I'm getting back into playing it been a year or so and a lot has change and been added. I like people thought on what is the best type of space wepons to use. I don't mean beam vs cannon I mean the type like phase vs plasma and so on. what is concider the best type to go for now any day to use on a ship. ( fed tac, flagship t6, and escorts ships)
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Long Answer: It really depends on your situation and preference, I like using Agony Phasers on my Yamato, since its phaser lance is also boosted by phaser consoles. So in that instance, it might be worth it to use phasers over AP weapons.
Antiproton weapons are generally considered the best for damage output IF you can manage a decent Critical Hit Rate (>15%) on your ship, AND get your AP weapons with at least two (2) [CrtD] mods on them.
Plasma weapons are also a good choice since they have a DoT proc on them which can improve their damage output slightly (also worth noting, that's why I like Agony Phasers over regular phasers, they have a DoT proc on them in addition to the usual phaser one).
Disruptors have a nice little proc which reduces your target's damage resistance rating, which can increase the damage they take from any damage source, even allies!
Generally speaking, it really doesn't matter too much as to which type of weapons you choose, I have a Polaron ship which also kicks plenty of backsides. And a Tetryon ship which is also quite effective.
So, if you aren't terribly concerned with achieving 'uber dps', just pick the type you like best, and build your ship around that.
Properly built, any weapon type will melt NPC ships, so have fun with it!
This.
I have a Fleet Assault Cruiser running a Tetryin build. Pretty much every tetryon augmenting item I can get my hands on, full Nukara set, 2 piece mine/console Nukara, full Krenim set, 5 lockbox Phased Tetryon arrays, and 3 Tetryon clicky powers (Nukara rep T5 power, Nukara set, and Krenim set).
Tetryon for days.
While people swear by AP or Disruptors. ANY damage type works. The main gripe you would hear from people about Tetryon is that the proc is "useless" once the shields are down. What they don't say is that Tetryon may be doing damage directly to the hull sooner by comparison than an equivelent Antiproton or Disruptor build set up in the same configuration. ALL damage types work. Its how you use them that matters. NOT just using some cookie cutter build.
For the short answer, isn't the current preferred flavor coalition disruptors due to the resistance reduction?
Standard Disruptor does that. I think Coalition only lowers Disruptor resist...
It's the double resistance reduction why they're the current flavor of the month.
No seriously, it just doesn't really mater what you use. Pick the colour you like, or the sound effect, or the type to fit with your captain's back story.
Any energy type is viable these days with a well build ship, and remember that those procs have only a 2.5% chance to go off anyway so don't base your whole build round something with such a tiny chance of occurring. I treat the proc as a nice bonus but not essential to the build.
Hybrid weapons usually trade one [Mod] for a proc from a different weapon type, so a Very Rare has only two [Mod]s instead of three.
Romulan Plasma is a good hybrid weapon type, it gives the Disruptor proc to an otherwise standard Plasma weapon.
The Plasma-Disruptor Hybrid beam, is similar to the Romulan Plasma beam array, but it is a Disruptor type weapon instead of Plasma.
Bio-Molecular Phasers/Disruptors are decent enough, they have a flight speed debuff with radiation damage upon expiration. The Phaser version might not be terribly great because of the regular Phaser proc, but the Disruptor would be a better option because of its proc is more universally useful. Not my cup of tea, but moderately useful in the right situations.
Protonic Polaron weapons have a chance to deal additional damage on a critical hit, it's 25% so unless you land critical hits all the time you won't notice much of a performance increase over regular Polaron.
Polarized Disruptor adds the normal Polaron proc to an otherwise regular Disruptor weapon. Might be useful to add some additional punch to a drain build, or some power drains to a Disruptor build.**
Phased Tetryon adds the phaser proc to a tetryon weapon. Since both the Phaser proc and the Tetryon proc are both considered subpar, this weapon type wouldn't be worth losing a [Mod] for the additional proc. (Most enemies either resist Phaser procs, or recover from them too quickly for them to be useful.)**
Phased Polaron adds the Phaser proc to a Polaron weapon, again Phaser procs aren't all that useful, so unless you want to add some spice to a Polaron build, this weapon type might not be worth using.**
Agony Phasers are an exception to this rule, as they have three [Mod]s at Very Rare and have a dot added to the usual proc, it isn't two seperate procs, but more of a combination of two effects into one proc. Kinda odd, but useful when it lands.**
I also like the Phased biomatter weapons, they are effectively Phaser weapons which trade the default proc for an aoe damage explosion. Not exactly a hybrid weapon, but I thought it worth mentioning.**
I may have missed a couple of specific types, but I think that sums up the more common ones.
I'd have to disagree with Coalition Dirsuptor being the 'flavor of the month', I rarely see people using them, and their proc only affects the Disruptor energy type, so if you, your pets, or allies use different weapons, they won't benefit from the debuff at all.
**These are Lockbox weapons from an out-of-circulation lockbox, which makes them difficult to aquire.
My fed Engineer flies the Guardian with Polaron beams and sailed through last season's content (with the "tough" Nakuhl ships) without breaking a sweat.
For the most part the weapons used on my ships depends on the faction. So Fed uses phaser type weapon, KDF uses disruptor type weapon and Romulan uses plasma type weapons. The only two exception are:
#1 - My Fed Tactical captain uses antiproton instead of phaser.
#2 - I have a science captain in each faction... they all use polaron weapons. Well.. there is an exception to that as well. My Fed Sci Captains currently flies a torpedo ship; absolutely no beam weapons.
My favorite weapon is the Agony Phaser. They are similar to standard phasers, but they have a DoT effect. The DoT effect is similar to the plasma burn effect on the hull with plasma weapon; they bypass shields. However, that plasma burn only has a 2.5% of occurring while the agony phaser DoT effect will always happen.
Here's a link to Gamepedia that explains the procs of all weapons: http://sto.gamepedia.com/Ship_weapon
I know the coalition disruptor was a thing in premade DPS runs. Antiproton has gone to play second or even third violin since the skill revamp. In particular the high end science and tac abilities provide sufficient crit.
Please don't misunderstand, I'm not disputing the effectiveness of the proc of these weapons that -20 resistance rating would prove to be quite effective, especially if you (and your team) are using only Disruptor weapons. But, like I said, these weapons have been out of circulation for some time now, so it is likely that we won't see as many people using them now as we did when they first came out.
I'm not going to argue whether or not AP has lost the spotlight for 'uber dps', as I'm not a member of any of those DPS channels so I haven't had any interactions with the 'top DPSers'.
Regardless of that, individual performance between Antiproton and Coalition Disruptor would entirely depend on your critical rate, and critical severity, if both of those numbers are fairly high, then Antiproton would potentially outperform Coalition Disruptors.
This is, however, somewhat irrelevant to the OP's question, as this only pertains to the 'uber DPS' crowd. For the average player I wouldn't recommend trying to get any weapons from out-of-circulation lockboxes as that would represent a significant investment in resources for gear which could only be slightly more effective than basic/reputation gear.
Tetryon is also interesting, if you like to do re-runs of Butterfly, you can pick up the tetryon type weapon + a very good freebie warpcore with EPS +omni
There is also a new quantumn potato, which you can pair with phaser type weapons. you can aquire it from mission , it killz shield
Vaadwaur polaron has very good special effects, I like it a lot... it feels like retro-ww2 spaceweapons... there is a chrom. set you can gather, the set bonus boast your sci offensive considerable. So why not zoidberg
So far nothing new for space based plasma... I still run old corrosive plasma mixed up with xindi plasma and crafter plasma
no new mission special plasma ( only ground one for Na'kuhl which you will not regret it )
If you are in a hurry crafted AP space weapons are just extremly (cost)effective
You can roll out an army and conquer the galaxy in a single day
My character Tsin'xing
That made me LOL
My Fleet Assault Cruiser Tetryon build. I got Tetryon on my Tetryon man...
Tetryon for DAYS!
All the weapons are useful and fun in their own way. Just find something that works and use it. You could even have a ship for each weapon type if you want.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Still hoping for the plasma phasers mentioned in "Best of Both Worlds"
http://memory-alpha.wikia.com/wiki/Plasma_phaser
Melati: true rainbow(mostly dual proc weapons, but chosen more for color than anything else)
Beltran: mixed disruptor... which is assorted shades of green, except the new TTF disruptors.
Eridian: mixed phaser
Chuft: mixed Polaron
Drexela: mixed plasma
7 of 13: mixed phaser
Carnlan: mixed Tetryon
Rappaccini: mixed phaser
Sekkoth: mixed AP
Diaula: plasma, but mostly RomPlas
Emani: mostly RomPlas
Soheth: mostly Delta Polaron
Slarg: mixed Disruptor
Zdakek: random stuff, he doesn't actually use a specific energy type at all.
Naxaia: mostly Coalition disruptor
My character Tsin'xing