I have attempted to utilize hangar pets on various carrier ships that I own recently. I have noticed that all of my hangar pets, including frigates and fighters are not properly responding to commands such as recall, escort occasionally and attack. When I go to full throttle (not full impulse), they are quickly left behind and eventually despawn. At full impulse, they have no chance of catching up. When I go into combat, they are no where to be found. A few of the hangar pets that I own do visually appear to go into full impulse, but they are moving at an extremely low rate of speed. At this point, hangar pets feel worthless and not worth the resources to purchase.
Is this a current known issue/bug or do I need to create a bug report? It was my understanding that this issue was fixed awhile back.
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Pet full impulse also works if you keep the "full" impulse throttle below half speed. What works better is to recall the pets then travel with them docked.
Other comments in this thread: http://www.arcgames.com/en/forums/startrekonline/#/discussion/comment/13016221
Thanks for the link. lets hope they do something about this. Really enjoy the carrier playstyle and would like to take advantage of the resources I have spent to obtain the elite hangars
This is making me less interested in the Romulan lock box ship, since the hangars will be a pain to use.
None of them did anything at all.. and they gave up. Much like Romulan DoFF recruitment, they just removed it from 'known issues' and never said another word. I'm sorry to say, but I really don't think this will ever be fixed. Fighters do work better then Frigates, but none of them work correctly.
I actively avoid any ship with a hangar bay because it's just a waste. The exception of course, are ships like the Vengeance that has a hangar bay but really doesn't need it. Of all the pets I have tried, the Kevlin Timeline Pets seem to function the most reliably. Swarmers are fairly functional as well.. Callistos are completely and totally broken in every possible way.
Same here. Was looking for forward to the romulan carrier. Not so much anymore. I do remember when the Jupiter/Callisto's appeared. They were broken from the start. Too bad, a lot of potential with pets like those. Glad that I held off from buying the JHAS just so I could obtain the JHAS frigates...
Luckily, I bought the Jupiter purely with excess Dilithium that I had at the time.
If I had paid $30 for it, I would have been furious. It's biggest appeal was the Callisto Light Escort Frigates and they're completely and totally broken.
I would never spend money for a Carrier in STO, that' the equivalent of flushing money down the toilet.
Hanger pets have been in various states of broken/acceptable. As far back as the Atrox Carrier release and does not show any sign of improvement. Romulan Drone ships, Callisto light escorts often do not want to go to full impulse and for some carriers, and dreadnoughts you may as well forget the recall command.
I got a Kelvin Intel Warbird and loaded it up with ARDS and the recall command often ends up like this. Bouncing off some invisible force field and refusing to dock at all.
https://gyazo.com/bd38235c586d030ae8fc958170c4502a
I really wish it was fixed but its not game breaking so much as annoying. 4 Drone ships do an excellent job in combat.
Recall should just instantly teleport Hangar pet to hangar bay if within 50KM, if past that distance the pets are dismissed and able to be re-summoned back to hangar bay depending on the deploy cool down. After the recall button is pressed, there should be a 10-30 seconds recall timer (depending on buffs and carrier type) is added any other carrier pet commands.
Instead of making the pet actually "fly" back to the carrier...
I could live with this better...
Yeah, even if recall meant you couldn't to any other pet commands for like 10 seconds, just the idea my pets were safe and in the bay homes would be very nice.
some Bugs don't get repaired for years - and I am afraid, this is one.
now due to this, carriers aren't fun to Play in certain missions - like the azura nebular PvE
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982