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Complete Bug Report - In The Shadow Of Cestus SPOILERS

ussdanubeussdanube Member Posts: 105 Arc User
What Follows is a Complete Bug Report of the Mission, In the Shadows of Cestus

Arc 1 (Space 1) I Could find no Bugs in this section of the mission.

Arc 2 (ground) There was rubberbanding inbetween the initial Gorn engagement and the end of the Arc, it was heaviest near the bamboo and the bomb site. Also, when i climbed the cliff, Ensign Tarsi did not respawn at the top of the cliff alongside Daniels or Skavrin.

Arc 3 (Space 2) When i was transporting resources to the Daedalus Science Vessel, it was using 25th Century Transporter effects, Also, when i fired an energy pulse to reveal Romulan involvement, instead of a pulse firing mechanic, my ship used the warp out mechanic, when the ships were revealed in a cutscene, they were 2 Mogai Hvy Warbirds and a T'Varo Light Warbird. instead of the 2 Romulan D7's and a T'liss.

This Completes the bug report for this mission, although i tried to file a bug report using the in-game system and it didn't want to send.
I will also include my PC spec in case any of the bugs are related to them.

OS: Win 7 Ultimate 64 bit
Processor: AMD A4-5300 APU with Radeon HD Graphics (3.4GhZ)
RAM: 1 stick 4GB DDR3 Corsair Vengeance
HDD: 320GB Sata II with 125 GB free space remaining
Graphics: On-Board
Sound: On-Board

Comments

  • luciuscurtiusluciuscurtius Member Posts: 4 Arc User
    edited May 2016
    Confirmed on all counts with my own playthrough.

    (Doubt that the your PC spec has anything to do with it as I have a wholly different setup, and can see all of your bugs, including the 'unable to submit bug' bug!)

    Can also add a bug for first part of the mission, the 'Science Officer' has a 25th Century uniform in the mission popup while approaching the planet.
  • thegreathibikithegreathibiki Member Posts: 98 Arc User
    Adding to these accurate reports. I found odd run animation for the Gorn, just the first mission's neanderthals they moved like mannequins at various points gained running animation, then returned to genitals caught in a vise position as they floated closer, and that was after leaving and reentering due to the fact not a single Gorn spawned nor did the kirk styled bomb kit items (i.e. Bamboo, coal, diamonds, sulfur) and my toon was stuck at the rock part for many minutes as I waited to see what was up. I eventually realized you can walk on thin air for a good distance to which from there I could scale the side of the map back onto the camp side of the canyon with relative ease however only cowering scientists awaited me and I was forced to restart the mission.

    Once I reloaded and the Gorn allowed me to see the tools to make the bombs I entered the base and beamed to the ship, I encountered the VERY scary thought of futuristic T5 romulans against my little tos era t1 cruiser, thankfully as I was panicking I realized they became the d7s and T'varo that my ship could handle.

    Also adding in for some reason when I went to orbit I found my ship caught in the sun's object meshing. Trying to go to the third mission I found the vessel caught in a weird warp 5 drift around the Edren star, apparently I was trying to time warp. another issue fixed when I left and re-entered the game it put me the micron away from my original spawning in sector space to allow me to shoot free.
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