From my understanding MF are basucally the hanger pet version of the launch boarding party shuttle boff ability which i can see good use in for disrupting my enemies power levels once they get in range. However the OS claim to actually be capable of stealling EC and commodities after using them for awhile i have never actually seen them achieve that so i am wondering if they are bugged and if i should forget about them.
Opinions/thoughts?
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KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
Elite slavers are good because of the beam and torpedo. They will kill things at an ok rate but still have a chance at stealing something. And I stress it is a chance, not a certainty.
A typical run for me will net 3 to 7 contraband, 6 to 15 rare commodities, 60 or more common commodities, several thousand ec, and of course a bunch of loot from defeated ships. The only thing I can be certain of is the contraband, because I've seen commodities show up in loot.
But lets be serious here, what is a "typical run" for me.
My typical run is going into one of the nebulas to defend against the cardassians, romulans or feds, going into the first instance that has ships, and staying there for at least 30 minutes. Just flying around, killing respawns with the slavers and maybe killing one or two myself because there is a ship that happens to wipe out the pets extremely fast. Or having to kill groups of ships because they respawned so close to each other that they outnumber the 12 slavers I have out.
In a game of "How fast you can blow things up", the slavers lose. In a game of patience, the slavers are great.
Slavers have been working fine for me for some time now. I do at least three long runs every weekend, and have for almost 3 months now. However, as I stated earlier, it depends on what you are after. Also OP, be aware that when they do break slavers it sometimes takes a long time befor they fix them again as far as their stealing goods goes.
I can't really comment on the Rozhenkos, as I do not have them.
I think schloopdoo has the best point though. They use beam arrays and will tend to be far enough away from warp core explosions that you don't lose the entire wing. Unless of course you are too near the explosion and they are returning to you.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
In just over 6 minutes:
2200 ec
4 provisions
1 contraband
Looks about right for my usual RNG luck. Elite Slavers with wing commander and scramble fighters traits slotted.
As far as i can figure out they actually attack subsystems and cause power drains and offline's.
normal text = me speaking as fellow formite
colored text = mod mode
You mean they didn't before?
Very sure they did that as well before the crew mechanic was removed.
The Armoured Force Marauders still seem to suck, except that they're over 17,000 hull points.
My Elite Slavers can get over 8,000 hull points.
And much to my surprise my Taychon Drones have over 9,000 hull points.
When combined with Quick Deploy, a Flight Deck Officer that cuts the launch CD, Wing Commander, Reactive Repair Nanites, and Scramble Fighters, the new Hangar skills, the Elite Taychon Drones don't suck anymore, as long as you pair them with something like Elite Slavers.
I tested them against the new temporal red alert, the Borg of K'Tanis, and the Kazon in Agala.
The Slavers tended to draw alot of the heat away from the Taychon Drones, and Scramble fighters healed them and made them temporaily invulerible, as well as boost the damage from their turret, and boosting the damage of the Elite Slavers.
As long as my pets weren't caught in a massive swarm of probes and spheres, the Elite Tachyon Drones would rip the targets shields down far faster then expected, when would allow the Elite Slavers' photon torpedoes and quantum mines to rip the enemy ship to pieces, much faster then it used to.
I personally would only suggest Elite Tachyon Drones on a full carrier if they're paired with something like Elite Slavers or Elite Scorpians, BoPs ect...
Or on a single hangar ship if your going for Torpedo Boat.
I also tried the combo of Tachyon Drones and Slavers while firing off a bioneural warhead from a safe distance and that is INSANELY effective.
I was able to just shred Cubes, as long as probes and spheres didn't gang up on me in large numbers.
Thanks for the feedback and indepth thoughts