going to gain any space combat experience, but at level 60 it should reward you with rare (blue) retro phaser beam array Mk XI (equivalent to uncommon (green) phaser beam array Mk XII).
There are no mission that will reward you with a phaser relay tactical console to boost phaser damage, but if you really do not have any EC, then you can replay Secret Orders (space & ground combat) which rewards you with an uncommon Directed Energy Distribution Manifold console (Mk XI is suppose). It boosts damage for all beam weapons, but not as much as tactical consoles that are for a specific energy type.
Lastly, you might want to consider creating a new captain especially at this point in time when the Agents of Yesterday event is still running. An AoY captain can provide you with some bonuses for the character itself and eventually for all captains on your account if you devote the time to go through all the missions and search for Temporal Devices hidden in most of the missions. Basically you need to create a 23rd century captain (Federation Only) and complete the 6 TOS era missions to get a Temporal Transponder (or whatever the device is called) before the event ends; supposedly August 17th. As long as you have the Temporal device in your inventory you can play your AoY captain at your leisure to eventually unlock all the rewards. Here's a link to some info.
http://sto.gamepedia.com/Temporal_Agent_Recruitment
Still, energy choice is a personal thing, like the ship you fly. There are many to choose from with several flavors in the same type. One can run a rainbow/skittle build and still be running one energy type.
Since I play this game for fun and not to see how maxed-out I can make my DPS, I run what my captain feels like running.
I have a friend who stays as close to faction as she can on all her toons. Disruptors/KDF, Phasers/Fed and Plasma/Rom. And faction ships as well. Nothing wrong with that either. It's how she RPs.
Hm... you don't need actually any crafted gear to get high performance from your ship - just some planning and patience...
Once you hit level 50 you can jump directly to Solenae Dyson Sphere Episodes - the first one will get you Antiproton Omnibeam, but it's just so-so.
Once you hit 60 (or lower - i do not remember exactly) you can also start Future Proof episodes - and here you will get some nice gear - Polaron weapon set with Omnibeam, Phaser weapons set (which gives a beam lance at full set), and a Engine/Deflector/Shield set, and ground set (though mission for the last one is somewhat hard)...
You should also have accessible th Yesterday War Arc, which also has some nice gear...
This will give you some nice Very Rare Mk. XII gear.
The rewards from earlier episodes just don't compare (maybe the Breen Arc, or Delta Quadrant Arc, but they need to be unlocked by doing other mission Arcs).
Also ship - the Excelsior may look nice, but if you got problem with missions, at level 60 you really should think about geting an T6 ship - they are more sturdy, have better gear and BOFF setups, and the trait is also nice. We get a nice T6 ship 3 times a year (Anniversary, Winter and Summer Events) so it should not be too hard to get one.
... Traits - check what you got unlocked, and what you got slotted - the game sometimes unslots random traits (mostly when i change ship for my toons).
Skills and Specialisations - check what you have, what you can use - a good - or bad setup here can make... or kill a toon.
Weapons - generally keep one type, but sometimes little mixing can help - i personally on my AOY toon got mostly phaser beams, but i put the Chronometric set (polaron weapon set from "Tides of Time"), because it got Omnibeam.
...And last one - check you power tray setup - and use powers in game...
People may think the last one is simple, but i could not convice my cousin to use power tray - he would just fly his ship in battle with mouse and shoot enemies - and that with pointing mouse and clicking on them - loosing time... and sometimes a battle.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
My main point is: there is also no real need to use crafted or reputation, or even upgraded gear - The Future Proof and The Yesterday War missions Arc are accessible to players at level 60 (or even lower) and they reward nice and usefull gear (both set gear and not-set).
I would disagree here. Rainbow/Skittles is absolutely viable if you use the correct consoles. Then you shouldn't mix beam and cannon weapons, though, and rely on +Beam/+Can consoles. Not doing that much less of a bonus while giving you the ability to combo different procs (if it happens) and don't have to depend on the right type during level up.
But the main problem seems to be outclassed gear in general, at least that's what I assume, having leveled toons from 15 to 55 or so almost exclusively with doff missions. When you reenter, you will suffer. But as has been said, you don't need top tier gear for missions, so a visit at the exchange looking for some cheaper stuff could help.
It's all in how you set it up. Use what fits your style, not what someone else says is right/wrong.
Thanks for all the suggestions. I'd really prefer to avoid the last suggestion by starting over. For clarification I have the regular Excelsior Class not the refit. What if I just grind to like 10,000 Zen, buy a stronger ship, and then go back to the episode better matched?
Edit: I know i stated in earlier post that T6 ship would help, but not if you do not have at least gear as stated above.
If you really do not have Energy Credits to get gear on exchange, you may try Engineering DOFF assignments "Experimental... something... upgrades" - it will reward random Mk XII (for toon level 60) gear of it's specified type - you got chance here to get even Very Rare (Purple) gear - it will take some time, but it's cheap and safe option (only problem it can have if you get explosion result - you may lost some common DOFFs here, the Uncommon and better DOFFs will land in sickbay then).
Also if you did not create Temporal Agent Recruit yet, then do so before the time is up - even if you need reset some character (toon) - the rewards, unlocked for whole account (and accessible to any future created characters as long as you still have Temporal Agent toon) are worth it - believe me - i did the Delta Recruit, now i'm doing Temporal Agent Recruit, and if there will be more such events in the future, i will try at least to get them.
(The TOS era character will become Temporal Recruit if you make it to normal Earth Space Dock before time is up - that's doing 6 missions before 24th August 2016 - then you can make other missions and unlocks after that - and it will become normal Federation character).
Okay, so basically you are flying the Tier 3 Advanced Heavy Cruiser against enemies as a level 60 captain where enemies are at their deadliest. Combine that with you lack of combat skills means you have a serious problem.
My advice is to accept your promotions to Fleet Admiral if you have not done so already. Next, you need to go to the shipyard and select your free Tier 5 ship. I generally recommend the Assault Cruiser (Enterprise E) since you are currently flying a cruiser. It will be a significant improvement over the Excelsior class starship you are currently flying.
Next up is to follow my advice I provided in my previous post. Either replay prior missions to get Mk XI gear or purchase Mk XII gear from the Exchange.
You seem to be favoring cruisers, so take Jaguar's advice and you'll have much better luck against the Warvig and its friends.
Thanks Jaguar, I think I'm on my way. My stubbornness to fly my favorite starship design Excelsior Class has been what is setting me back. Since I'm level 60 Fleet Admiral I already had an Assault Cruiser (Sovereign Class) which obviously has an extra fore and aft weapon slot. I also realize I have level XI weapons in my inventory. I think & hope I'm good.
With the current 20% off ship sale you may want to take a look at the T6 Advanced Heavy Cruiser (The Resolute). It is the T6 successor to the T5 Advanced Heavy Cruiser Retrofit (The Excelsior).
http://sto.gamepedia.com/Advanced_Heavy_Cruiser_(T6)
http://sto.gamepedia.com/Advanced_Heavy_Cruiser_Retrofit
The Resolute can be customized to look like the Excelsior, but you would need to buy the T5 Excelsior Retrofit to use it's skin. With the 20% off discount, the purchasing those two ships will set you back 4,000 Zen / $40 (or it's equivalent if you do not live in the US).
What I really want is the Ambassador Class. I realized (4) fore and aft slots are better than (3), like the Excelsior Class. Do you know much about Ambassadors?
The reason your Excelsior had a 3/3 layout was because you were using the leveling (i.e. Tier 3) version. Leveling ships start out with very few weapon slots for their class and slowly build them up tier by tier to the endgame norm. For example the standard for almost any endgame cruiser (Including both the T5 and T6 Excelsiors) is the 4/4 layout you saw on the Ambassador. Of course, if you ask some people, the 5/3 layout is preferable to 4/4, but I've found 4/4 to be serviceable enough in most cases. Especially with the advent of multiple slottable omni-beams for a few energy types. (i.e. ancient+crafted AP, Chrono+Crafted Polaron, etc.)
As to the Ambassador, its a nice looking ship with an interesting history but, imho, its not entirely the best value in-game. For whatever reason it never had a C-Store version (Not counting the non-upgradable promo version from an old giveaway) meaning it isn't an account-wide ship (which I suppose is only important if you have or plan to have fed alts or are really into admirality) and its fleet version costs the full 4 fleet module price. (Whereas if you own a C-Store ship that has a fleet variant it will only cost one module to buy its fleet version.) On top of that it costs an upgrade token to make it T5-U and dosen't have any hybrid boff seating.
On the plus side though, what it does have is a bit more flexibility than the Excelsior line; a group of ships which are all extremely eng-boff slot heavy. For example the Ambassador can slot lt.cmdr. and lt. sci boffs and with the T5-U upgrade gains a fourth sci console slot. On the other hand, instead of a sci boff the lt. universal station the position could be filled with a third tac boff giving its offensive powers more oomph. In essence there is a good reason why it is called a "support cruiser" as it has quite a range of support and combat possibilities to choose from.
Perhaps one day there will be a T6 version, as it is a neat ship and I know there are several people on this forum who have been asking for one, but for right now the endgame Excelsior might be the better buy. Unless you simply prefer the Ambassador's look or do want that extra bit of flexibility. Either way good luck and I hope you find the ship that matches your needs.
Performance-wise, though, the T6 Advanced Heavy Cruiser (Resolute) is really Eng-heavy; it's one of a few ships of its tier that has no Universal seating, meaning that you're going to need to make good use of the Command options available. It also has a rather mediocre Starship Trait, also a consideration when you're thinking of picking up a C-Store vessel. You could get some solid mileage out of a 2/2 EP2x cycle and the Critical Systems Starship Trait unlocked by your Temporal Recruit, however.
If you want general goodness on a budget, and play Fed-primary/Fed-only, consider the Temporal Agent Starter Pack; Sale or not it's 2000 Zen and gives access to the T1 Connie (and its Retrofit Phasers for hassle-free leveling weapons) and T6 Paladin (and a halfway decent, albeit not amazing, Starship Trait). You'd be passing up on aesthetics, given your apparent preferences, instead going for value.
If you're willing to shift to a more Tac-heavy setup, the T6 HEC is an option. It comes with a good array of costume options, including more classic designs like the Akira, and has a fairly balanced setup; it doesn't excel at anything in particular, but it's a good all-around design. The current Sale price for it is 2400 Zen.
Those are just a few options to consider, since Fedside offers a wide variety of ships to choose from, but hitting the C-Store before Monday is probably a good idea if you're planning to go that route; the eventual Black Friday Sale in three months can feel like a rather long way off if you don't have level-appropriate ships available that you enjoy using.