Maybe I missed the memo but I have noticed that my pet scorpion fighters cannot keep up with me on the map anymore when I go to full impulse. They used to but now they snail over to me or don't arrive to where i am at all. Is anyone else having this problem? I suspect this is something that was put in place but I don't want to say outright its a bug yet as I tried it with other ships and the same results .
"There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)
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Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
They put a 'fix' in a couple weeks in a row, and neither one fixed the issue.
After that.. they gave up.
Carriers are in a really really bad place in STO, and this is one of the main reasons. It's one thing that pets sometimes exibit crazy AI or fail to use abilities, that I can handle. But this problem is absolutely crippling to Carrier captains. Your Hangar Bays come at the expense of weapon hard points, the intent is for the Pets to make up that damage, but they can't do that when they're not even in the fight.
I proposed an idea to fix this a while back that didn't get any traction. The idea was that as long as your ship is not at red alert, the 'recall pet' command should be instant. The command should just warp your pets back into your hangar bay so you can take them with you. I wouldn't let Captains do it during a battle, because it could be exploited to recall and heal your pets before they can die. Make it only usable when full impulse is available and not at red alert.
This one change would fix a lot with carriers, I really wish they would at least consider it.
That idea would be great. I also wish they would give the carriers a improved pet-Ui to use that is linked to using a carrier (so just the normal carrier, and heavy escort carriers, not the other hanger-using battlecruisers an such). To an extent that would help us to reclaim some of the missing power we have when they do not use abilities, and even thru micromanagement of the pets. Giving us several different attack run/patterns we can put the pets on, which are better for different equipment load out would be nice too (like the circular one we have that is better for arrays, while more of a figure eight style would be better for cannons/torps/mines/banks).
Good ideas for sure, but sadly, I don't see them putting that kind of time into Carriers. Don't get me wrong, I would love to see it happen, I just don't think it will.
Changing the pet recall mechanic seems like a fairly simple request, though I admit I don't know how things work 'under the hood' so for all I know it's a massive undertaking. Still, it would be nice if they would try something like this to at least make things a little better for those of us that like to use Carriers. I know they were trying to fix it a while ago, but ever since the fixes failed, it's been all quiet from Cryptic on the topic of Carrier pets.
I agree kinda as it is a huge investment for a small group of players that use such ships, same with things like reworking the generic tactical weapon buffing consoles (+cannon, +beam, and such) to being more of a split between buffing the main-ship an the hanger-ship to a degree (like weapons, shields, hull, and such). Though I have to imagine it could be easier to rework or build the Ui back up from the ground eliminating the issue fully, while improving the playstyle as well without wasting resources on possible fixes. The time I could have seen this happen though was when they did the jupiter release an project.