test content
What is the Arc Client?
Install Arc

Skill tree point advice for my Sci character...

dykerasdykeras Member Posts: 326 Arc User
I have a Sci Exotic /Torp character in my Breen carrier and totally lost as to where to stick the skill points?

I also have a Tac captain, and followed a great guide I found for dealing damage and where to place points but found nothing for my Sci character :-(

Would I need to invest heavily in Tac skill tree even though I use torps and Exotic damage? All advice appreciated..

Comments

  • dareaudareau Member Posts: 2,390 Arc User
    Honestly, it depends.

    You could re-check what your current build is giving you, and saying "well, I don't need to put points into energy weapon unlocks since I'm a torp boater, so that frees up X points to over-enhance torps with or go somewhere else" and "boy, exotic damage really benefits from these 3 boxes of Exotic Particle Generators, so what can I do without to make sure they're all nice and full" - come up with your "new" build.

    Or, you could see what you like on the board otherwise and shoot for the Science Ultimate - having a clickie that sets all your exotic (if not all-all) damage sources to a 50% crit hit rate is quite... intriguing... This also benefits the average "science" user as you'll most likely fill up on control and drain as well as your exotics, so all science trickery's firing off at close to maximum effect. (big polaron drains if you're running them, gravimetric torps etc. with stronger "holds", etc. etc.)
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    dareau wrote: »
    Honestly, it depends.

    You could re-check what your current build is giving you, and saying "well, I don't need to put points into energy weapon unlocks since I'm a torp boater, so that frees up X points to over-enhance torps with or go somewhere else" and "boy, exotic damage really benefits from these 3 boxes of Exotic Particle Generators, so what can I do without to make sure they're all nice and full" - come up with your "new" build.

    Or, you could see what you like on the board otherwise and shoot for the Science Ultimate - having a clickie that sets all your exotic (if not all-all) damage sources to a 50% crit hit rate is quite... intriguing... This also benefits the average "science" user as you'll most likely fill up on control and drain as well as your exotics, so all science trickery's firing off at close to maximum effect. (big polaron drains if you're running them, gravimetric torps etc. with stronger "holds", etc. etc.)

    Minor correction..The Science Ultimate sets your conventional weapons to 50%. The Particle manipulator trait (LVL 15 Science RND) sets your exotics @ 50% with 250 EPG and the rest becomes crit severity per point.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Had a fleetie say he was really happy with what the Ultimate Sci was doing for him. Have not tried it myself yet.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • goldentribegoldentribe Member Posts: 28 Arc User
    Personally I Maxed out the entire Science tree because i got something out of every single point in my build. the rest I put into defensive measures in the Engineering tree. Very little to practically no weapon buffing is pretty viable on a decent Sci build, and you can still get use out of various science based torps. With the right equipment 400+ particle gens and decent values in most other sci stats will make up for any lack of weapon damage.

    I'd say fill the sci tree. Science characters doing exotic damage are generally better off just focusing on exotic damage and boosting science effects rather than splitting their damage efforts. As you do exotic damage I'm sure there are other complimenting affects on your gear and skills such as Gravity well does better with high Part Gens and Control, the Quantum Phase Catalyst set ability, Quantum Destabilization beam does well with Drain and Particle gens. Sci based torpedos like Neutronic and Quantum Phase are more effective with drain. Tractor Beam Repulsers (with reversing Doff) are super effective with Control and Particle gens

    Shield Healing and Capacity is also really helpful for helping to keep you alive.

    As a Sci player Ppersonally I forego all weapon damage buffs to primarily boost my exotic damage, but secondly use small buffs to all other sci skills that add up to make my overall build better. Even my weapon selections are more for the benefit of my abilities and skills as every single weapon I use is used for one or more of it's set bonuses. All my tactical Console slots are taken up by consoles that further boost my science skills and abilities over contributing to weapon damage. The only weapons I really get any actual use from are Quantum Phase Torpedo for the shield drain and Nukara Web mines for the disable when I pull ships onto them, even then they are also part of set bonuses.
    Your Isokinetic Cannon deals 150902 (37320) Kinetic Damage(Critical) to Vonph Battleship.

    This here is my BOOM stick.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    I went for a more balanced setup for my Sci toon. It opens up more build possibilities for me and since I almost always have 1 exotic damage ability running at all times, Probability Manipulation could interfere with Particle Manipulator.

    My skill tree is included in my Intrepid's build sheet below:

    https://redd.it/45y1s1

    So far that skill setup has served me well and has given me a good balance of offense and defense while maximizing my Sci skill potential.

    Now if you want to dive deep into the nuts and bolts on how much exactly do you benefit from certain skills, you can check out the following link (contains math!!!) :

    https://redd.it/4pwkfg
Sign In or Register to comment.