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New old player looking for up to date info or guides.

celosia1971celosia1971 Member Posts: 5 Arc User
I played STO a few years ago but left until recently when I resubbed after I started to rewatch all the Star Trek tv series on Netflix and got hooked on them again. So now I am back and I honestly have no clue what I am doing so feel a little lost to be honest.

Hence my search for information on things I should watch out for while levelling, hints to make levelling easier or what I should be dong in addition to story stuff (if anything).

Now my problem is there is so much information out there and a lot of it seems to be out of date or not relevant or goes into way more detail than I can get my head around as someone who is essentially a beginner newb again. Please could someone point me towards any up to date guides aimed at beginners or beginner tips or offer any advice that will help me through the game.

Many thanks in advance for any help offered.

(If it helps I created a science AoY character and plain fed tactical character to try relearn the game)

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited August 2016
    AOY specific advice
    Focus on the AOY character for now. If you complete the first story arc and he arrives in the 25th century, you'll have a Temporal Recruit that will grant your character and your account certain rewards that yo ucan claim on any current or future characters. It's worth it, as it gives you a bit of a head start into the game.

    As a further tip: Currently there is no way to go back to the 23rd century ESD. If you have the EC credits for that, you might want to buy some of the special 23c Bridge Officer manuals. They are basically the same as regular ones, but come with different SFX. Which you might enjoy. (If not, don't bother, it's not really important.)
    Remember to look for Temporal Probes if you play your Agents of Yesterday character. ONce you become a Temporal Recruit, you will also get a special device that you can activate by double clicking to see what kind of rewards are available, and to claim rewards you already qualified for. It can also help you to figure out what tasks you still have to accomplish (including where to look for the probes.)


    Duty Officer
    Once the Duty Officer system becomes available, start doing it. You can acquire new Duty Officers at the Academy. There are some NPCs that allow you to acquire new Duty Officers via assignments there. Notice that the "General Recruitment" and the "R&D" tasks cost dilithium, so avoid them for now.

    DOFFing is a constant source of Dilithium and skilll points, plus some EC and other stuff. It requires relatively little effort to set up your DOFF tasks.

    Reserach and Development
    You might also want to start levelling R&D so you can later craft your own gear and particularly upgrades. Pick one or two schools first (for Science character, I would recommend Science and Projectiles). At the bottom of each R&D school's list is a special project that costs a minimal amount of crafting mats and a Research Lab Officer (Duty Officer). It grants a sizeable amount of R&D XP in the respective school, and it's low cost make it easy to do reliably, and the long duration of the task means you do it once a day.

    Of couse this also means you should try to gather R&D Materials.

    Admirality Preperations
    To prepare yourself for the Admirality system at Level 52, also make sure to not dismiss any ships you acquire (especially the free level up ships) while levelling. Once the system unlcoks, any s hips you own and claim from that point on will also grant you an Admirality card.

    General
    For now, just doing the story-line missions is the primary thing to do, I think.

    Remember when flying your spaceship - set weapon power to maximum. Only when you stay on Science Vessels around Tier 4 and upwards you might start considering different power selections.

    Bridge Officers
    If you find the opportunity to train your bridge officers, there are probably a few skills you might want to check out.
    Engineering: Emergency Power to Shields, Engineering Team and Auxilliary to Structural Integrity Field (Lt.+) powers help you stay alive.
    Science: Science Team and Hazard Emitters can help you stay alive. At low levels, Tachyon Beam can be a nice additional source of damage.
    Tactical: High Yield Torpedo, Torpedo Spread, Beam Fire At Will might be suitable choices at first to boost your damage output. later you want to use low level tactical slots for Tactical Team, as this auto-distributes your shields to the facing that is under fire. (much more quickly then you can do it with manual distribution, which you should use whenever you don't have tactical team avaialble.)

    At higher levels, you should look into Gravity Well, Emergency Power to Weapons and plenty of other skills.

    If you use cruisers, use the Cruiser Command Array options. The Weapon Efficiency boost might be the best pick.
    If you use Science Vessels, don't forget Sensor Analysis. At low levels, Science and Cruisers are very similar in firepower, later Cruisers get more weapons and Science Vessels get access to the damaging science powers. At some point, you might start equipping more torpedoes and focus on your Auxilliary Power.
    For escorts, you might consider going dual heavy cannons, at endgame you might prefer going back to beams.


    Skill system
    For the skill system: At first, don't go too deep into each tree. The first pick is almost never a bad choice, though. Later, once you figure out what kind of ships and builds you want to fly, you want to go deeper in specific areas. And should probably ask or look for more advice. (Or figure it out yourself, the skill system is more self-explanatory then before, but of course there are some things that are always hard to judge.)

    Traits
    Don't forget to pick new traits as you level. I believe the first time it happens you get reminded of it, but later that doesn't happen.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • celosia1971celosia1971 Member Posts: 5 Arc User
    edited August 2016
    oops :*
  • celosia1971celosia1971 Member Posts: 5 Arc User
    edited August 2016

    Thank you so much for taking the time to type that info that was extremely kind of you and very useful to me. So for now I guess I will work on my AoY character and get her levelled then go back to vanilla fed. Thanks again :smile:


  • ultimatenewbieultimatenewbie Member Posts: 269 Arc User
    I played STO a few years ago but left until recently when I resubbed after I started to rewatch all the Star Trek tv series on Netflix and got hooked on them again. So now I am back and I honestly have no clue what I am doing so feel a little lost to be honest.

    Hence my search for information on things I should watch out for while levelling, hints to make levelling easier or what I should be dong in addition to story stuff (if anything).

    Now my problem is there is so much information out there and a lot of it seems to be out of date or not relevant or goes into way more detail than I can get my head around as someone who is essentially a beginner newb again. Please could someone point me towards any up to date guides aimed at beginners or beginner tips or offer any advice that will help me through the game.

    Many thanks in advance for any help offered.

    (If it helps I created a science AoY character and plain fed tactical character to try relearn the game)

    Hi, welcome back to STO!

    What @mumstrumridcully0 wrote is good general advice. If you want more detailed information, there are a collection of guides linked together in my Early Decisions - Guide for New Players thread. It is all up to date except for the page on Captain Skills (sorry!).

    Have fun!
  • imkainimkain Member Posts: 56 Arc User
    This was a great write up. Hit the nail on the head. Welcome back to Star Trek Online.
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