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T6 Klingon Ship Voting

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    asuran14 wrote: »
    I would love to see something like a trait for a raider/escort that is based around buffing more of a hit and run tactic style, such as below.

    Trait: Hit and run synergy

    Description: This trait causes your rear weapon hits/firing to stack a buff that improves your weapon output damage (either all weapons or only forward) so long as either your rear weapons are the only weapons firing on a target or you have no target's in your forward weapon arc. This could be nice as a way of making more of a hit an run or strafing combat style useful an interesting, while improving the viability of that style.I could see this going as gaining 1-2% damage per second or two you have only your rear weapons hitting or firing on a target, and then once your foreward weapons are firing the buff will begin to decay till your rear weapons are once more the only weapon hitting a target or you have no targets in your foreward weapon arc.
    That's an interesting idea, actually.

    Some variations

    Hit and Run Tactics
    When you take damage to your rear shields, the cooldown from Cannon Rapid Fire, Beam Overload, Reserves to Weapons and High Yield Torpedo power, Cloak(s) and Mask Energy Signature is reduced by 1 second. This can occur only once per second.

    Strafing Tactics
    When activating Cannon Rapid Fire, Beam Overload, Reserves to Weapons or High Yield Torpedo power, the next target you hit in the next 15 seconds gains the "Strafing Target" debuff which lowers its damage by 50 % for the next 20 seconds. When that target hits your rear shields while under this debuff, you gain the "Follow up Strike" buff which increases the recharge rate of Cannon Rapid Fire, Beam Overload, Reserves to Weapons and High Yield Torpedo by 50 % for the next 15 seconds.

    Second Pass
    When you hit an enemy with a rear mounted weapon, you gain the Second Pass Preparation buff, and the target gains the Second Pass Target debuff. Both last for 30 seconds. If you hit a target with this debuff with a front arc mounted weapon, its debuff and your preparation buff are removed. While the target has the Second Pass Target debuff, its recharge rate is lowered by 50 %. While you have the Second Pass Preperation buff, Cannon Rapid Fire, Beam Overload, Reroute Reserves to Weapons and High Yield Torpedo recharge 50 % faster.




    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • jtoon74jtoon74 Member Posts: 409 Arc User
    goodscotch wrote: »
    How the heck did Vor'cha overtake K'tinga?! Could someone vote for the K'tinga please...thank you.

    Sadly I can't as I already voted for K't'inga in fact I'm the President of something or other so my vote counts for double, NO Triple, NO Quadruple, in fact I'm the Mayor of Mansfield, Nottinghamshire, England my vote can override 90% of other votes added together apparently so K't'inga wins by a landslide, yay :D
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    *fire Annorax beam at K't'inga*

    This is not the Klingon ship you were looking for. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    I would love to see something like a trait for a raider/escort that is based around buffing more of a hit and run tactic style, such as below.

    Trait: Hit and run synergy

    Description: This trait causes your rear weapon hits/firing to stack a buff that improves your weapon output damage (either all weapons or only forward) so long as either your rear weapons are the only weapons firing on a target or you have no target's in your forward weapon arc. This could be nice as a way of making more of a hit an run or strafing combat style useful an interesting, while improving the viability of that style.I could see this going as gaining 1-2% damage per second or two you have only your rear weapons hitting or firing on a target, and then once your foreward weapons are firing the buff will begin to decay till your rear weapons are once more the only weapon hitting a target or you have no targets in your foreward weapon arc.
    That's an interesting idea, actually.

    Some variations

    Hit and Run Tactics
    When you take damage to your rear shields, the cooldown from Cannon Rapid Fire, Beam Overload, Reserves to Weapons and High Yield Torpedo power, Cloak(s) and Mask Energy Signature is reduced by 1 second. This can occur only once per second.

    Strafing Tactics
    When activating Cannon Rapid Fire, Beam Overload, Reserves to Weapons or High Yield Torpedo power, the next target you hit in the next 15 seconds gains the "Strafing Target" debuff which lowers its damage by 50 % for the next 20 seconds. When that target hits your rear shields while under this debuff, you gain the "Follow up Strike" buff which increases the recharge rate of Cannon Rapid Fire, Beam Overload, Reserves to Weapons and High Yield Torpedo by 50 % for the next 15 seconds.

    Second Pass
    When you hit an enemy with a rear mounted weapon, you gain the Second Pass Preparation buff, and the target gains the Second Pass Target debuff. Both last for 30 seconds. If you hit a target with this debuff with a front arc mounted weapon, its debuff and your preparation buff are removed. While the target has the Second Pass Target debuff, its recharge rate is lowered by 50 %. While you have the Second Pass Preperation buff, Cannon Rapid Fire, Beam Overload, Reroute Reserves to Weapons and High Yield Torpedo recharge 50 % faster.




    Each sounds kinda interesting, and honestly if the version I had put forth was made into say more of a tactical styled ability and then these were each a trait on different ships, than it might be ever more interesting. Or if these were part of a new escort/bop/warbird class/ship using the "Hit and run" aspect I suggested as the main component, while than having these three versions as a sort of abilities you can gain/use after a certain period of time had passed almost like the inspire mechanic in a way. Maybe that while you are hitting your primary target or no target with your main-foreward weapons or having them in their firing arc you would gain preparation stacks you can spend on the three variations you mentioned.
  • sinn74sinn74 Member Posts: 1,149 Arc User
    K'Vort.
  • angrytargangrytarg Member Posts: 11,001 Arc User
    teknesia wrote: »
    I really, really hated that moment.

    Sadly, this is my universal reveiw for all Trek movies since VI and all shows since DS9, wlthough to varying degrees.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • brian334brian334 Member Posts: 2,214 Arc User
    Raider Sneak Attack
    If a target is damaged within the first ten seconds of decloaking, the attacking raider has double the chance of his weapons' proc firing. Thus, phasers typically proc a subsystem offline 2.5% of the time, but have a 5% chance during the first ten seconds after a raider decloaks. This would apply to any proc that offers a chance to accomplish something, such as the disruptor's damage resistance debuff or the tetryon's shield damage bonus. It would not apply to effects which are simply additional damage modifiers such as the antiproton increase to critical hits. (I could argue either case for Chroniton Torpedoes!) This ability would enhance Subsystem Targeting Attacks as well.

    Devastating Damage
    When a raider, while gaining the Raider Flanking Bonus, inflicts 25% or more of a ship's hit points in damage with a single attack, the target ship gains a random Injury. (Player ships are immune to this effect.)

    I know there is a T6 BoP, but I'd still like to see a treatment of the Hegh'ta at T6, perhaps as a specialist ship. There are currently no Commando or Strategist ships, and the Hegh'ta would be perfect as a Commando ship.

    T6 Hegh'Ta Commando
    20% increase in Hull HP
    Kinetic Damage resistance.
    Lt.Cmdr Engineer/Commando station
    Trait: Close Quarters Combat (+0% to +10% bonus damage inversely proportional to distance from target in km. Thus, a Commando ship attacking at 10km receives no bonus damage, while one fighting at less than 1km gains a 10% damage bonus.)

    T6 Heg'ta Strategist
    Sensor Scan Rank I
    Bonus Shield Hardness
    1.3x Shield Capacity
    Lt.Cmdr Science/Strategist station
    Trait: Match Shield Frequencies (While under the debuffing effects of Sensor Scan, 25% of damage, (12.5% vs. players,) ignores shields.)
  • captkelly31#5645 captkelly31 Member Posts: 392 Arc User
    All 3 non-klingon KDF ships needs to get T6, 4 if a Ferasen ship is ever made.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    With AOY on the way, I sincerely doubt we'll see new Klingon ships anytime soon.
    klingon-bridge.jpg




  • trennantrennan Member Posts: 2,839 Arc User
    My vote goes to Four Ship. These:
    Syndicate Science/Intel Support Vessel

    Lt Tac/Intel, LtC Engi, Com Sci/Intel, LtC Sci, En Uni

    Consoles:
    Engi: 2
    Tac: 3
    Sci: 5

    Weapons
    Fore: 4
    Aft : 2
    Hull: 33000@ lvl 50, 40000@ lvl 60
    Shield Mod: 1
    Crew: 500
    Base Turn: 10
    Device: 3
    Hangar Bay: 1

    Hangar Bay - Elite Orion Interceptors

    Can use DHC

    Has a cloaking device.

    Has a Secondary deflector.

    Console - Universal - Engine Systems Drain

    Subsystem Targeting
    Sensor Analysis

    Mastery
    1 Enhanced Particle generators.
    2 Advanced Shield Systems
    3 Enhanced Restorative Circuitry
    4 Reactice Shield technoloy
    5 Starship Trait: Emitter Synergy

    __________________________________________________ ____________________________

    Naussican Predator

    Com Tactical/Pilot, Lt Tac, LtC Engi, Lt Sci/Pilot, En Uni

    Consoles:
    Engi: 4
    Tac:5
    Sci: 2

    Weapons
    Fore: 5
    Aft : 2
    Hull: 36225@ lvl 50, 42000@lvl 60
    Shield Mod: 0.97
    Crew: 120
    Base Turn: 20
    Device: 2
    +10 weapon, +10 Engines

    Can use DHC

    Has a battle cloaking device.
    Pilot Maneuvers

    Mastery
    1) Precise Weapon Systems (+Accuracy)
    2) Tactical Maneuvering (+Defense)
    3) Enhanced Weapon Systems (+Weapon Damage)
    4) Devastating Weaponry (+Critical Chance)
    5) Stay On Target (Starship Trait)


    Console - Universal - Subspace Eddy

    __________________________________________________ ____________________________

    Hegemony Ironscale Battlecruiser

    LtC Tac, Com Engi/Comman, LtC Engi, Lt Sci/Command, En Uni

    Consoles:
    Engi: 5
    Tac: 3
    Sci: 3

    Weapons
    Fore: 5
    Aft : 3
    Hull: 49335@ lvl 50, 57200@ lvl 60
    Shield Mod: 1
    Crew: 1000
    Base Turn: 10
    Device: 4
    Hangar Bay: 1
    +10 weapon, +10engine

    Hangar - Brood Shuttle(to'duj fighters or orion incectpors reskinned)

    Can use DHC

    Has a cloaking device.

    Console - Universal - Fleet Support Platform


    Turn the Tide
    Against All Odds
    Battle Preperation

    Shield Frequency Remodulations
    Attract Fire

    Mastery
    1 Absorpitive Plating
    2 Advanced Weapons Bank
    3 Enhanced Hull Plating
    4 Armoered Hull
    5 Starship Trait: Battle

    ______________________________________________________________________________

    Lethean Dominator Dreadnought

    Com Tac, Lt Tac, LtC Engi, Lt Sci, Lt Uni

    Consoles:
    Engineering: 4
    Tactical: 5
    Sci: 2

    Weapons:
    Fore: 6
    Aft: 2
    Hull: 52000@ lvl 50, 59200@ lvl 60
    Shield: 1
    Crew: 1500
    Base Turn: 8
    Device: 4
    Hangar Bay: 1
    +10 weapons, +10 engines

    Hangar Bay: Pirate Patrol Craft (to'duj fighter or orion interceptors reskinned)

    Console- Universal - Defense Platform

    Can use DHC
    Cloaking Device

    Inspiration Abilities
    Turn the Tide
    Against All Odds
    Battle Preperation

    Mastery
    1) Absorpative Plating
    2) Enhanced Weapons Bank
    3) Enhanced Plating
    4) Armored Hull
    5) All hands on Deck

    Which can be found here. I put them together last year, with the help of others KDF players. mindful to actually take more than Klingon race in to account and allow the other races to have a chance to add to the fleet.

    http://www.arcgames.com/en/forums/startrekonline/#/discussion/1187380/syndicate-science-support-vessel-2-pack
    Mm5NeXy.gif
  • sinn74sinn74 Member Posts: 1,149 Arc User
    goodscotch wrote: »
    With AOY on the way, I sincerely doubt we'll see new Klingon ships anytime soon.

    Yeah, going so far as creating a second FED faction to shill "moar FED" and ignore KDF/ROM is the groin kick to end all groin kicks. Writing's on the wall.
  • storulesstorules Member Posts: 3,253 Arc User
    NONE of the ABOVE...please include poll with N/A​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • prolegapprolegap Member Posts: 65 Arc User
    There's already an abundance of Klingon ships. T6 Scourge, please. It's probably the best looking ship in the game, and my Nausicaan pirate needs an updated one. While we're at it, a Nausicaan bridge would be nice. I don't even care if it's just a single room like the lockbox ships have, as long as I don't have to use Klingon bridges.


  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    The most recent non-Klingon ODF ship was Kolasi, so maybe Gorn or Orion next?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would not mind seeing a orion, and/or gorn ship. Honestly I kinda would not mind seeing a ship that mixes aesthetics of several of the races in the KDf, either that has several part that have parts that are specific in style to one of the race of the kdf, but while there could also be three or four designs that mix characteristic of each in the parts. That would be interesting to see what a ship that combines all thee groups looks as they merge into less of three races an more of a single confederation.
  • jexsamxjexsamx Member Posts: 2,802 Arc User
    I'm not a game designer but I love mocking up dream ships at every reasonable chance so if I were to design dream ships for the KDF allied races that haven't gotten a T6 yet...

    Carrack-class Flight Deck Cruiser

    4/4 weapons layout
    3 Tac/4 Eng/3 Sci console layout (4 Sci on Fleet)

    Cmdr Eng
    Lt. Cmdr Sci
    Lt. Cmdr Uni/Command
    Lt. Tac
    Ensign Uni

    1 Hangar

    After the events of the Iconian War, the Orions saw a need for greater organization in their military. Working together with Klingon engineers and strategists, they worked to create the first true Orion military starship, intended to serve as a relay point for commands to to their fighters and smaller attack ships. Using the Corsair's design as a basis, the Carrack-class boasts greatly improved communications arrays and a modular construction allowing for flexibility unmatched anywhere else in the Orion armada.

    Trait: Coordinated Suppression - Whenever you activate a Tactical or Command ability, your pets gain Suppression Barrage I.


    Dimachaerus-class Hegemony Recon Science Vessel

    3/3 weapons layout

    4 Tac/2 Eng/4 Sci console layout (5 Sci on Fleet)

    Cmdr Science
    Lt. Cmdr Tac/Intel
    Lt. Eng
    Lt. Univ
    Lt. Tac

    Can load cannons, Sensor Scan, innate Target Subsystems, Secondary Deflector

    In a controversial move, the Gorn Hegemony surprised their allies when they unveiled the Dimachaerus, a light, fast, aggressive new vessel. Retaining the advanced scientific capabilities Gorn vessels are known for, the Dimachaerus abandons the survivability of a more massive vessel in favor of a smaller but more nimble ship, as well as integrating new intelligence technologies and a modular build not unlike the Orion Carrack-class, a fact that aroused suspicion in Klingon High Command.

    Trait: Precision Beam - Your Target Subsystems beam abilities drain more power and are more likely to knock out a subsystem.
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    jexsamx wrote: »
    Carrack-class Flight Deck Cruiser

    oh yeah, a name like that's gonna go over REALLY well with disney...​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Why would Disney care about Carrack?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    because it's copywrit by them, being the name of a star wars cruiser​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • brian334brian334 Member Posts: 2,214 Arc User
    edited June 2016
    A carrack is a ship design from the 13th century of Earth, Real Universe. Disney cannot copyright the name any more than they could copyright the name Smith.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    because it's copywrit by them, being the name of a star wars cruiser​​
    brian334 wrote: »
    A carrack is a ship design from the 13th century of Earth, Real Universe. Disney cannot copyright the name any more than they could copyright the name Smith.

    ^this... unless you made it look almost alike and gave it similar fluff text and/or weapons loadouts(which is near impossible given SW vs ST weapons)
  • trennantrennan Member Posts: 2,839 Arc User
    Guys on designing new ships. Hit up the Klingon Subsection, Syndicate Science Support Vessel(2 Pack) Last page has 4 ships that other KDF members and I designed last year. One for the Orions, one for the Nausicans, one for the Letheans, one for the Gorn and all T6. They could still use some input and tweaking. Plus as long as you have a ship idea in mind, I'm willing to help you stat it out and add it to the list.

    I posted the link to it in an earlier post. Though it may have been seen as a TL;DR. So I'll link it here again.
    http://www.arcgames.com/en/forums/startrekonline/#/discussion/1187380/syndicate-science-support-vessel-2-pack
    Mm5NeXy.gif
  • hyefatherhyefather Member Posts: 1,286 Arc User
    What I would like to see (never happen but, wth) the Ultimate War time Klingon ship. A BOP on par with a Scimitar. All new tech. that says to any race, don't F#$% with us. Maybe even a few episodes showing a Honor bound Klingon thats went Ape TRIBBLE and breaks into a Military base and steals the new Warbird. It could make for some good gaming, if done right. A T6 BOP on par or (dare I say) better than a Scimitar. All the while firing while cloaked (and NO stuppied 2 minute consoles either, true FWC all the time). There could even be a mission where you have to steal some tech. to even be able to locate the beast. Oh! man it could be good.
  • jexsamxjexsamx Member Posts: 2,802 Arc User
    because it's copywrit by them, being the name of a star wars cruiser​​

    I took a moment to google it and it's apparently it's just the class name of an obscure ship from some post-Disney Star Wars novels. I'm inclined to believe they won't care so long as Cryptic doesn't make it look like their Carrack-class.

    If you have a better class name suggestion, feel free to say so, o scholar of all things obscure copyright.
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    jexsamx wrote: »
    because it's copywrit by them, being the name of a star wars cruiser

    I took a moment to google it and it's apparently it's just the class name of an obscure ship from some post-Disney Star Wars novels. I'm inclined to believe they won't care so long as Cryptic doesn't make it look like their Carrack-class.

    If you have a better class name suggestion, feel free to say so, o scholar of all things obscure copyright.

    how about something that actually FITS a pirate/thief theme, like the already existing orion ships do?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    With agents of Yesteryear coming it's funny, we might see a tier 6 K't'inga before the Vor'cha.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Nah, T6 science cross-faction bundle with temporal sci :p

    Actually that's just what I would LIKE for them to do and I have no evidence that they actually WILL do it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jexsamxjexsamx Member Posts: 2,802 Arc User
    edited June 2016
    how about something that actually FITS a pirate/thief theme, like the already existing orion ships do?​​

    Why do you think I looked up types of sailing ships to find that name? *rolls eyes*
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