Now I know that this won't be the first time that someone has mentioned this, and I'm positive that it won't be the last, but can we get back to Where the game came from?
I've been genuinely mystified recently (in the last year or so) at the ridiculous story arcs. I mean it was always a long running joke that in TOS, nearly every single episode, the Enterprise was being taken over by some form of blinking light display in space, or by 'aliens' who were actually just heavily coated in a tart's make-up, so i'm wondering if Cryptic has adopted the same routine with the recent "episodes". Vaadwaur come along, want to take over the quadrant. Then they are replaced by parasites who want to take over the quadrant. Then they go away, and the Iconians come along and want to take over the Galaxy. Then they go away as quickly as they came. Then the Na'kuhl come along and want to take over. And in between all this, we have the events which feature the Terran Empire, who want to come to our dimension and take over. We also have the Tholians, who.... yup you guessed it, want to take over. Theeeeen There is the crystalline entity event. Shoot or be shot. It goes on and on....
Now the wonderful thing about Star Trek, is that there is oodles of content which can be exploited, lots of retentive storylines that can be played through, so why does Cryptic feel like they have to come up with new/inventive things each time?
Cryptic also need to not fear re-using a species for a storyline. In the series, the Cardassians didn't cause one ruck then disappear forever, they were featured in recurring storylines. Its the same with the Borg, the Klingons, the Dominion the list goes on. it was all negotiations/diplomacy, compromises, off-the-table deals etc. This was present in your earlier Episodes, so why does the new storylines go all mental with the "kill or be killed" direction?
Also, I can appreciate the Kelvin Addition to STO, but why is all Kelvin items all completely out of scale? You have a constitution class which is almost as big as the Jupiter class, and the Kelvin 'intel' vessel much bigger than a Jupiter class! The kelvin Phaser is half the length of the Na'kuhl Assassin Plasma Blade, it's massive!
You have the maps, you have the content, so just exploit it!
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Secondly, the nature of the F2P MMORPG requires new things. It is entirely possible for Cryptic to plonk themselves down in the Alpha Quadrant and cover the internal political struggles of the Cardassian government against the True way. But over the span of multiple seasons (contiguous or no) that's going to lose people's interest. Been there, done that, do we really need to stop another terrorist plot? Ditto any other faction.
We jump around from thing to thing, covering broad swaths of the franchise in just a few months because that keeps us on the knife-edge of emerging content. Something is always on the horizon to look forward to and something's always arriving. We're always anticipating and always reveling in novelty. That's how Cryptic maintains interest. They might cater to a particular niche with a deeper take on one thing but by doing that they're going to lose the drive that's kept STO going since (at least) the Dyson Sphere arc.
Now that still might pay off if really well done, but is it worth risking the future of the game just to do that niche piece? I'd say no, if you want to go into more detail the Foundry is available for you to craft something more to your particular tastes. Really, it is. This is exactly what the Foundry is for.
Consider that the developed content for the game, with all its practical and financial constraints (market to a general audience, fit the "look, new stuff!" release pattern, compliment STO's gameplay systems) isn't able to do some things that someone may want it to do (ex. the Holo-adventures of Captain Proton as a multi-part series). But unlike other games where that might just leave you at a point of "well, just accept it or move on" there's a tool set ready to use to fix these individual problems. No developer coercion necessary, just boot up and build, or head on over to what other people have made (through the top 3 system or careful search).
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
(steps off of soapbox)
As far a the diplomacy type missions that happen, Of Bajor comes to mind here, those are the fun ones. There's a puzzle to solve, something to do other than pewpew. The did good with some ground stfs in this manner, Khitomer in Stasis, Brotherhood of the Sword, where there is a non-pewpew objective that three people have to do in order to progress. I don't bother with space stfs much anymore. They've mostly become, spacebar mashers. The two newest ones move away from that some. Dooms Day is a decent one, it's not much for the pewpew. Procyon usually just turns in to a pewpew, with the portals being forgotten. Terok Nor is another good ground STF, since it has a requirement of solving a puzzle to get past a force field to proceed, then the console mechanics of the last boss fight. But, pay attention to those pve ques. You'll notice, anything that requires more than pewpew will be the emptiest ques on the list.
So on this, we can't place all the blame on Cryptic. Most of it is the players fault for just caring about whatever new ship they come out with and nothing else.
Star Trek Online is a MMOG, which means you knock mobs and collect gear for it to get better to knock stronger mobs. Admittedly, somehow Cryptic got that formula wrong and removed the item collection from a game about item collection, but other than that it's enter map, shoot bad guys, exit map rinse and repeat. To keep the balance you get some social aspect and you can read the story if you want, but the very nature of the game and engine used doesn't allow for much more complex things.
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I believe ironmako was using new in the context of STO. However they relate to the franchise, a plot about Na'kulh agents (for example) is new to this specific video game. It wasn't featured (until ret-conned by the temporal artifacts) in any previous arc.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Cough.. Enterprise.. Cough.. General Vosk.. Stormfront..
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
There was a before time, a mythical era that pre-dated Stormfront. Few believe it really happened, but listen close my child when I say there was a time when STO didn't have the Na'Kuhl.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I appreciate, and, from a certain point of view, agree with your sentiments.
Unfortunately, this game would not be as successful as it is if it was not focussed on "Space shooter 3D".
This is an MMORPG, an MMORPG thrives financially when it provides relatively easy moments of victory, through 'acts of personal power' to feed the power fantasies of its players. People play computer and console games, primarily, to have their egos stroked; that's why so many on this forum have tantrums when they don't get their way or what they want.
Even those of us who play just because it's cool to be able to play 'Star Trek', still appreciate the gentle stroking of our egos... it's only human... even if it isn't as intellectually satisfying as a 'true' Trek experience in the TOS/TNG exploratory-scientific-diplomatic mode.