yeah i've got hardly any ec at the moment, i'm probably better uncapping my ec amount and selling keys to get enough lobi
or just giving up
Yeah uncap your EC man , then grind for stuff to sell at the vendors , go to the STFs and load your inventory with gear then sell it, right now with the dil exchange at a rediculous rate id just sit on my dil, then when it comes down sell and buy keys.
till then you can make a fare amount from grinding the STFs , and selling the gear drops, i bought my galor doing that
and never give up man , if you want your carrier go get it, it will take time and perciverance but you can do it
Another vote for the Narcine if you're going money-bags, even though it tends to go for a hundred+ million more than the JHDC. I have both Narcine and JHDC, and I much prefer the Narcine. If you want speed and turnrate from a dual-hangar carrier, the Narcine is the top. Narcine moves like a Battlecruiser, and is easily buffable for more speed and turnrate.
It'd take a very long time to save up for one as the STO economy is right now. If you're willing to shell out cash, right now EC prices for Keys are up, 4.8+Mil per Key when I last logged. They've been hovering around 4.5Mil, but got bumped up in price recently.
An alternative that will likely end up with you having more resources: Rolling a KDF and purchasing a Kar'fi Battle Carrier. It's more Tactical than the Jupiter and a fair bit faster faster turning as well. It's not as fast as the Narcine, and has issues with Inertia rating (if you don't like slipping and sliding you're going to need 8472 Rep Engines and/or other Inertia buffs) but will cost you a fair bit less, even after grabbing a Fleet module and Upgrade Token. It has a 4 fore, 3 aft weapons layout, Lt. Comm and Lt. Tactical BOffs, and up to 4 Tac consoles (non-Fleet has 3) and 4 Science consoles (for Embassy Plasma-explosion goodness, all versions). Downsides are that the model keeps breaking to appear partially invisible even when Phase-shift is off (like a Battlecloak in a console, but invulnerable and can pass through stuff, and has a cooldown), the aforementioned power-sliding (some do like the slide, though), a hull strength that is low for a carrier, more along the lines of an Escort, and the only Eng being a single Lt. so you need to lean on Sci or other abilities for survivability.
Hey guys as titles says, i have the jupiter class. It's slow and beam boating is annoying
Thinking of something more tactical
If you specifically want something big and heavy that still turns and accelerates faster than the Jupiter and JHDC, you may want the Paradox Temporal Dreadnought--it has a base turn rate TWICE that of the Jupiter.
Me personally im a tac officer, so i like to slog into a corwd and brawl till my hearts content, so when i use a carrier its usually my old JHDC, but when i want to go all sci i use my jups or annorax, but the annorax is uber spensive im not a whale just really really lucky.
anyways just depends on what you like in a carrier though the JHDC would probably be cheaper on the exchange though i havent checked prices latley last i did it was around 100M give or take.
Jupiter - You can make it more tac-y with the right gear on board. It also tanks. It will turn circles with the right stuff, too. The inertia from zooming around is a bit of a mess, but just go easy on it, and you won't fly out of range too awful much.
Me personally im a tac officer, so i like to slog into a corwd and brawl till my hearts content, so when i use a carrier its usually my old JHDC, but when i want to go all sci i use my jups or annorax, but the annorax is uber spensive im not a whale just really really lucky.
anyways just depends on what you like in a carrier though the JHDC would probably be cheaper on the exchange though i havent checked prices latley last i did it was around 100M give or take.
Wow. I wish Lobi stuff was that cheap. Try about double that nowadays, sometimes more.
Jupiter - You can make it more tac-y with the right gear on board. It also tanks. It will turn circles with the right stuff, too. The inertia from zooming around is a bit of a mess, but just go easy on it, and you won't fly out of range too awful much.
You'd have to bolt on a fair bit of stuff to get it to move decently. You can't enhance it's Tactical much, as it only has a max of two Lieutenant Tac BOffs and a 3 Fore 3 Aft weapon layout. OSS3 in the Eng/Intel helps a bit, but I tended to feel far more fragile than a ship of that size should be when doing dual Tac and OSS3 with having that few Eng abilities, and in the end not putting out much damage. The most damage I've seen put out of a Jupiter amounts to 'meh', and practically anything else with the same gear would put out more.
I finally took some time to tune my Narcine - got the Quantum Phase Applications ship parts and re-tooled for 1 phased bio-matter cannon and turret, 2 dual phased bio-matter cannons, and the quantum phase dual heavy cannon... and my goodness, it just OBLITERATES ships with a single pass of Cannon Rapid Fire. The AoE phaser-damage proc is sweet.
Incredible Boff layout and I've been watching my 4x Mobulai lay down gigantic mine fields (18 mines at once!) and simply erase smaller ships I wasn't even paying attention too.
The Breen Rezreth dreadnought isn't bad for tac. But it only has one hanger, as per all Dreadnoughts.
I have a Jupiter on my eng and I like it there.
I'm a player who doesn't care for min-maxing cause I don't PvP, so going tactical is something I'm not an expert in. I just try different things and settle on what works best for me.
Good luck finding what you're looking for.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
The Breen Rezreth dreadnought isn't bad for tac. But it only has one hanger, as per all Dreadnoughts.
Hmm... I didn't think to mention the previous grind-Event ships. Given the low post count, I just assumed a new user, but that's not assured.
If you happen to have it unlocked, the Breen Sarr Theln Carrier is worth a try. The Lt. Comm Tac and 4 Tac consoles brings it up a decent notch above what the Jupiter can put out, and still has access to OSS2. It's a little faster turning too, though you'll need some RCS and/or full Pilot Spec to use cannons on it well (and probably Undine Rep engines to compensate for it's Interia rating).
The first thing I tried after getting a Jupiter was to use the tailor to paint it yellow... but you can't give it much more than yellow striping, making that the first of many disappointments after purchasing the Jupiter.
The Breen Rezreth dreadnought isn't bad for tac. But it only has one hanger, as per all Dreadnoughts.
Hmm... I didn't think to mention the previous grind-Event ships. Given the low post count, I just assumed a new user, but that's not assured.
If you happen to have it unlocked, the Breen Sarr Theln Carrier is worth a try. The Lt. Comm Tac and 4 Tac consoles brings it up a decent notch above what the Jupiter can put out, and still has access to OSS2. It's a little faster turning too, though you'll need some RCS and/or full Pilot Spec to use cannons on it well (and probably Undine Rep engines to compensate for it's Interia rating).
Yeah, the Breen Sar Theln is worth considering if you have access to it.
If you want a federation design, perhaps something form the AoY expansion. Haven't seen a carrier in the news items, but i would be very surprised if a carrier of sorts was not inbound.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
If you have the money the narcine is a beast and unlike the jhdc you get frigates straight away, the jhdc needs jhas to get frigates which costs around 650-750mil ec. The sarr theln is good, and the raiders if you have them are devastating. Btw are cannons and turrets viable on a narcine? Thinking of going disruptor as some of the sets will give me room to add turn rate consoles
The Narcine feels quite nimble to me. I've never had any trouble bringing cannons to bear on whatever the biggest hunk of meat on the field is while the mobulai frigates eliminate the chaff for me. I do use a rear-firing plasmatic biomatter torpedo to spit on anything that gets past me and the xindi auto-turret from the lobi store is a thing of beauty.
I have the KDF raptor carrier and she's nothing but a hoot of fun. Don't have the Armatage, but if the Raptor tactical carrier is any indication, go with the Armatage.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
[...]Btw are cannons and turrets viable on a narcine? Thinking of going disruptor as some of the sets will give me room to add turn rate consoles
I think so, and I've run both a Disruptor cannon build and a Phased Biomatter cannon build, both using DHCs fore. If you've ever piloted a Battle Cruiser (besides a Bortasqu' anyway), it handles very similarly. Since the age of beams dominating in damage I've switched to using Dual Beam Banks fore, but might switch to dual cannons at some point (last I checked DHC's innate crit damage falls off when using CRF or CSV, so DCs are actually better now if you have Embassy Sci consoles).
There are few people that can't stand DC/DHCs on anything slower than escort, though, so it might be worthwhile to see if you can line up the weapons with cheaper dual (heavy) cannons before committing, if you've not flown anything comparable turnrate wise.
I love the Rezreth Dreadnought. Granted it isn't a carrier, per say, but it can use the frigate pets if you have access to all the ships..
I really like it as well, even though it's the only Breen ship I was able to get. The fighters do a decent job, nevertheless. And with turn rate consoles it does a decent job of turning without being too sluggish.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
Comments
very Tactical.
Its a Lobi Ship, but you can buy it on the Exchange.
This ^^^
I have both the Jups and the JHDC when i want a beam wagon i go jups , when i want to brawl and mix it up i go JHDC
also might wanna give the tholian tarantula a go its on the exchange.
or just giving up
Yeah uncap your EC man , then grind for stuff to sell at the vendors , go to the STFs and load your inventory with gear then sell it, right now with the dil exchange at a rediculous rate id just sit on my dil, then when it comes down sell and buy keys.
till then you can make a fare amount from grinding the STFs , and selling the gear drops, i bought my galor doing that
and never give up man , if you want your carrier go get it, it will take time and perciverance but you can do it
Now i have like minimal everything except fleet credits
and i still need to upgrade half of my ship loadout
why does the t6 escort carrier only have one bay?
Good question that ive often wondered about, like the alita if you zoom in close it has 2 aft what looks like hangar bays, but only one hangar? O.o
It'd take a very long time to save up for one as the STO economy is right now. If you're willing to shell out cash, right now EC prices for Keys are up, 4.8+Mil per Key when I last logged. They've been hovering around 4.5Mil, but got bumped up in price recently.
An alternative that will likely end up with you having more resources: Rolling a KDF and purchasing a Kar'fi Battle Carrier. It's more Tactical than the Jupiter and a fair bit faster faster turning as well. It's not as fast as the Narcine, and has issues with Inertia rating (if you don't like slipping and sliding you're going to need 8472 Rep Engines and/or other Inertia buffs) but will cost you a fair bit less, even after grabbing a Fleet module and Upgrade Token. It has a 4 fore, 3 aft weapons layout, Lt. Comm and Lt. Tactical BOffs, and up to 4 Tac consoles (non-Fleet has 3) and 4 Science consoles (for Embassy Plasma-explosion goodness, all versions). Downsides are that the model keeps breaking to appear partially invisible even when Phase-shift is off (like a Battlecloak in a console, but invulnerable and can pass through stuff, and has a cooldown), the aforementioned power-sliding (some do like the slide, though), a hull strength that is low for a carrier, more along the lines of an Escort, and the only Eng being a single Lt. so you need to lean on Sci or other abilities for survivability.
If you specifically want something big and heavy that still turns and accelerates faster than the Jupiter and JHDC, you may want the Paradox Temporal Dreadnought--it has a base turn rate TWICE that of the Jupiter.
anyways just depends on what you like in a carrier though the JHDC would probably be cheaper on the exchange though i havent checked prices latley last i did it was around 100M give or take.
Wow. I wish Lobi stuff was that cheap. Try about double that nowadays, sometimes more.
You'd have to bolt on a fair bit of stuff to get it to move decently. You can't enhance it's Tactical much, as it only has a max of two Lieutenant Tac BOffs and a 3 Fore 3 Aft weapon layout. OSS3 in the Eng/Intel helps a bit, but I tended to feel far more fragile than a ship of that size should be when doing dual Tac and OSS3 with having that few Eng abilities, and in the end not putting out much damage. The most damage I've seen put out of a Jupiter amounts to 'meh', and practically anything else with the same gear would put out more.
Incredible Boff layout and I've been watching my 4x Mobulai lay down gigantic mine fields (18 mines at once!) and simply erase smaller ships I wasn't even paying attention too.
I have a Jupiter on my eng and I like it there.
I'm a player who doesn't care for min-maxing cause I don't PvP, so going tactical is something I'm not an expert in. I just try different things and settle on what works best for me.
Good luck finding what you're looking for.
Hmm... I didn't think to mention the previous grind-Event ships. Given the low post count, I just assumed a new user, but that's not assured.
If you happen to have it unlocked, the Breen Sarr Theln Carrier is worth a try. The Lt. Comm Tac and 4 Tac consoles brings it up a decent notch above what the Jupiter can put out, and still has access to OSS2. It's a little faster turning too, though you'll need some RCS and/or full Pilot Spec to use cannons on it well (and probably Undine Rep engines to compensate for it's Interia rating).
The first thing I tried after getting a Jupiter was to use the tailor to paint it yellow... but you can't give it much more than yellow striping, making that the first of many disappointments after purchasing the Jupiter.
Yeah, the Breen Sar Theln is worth considering if you have access to it.
If you want a federation design, perhaps something form the AoY expansion. Haven't seen a carrier in the news items, but i would be very surprised if a carrier of sorts was not inbound.
Fpr example rcs console with extra turn mod, mk 14 engines, rep system trait etc.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I think so, and I've run both a Disruptor cannon build and a Phased Biomatter cannon build, both using DHCs fore. If you've ever piloted a Battle Cruiser (besides a Bortasqu' anyway), it handles very similarly. Since the age of beams dominating in damage I've switched to using Dual Beam Banks fore, but might switch to dual cannons at some point (last I checked DHC's innate crit damage falls off when using CRF or CSV, so DCs are actually better now if you have Embassy Sci consoles).
There are few people that can't stand DC/DHCs on anything slower than escort, though, so it might be worthwhile to see if you can line up the weapons with cheaper dual (heavy) cannons before committing, if you've not flown anything comparable turnrate wise.
I really like it as well, even though it's the only Breen ship I was able to get. The fighters do a decent job, nevertheless. And with turn rate consoles it does a decent job of turning without being too sluggish.