test content
What is the Arc Client?
Install Arc

Marauading force vs Orion slavers

From my understanding MF are basucally the hanger pet version of the launch boarding party shuttle boff ability which i can see good use in for disrupting my enemies power levels once they get in range. However the OS claim to actually be capable of stealling EC and commodities after using them for awhile i have never actually seen them achieve that so i am wondering if they are bugged and if i should forget about them.

Opinions/thoughts?

Comments

  • hugin1205hugin1205 Member Posts: 489 Arc User
    They used to work - but I think they are bugged now. Maybe search the bug Report Forum for more info.
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I have Elite Orion pets on one of my toons and I never get anything good...usually a bit of ec that's about it. I read somewhere that the advanced versions have a smaller table of items that it steals and that contraband is part of that table, but I can't confirm that myself.
    Tza0PEl.png
  • schloopdooschloopdoo Member Posts: 373 Arc User
    The best reason to use the Slaver shuttles is that, unless you have the Rozhenko Timeship hangar pets from owning the Paradox Temporal Dreadnought, the Slavers are the only KDF hangar pets with beam arrays. That makes them less likely to be caught in an enemy ship's reactor breach than a fighter with cannons, and beam hangar pets play very nicely with the Starship Trait from the T6 Escort Carrier ships.
  • orionsruleorionsrule Member Posts: 22 Arc User
    The secret to using (and gaining goodies) with slavers is patience. If you are charging in with torpedo spread and FAW then the slavers never have a chance to get anything. You want to be able to kill single targets that might kill the pets faster than you can replace them, but otherwise you want to hang back in the 10 - 15 range and let the pets do the work. Speed runs of any kind are the wrong places to gain from the slaver pets.

    Elite slavers are good because of the beam and torpedo. They will kill things at an ok rate but still have a chance at stealing something. And I stress it is a chance, not a certainty.

    A typical run for me will net 3 to 7 contraband, 6 to 15 rare commodities, 60 or more common commodities, several thousand ec, and of course a bunch of loot from defeated ships. The only thing I can be certain of is the contraband, because I've seen commodities show up in loot.

    But lets be serious here, what is a "typical run" for me.

    My typical run is going into one of the nebulas to defend against the cardassians, romulans or feds, going into the first instance that has ships, and staying there for at least 30 minutes. Just flying around, killing respawns with the slavers and maybe killing one or two myself because there is a ship that happens to wipe out the pets extremely fast. Or having to kill groups of ships because they respawned so close to each other that they outnumber the 12 slavers I have out.

    In a game of "How fast you can blow things up", the slavers lose. In a game of patience, the slavers are great.
  • lopequillopequil Member Posts: 1,226 Arc User
    Slavers haven't worked for a long time. I heard somewhere that they'd been fixed quite recently but can't confirm it. Go with the Rozhenkos I say.
    Q9BWcdD.png
  • orionsruleorionsrule Member Posts: 22 Arc User
    lopequil wrote: »
    Slavers haven't worked for a long time. I heard somewhere that they'd been fixed quite recently but can't confirm it. Go with the Rozhenkos I say.

    Slavers have been working fine for me for some time now. I do at least three long runs every weekend, and have for almost 3 months now. However, as I stated earlier, it depends on what you are after. Also OP, be aware that when they do break slavers it sometimes takes a long time befor they fix them again as far as their stealing goods goes.

    I can't really comment on the Rozhenkos, as I do not have them.

    I think schloopdoo has the best point though. They use beam arrays and will tend to be far enough away from warp core explosions that you don't lose the entire wing. Unless of course you are too near the explosion and they are returning to you.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    the slavers work; i pulled 7 contraband, among other things, off dominion ships with elite slavers just the other day while doing The Factory​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • orionsruleorionsrule Member Posts: 22 Arc User
    Yeah, they are working. I just did a quick run through Japori. Let the pets do all the work while I flew around playing target. Did not pick up any loot.

    In just over 6 minutes:

    2200 ec
    4 provisions
    1 contraband

    Looks about right for my usual RNG luck. Elite Slavers with wing commander and scramble fighters traits slotted.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    I have no idea how Marauding Force shuttles work now that the crew mechanic has been disabled, because they used a modified verison of Boarding Party that used to kill crew.
  • jade1280jade1280 Member Posts: 868 Arc User
    lordgyor wrote: »
    I have no idea how Marauding Force shuttles work now that the crew mechanic has been disabled, because they used a modified verison of Boarding Party that used to kill crew.


    As far as i can figure out they actually attack subsystems and cause power drains and offline's.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,870 Community Moderator
    I like Slavers myself. I'm actually less concerned with stealing things then I am the fact that's 12 extra beam arrays that also drop mines everywhere. ^^
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    "As far as i can figure out they actually attack subsystems and cause power drains and offline's."

    You mean they didn't before?
  • jade1280jade1280 Member Posts: 868 Arc User
    lordgyor wrote: »
    "As far as i can figure out they actually attack subsystems and cause power drains and offline's."

    You mean they didn't before?

    Very sure they did that as well before the crew mechanic was removed.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Okay I jumped into my Breen Carrier to test my pets having realized that I haven't tried any other then the Elite Slavers since the skills revamp.

    The Armoured Force Marauders still seem to suck, except that they're over 17,000 hull points.

    My Elite Slavers can get over 8,000 hull points.

    And much to my surprise my Taychon Drones have over 9,000 hull points.

    When combined with Quick Deploy, a Flight Deck Officer that cuts the launch CD, Wing Commander, Reactive Repair Nanites, and Scramble Fighters, the new Hangar skills, the Elite Taychon Drones don't suck anymore, as long as you pair them with something like Elite Slavers.

    I tested them against the new temporal red alert, the Borg of K'Tanis, and the Kazon in Agala.

    The Slavers tended to draw alot of the heat away from the Taychon Drones, and Scramble fighters healed them and made them temporaily invulerible, as well as boost the damage from their turret, and boosting the damage of the Elite Slavers.

    As long as my pets weren't caught in a massive swarm of probes and spheres, the Elite Tachyon Drones would rip the targets shields down far faster then expected, when would allow the Elite Slavers' photon torpedoes and quantum mines to rip the enemy ship to pieces, much faster then it used to.

    I personally would only suggest Elite Tachyon Drones on a full carrier if they're paired with something like Elite Slavers or Elite Scorpians, BoPs ect...

    Or on a single hangar ship if your going for Torpedo Boat.

    I also tried the combo of Tachyon Drones and Slavers while firing off a bioneural warhead from a safe distance and that is INSANELY effective.

    I was able to just shred Cubes, as long as probes and spheres didn't gang up on me in large numbers.
  • jade1280jade1280 Member Posts: 868 Arc User
    lordgyor wrote: »
    Okay I jumped into my Breen Carrier to test my pets having realized that I haven't tried any other then the Elite Slavers since the skills revamp.

    The Armoured Force Marauders still seem to suck, except that they're over 17,000 hull points.

    My Elite Slavers can get over 8,000 hull points.

    And much to my surprise my Taychon Drones have over 9,000 hull points.

    When combined with Quick Deploy, a Flight Deck Officer that cuts the launch CD, Wing Commander, Reactive Repair Nanites, and Scramble Fighters, the new Hangar skills, the Elite Taychon Drones don't suck anymore, as long as you pair them with something like Elite Slavers.

    I tested them against the new temporal red alert, the Borg of K'Tanis, and the Kazon in Agala.

    The Slavers tended to draw alot of the heat away from the Taychon Drones, and Scramble fighters healed them and made them temporaily invulerible, as well as boost the damage from their turret, and boosting the damage of the Elite Slavers.

    As long as my pets weren't caught in a massive swarm of probes and spheres, the Elite Tachyon Drones would rip the targets shields down far faster then expected, when would allow the Elite Slavers' photon torpedoes and quantum mines to rip the enemy ship to pieces, much faster then it used to.

    I personally would only suggest Elite Tachyon Drones on a full carrier if they're paired with something like Elite Slavers or Elite Scorpians, BoPs ect...

    Or on a single hangar ship if your going for Torpedo Boat.

    I also tried the combo of Tachyon Drones and Slavers while firing off a bioneural warhead from a safe distance and that is INSANELY effective.

    I was able to just shred Cubes, as long as probes and spheres didn't gang up on me in large numbers.

    Thanks for the feedback and indepth thoughts :)
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Your welcome!
Sign In or Register to comment.