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Jupiter questions

I think the only T6 carrier is the Jupiter at this time. How does the Jupiter stack up to the Atrox and Agnostics (JH, Xindi, Tholian)? Are the lockbox carriers considered T5U? Are the Calisto pets superior to Advanced Scorpions in firepower? How does the Calisto compare with the Advanced Romulan Drones? Thanks

Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    The Jupiter is pretty much a T6 version of the Atrox, as for comparison to all the others it just falls flat. Pretty much all other carriers (especially the T6 ones) have some thing they're really are good at. The jupiter is just medicore at best with nothing worth mentioning.
    Lets take the Nacrine, it's got 2 hangars, one of the best pets in the game, a cmdr tac + lt.cmdr uni, a great console layout 4/4/3 and it handles like a battlecruiser.
    Srly I could go on with pretty much every box/lobi carrier (or even c-store in the Kar'Fi's case) but my point is the jupiter really isn't worth it.
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited June 2016
    A counterpoint to the post above me:

    The Jupiter is actually a really solid, basic carrier, It has a Commander and Lieutenant Science seat, giving it a solid Sci bent. It also has more HP than the Narcine (Narcine T5u=46,575, Jupiter=52,000 when maxed out).
    A lot of people undersell the Jupiter as it is a basic T6 carrier, and not explicitly a Tactical Carrier or a Dreadnought Carrier, and thus has mediocre combat capabilities for its size.
    But sheer combat capability is not the point of a carrier; command and control is, and the Jupiter is quite capable at it. It's also decent enough at combat, and with the Lieutenant Universal seat it has, can be given a few more Tac options if desired.
    The Hybrid Intel seat is also a bonus, and the trait unique to the Jupiter can be used pretty smartly if you're a fan of either Intel powers or tractor beams, giving all your pets a temporary Transport Warhead ability each time any of the previous powers are used (with a brief cooldown on it).

    Honestly, the Jupiter is a fine enough ship. A lot of players hold it in low regard because of a strict bias people have against ships that don't have a high enough Tac bent. But as for me, personally? I've turned mine into a floating fortress, and usually keep any team I'm on together through a combo of firepower and precise C&C power usage.
    ".... you're gonna have a bad time."
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited June 2016
    And the jupiter's grave weakness is it's very poor maneuverbility.
    Most space magic has a rather limited arc so a whale like the jupiter has quite the trouble to utilize it's scientific prowess properly, the Recluse has a similar issue but it offers the incredible feat of a cmdr. universal which is quite extraordinaire on non-bops and lets it do quite a variety of shenanigans.
    I'm not saying it's outright terrible but it, the Atrox, the Obelisk and the Sarr Theln (which has very similar issues but at least it was "free") are pretty much the bottom of the barrel. And for a ship that's "meh" at best and is bested in every category by another ship 3k zen is way more than it's worth, imho.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    Jupiter is a beam boat with the issue of it can't take full advantage of that. Sure the Commander Science is nice and I do use it when I can, but like others have said trying to get that monster around to utilize it is a pain.
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  • blitzy4blitzy4 Member Posts: 839 Arc User
    I'd say another sort of odd weakness is it has no markings at all with the fleet skin versions. the boxes disappear entirely.
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  • kylethetruekylethetrue Member Posts: 205 Arc User
    I use my Jupiter for tanking and it's a lot of fun. Fleet Jupiter has extremely strong shields, 4 engineering, 4 science consoles and lots of science and engineering Boff ability slots give it great survivability.

    Throw a few threat boosting fleet science consoles that boost shield healing and turn on threatening stance and it can hold aggro fairly well.

    Throw on everything you can to increase shield healing, hardness and capacity.

    And while you're busy taking hits, you can sit back and watch your fighters swarm enemies.
    "Thou shalt respect the weak and shalt constitute thyself defender of them."
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  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited June 2016
    And the jupiter's grave weakness is it's very poor manoeuvrability.

    This is very true, and the main reason I rarely undock mine. However it is worth noting that we are now playing in the age of 24km gravity wells. So the turning isn't really a problem so much as the overshooting.

    Honestly if it had 5 science console slots I might use it more. 24km is still obtainable with 4 science consoles, But its not as easy.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    What's the damge output at 24km? Range seems pretty overwhelming but I guess you won't have much EPG for the sake of maxing your CtrlX.
  • sagen#3662 sagen Member Posts: 454 Arc User
    Great info guys. I would love to see some of the builds you have for tanking and playing with such smart finesse.
    I'm pretty much determined after talking with folks to get a Narcine. Not sure of a smart way to do that. I don't see one in the Lobi store (although I see Tholian & JH). What course of action would you recommend to obtain one other than selling the family silver and buying lockbox keys?
  • tom61stotom61sto Member Posts: 3,676 Arc User
    sagen#3662 wrote: »
    Great info guys. I would love to see some of the builds you have for tanking and playing with such smart finesse.
    I'm pretty much determined after talking with folks to get a Narcine. Not sure of a smart way to do that. I don't see one in the Lobi store (although I see Tholian & JH). What course of action would you recommend to obtain one other than selling the family silver and buying lockbox keys?

    Narcine is a lockbox reward, not Lobi. Thanks to the Infinity Lockbox, it and all other lockbox ships are in a downward trend and keys are way up, so buying keys and selling them will likely get you the space money needed for one fairly quickly. Make sure to buy the EC Cap increase, and logout and back in, before selling keys.

    If you already have enough Lobi for a ship, you might be able to sell or trade one for the Narcine and get money back too.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited June 2016
    Once you have your account EC cap opened up, buy zeni with cash, keys with zeni, and then sell keys for Ec to buy the Narcine from the exchange. (its how I got mine :)). If you like lore-friendly builds sell a few extra keys and buy some Phased-biomatter beams or cannons (depending on your preference). They have an amazingly good proc. You'll also need fleet credits/dilithium to buy the Elite Mobulai Frigates hanger pets for it, which are ill-tempered little beasts. Personally I gave it to a Science captain because the cascade console that comes with the Narcine is ridonkulous when you have a full spread of frigates and photonic ships around you to echo the ripples a bazillion times. Click: enemy fleet ravaged...
  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited June 2016
    tom61sto wrote: »
    sagen#3662 wrote: »
    Great info guys. I would love to see some of the builds you have for tanking and playing with such smart finesse.
    I'm pretty much determined after talking with folks to get a Narcine. Not sure of a smart way to do that. I don't see one in the Lobi store (although I see Tholian & JH). What course of action would you recommend to obtain one other than selling the family silver and buying lockbox keys?

    Narcine is a lockbox reward, not Lobi. Thanks to the Infinity Lockbox, it and all other lockbox ships are in a downward trend and keys are way up, so buying keys and selling them will likely get you the space money needed for one fairly quickly. Make sure to buy the EC Cap increase, and logout and back in, before selling keys.

    If you already have enough Lobi for a ship, you might be able to sell or trade one for the Narcine and get money back too.

    As of the time of this post, a Narcine costs 186Mil EC on the Exchange and keys are a whopping 7 Mil each, so ~27 keys which is just a hair more than a C-Store Jupiter.

    Additionally, for one of the earlier questions, the Narcine upgrades for free to T5-U. Just take it to the ship selector and click the "Free" button under Upgrade.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    In my opinion, if you already have the Jupiter, just stick with that. While the Narcine and other more tactical carriers can be better for DPS, unless you want to go for 50k+ DPS or whatever, there's no point. Nothing in the game requires that you have anything over 10k-15k DPS (which is really easy these days). At most you should just adjust your build, perhaps give it some fleet RCS consoles with the [turn] mod, so that it turns better (so you can get your weapons on target easier). Also perhaps use the intel slot for some intel abilities like overload subsystem safeties.
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  • tenderbitstenderbits Member Posts: 117 Arc User
    "But a great looking ship though. Looks like a fish, moves like a fish, steers like a cow." -Ford Prefect

    My Jupiter Carrier is built for survival and support. It can take a beating, draw agro, and unleash some pain from my hangar pets and the Transport Warhead trait.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited June 2016
    The Jupiter is an odd ship..

    Personally, I fly one on my Engineer and I really like it. I find it to be an effective and powerful ship. But here is the thing.. as a stand alone ship, it sucks.

    Let me explain what I mean..

    The Jupiter can be made into a very effective ship, but I have found that in order to do so, it takes quite an investment. It takes traits from other ships and I'm running a hundred million plus in consoles (Leech, Conductive RCS [EPS}, etc.)

    If you just buy a Jupiter from the C-Store and you don't have a lot of traits and fancy consoles from other ships and from crafting/exchange, then the ship is likely going to be a huge disappointment. It's a very slow, science heavy cruiser with a lackluster trait and a silly gimmick console. When you add on traits like Reciprocity to counter it's tactical inferiority, as well as things like All Hands on Deck, Improved Feedback Pulse, Scramble Fighters, etc, then it starts to shine. You also absolutely need an RCS Accelerator if you wish to bring the nose around for Gravity Wells, Tachyon Beams, etc.

    The Callisto Frigates are pretty effective and they're tough as nails. Thing is, they don't help you because they're always on the other side of the screen from you. Their follow AI is horribly bugged, sometimes they follow.. sometimes they don't. If you're in a battlezone for example, and you go to full impulse to fly to the next objective, most of the time your Callisto's stay at your old objective and don't even try to follow you. Sometimes you can re-summon them at your next point, sometimes you have to wait.

    Like I said, my Engineer flies one, but I fly it because I want to, not because it's some great ship or can do something that other ships can't. I bought the ship shortly after it's release thanks to a favorable Dilithium to Zen exchange rate (at the time) and I enjoy using it. If I had payed $30 for it though, I would have some pretty heavy buyers remorse.

    As much as I love flying my Jupiter, I would not recommend buying it unless you have the necessary resources to overcome it's massive shortcomings. I'm not saying that you can't be effective in one, but you would get better results going with something else. Sadly, when it comes to carriers, your options are fairly limited. The best compromise is something like a Command Cruiser that has one hangar bay but doesn't suffer the drawbacks of the Jupiter class.
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