I dunno which one I should use! I have a cannon build so I'd prefeer one of these two. My ship other than that has a great deal of phaser beams, it's more of a tank and support build. Nothing straight up DPS stuff. lol.
I'm confused, one has less DPS but higher kinetic damage.. So.. Which one should I go for? :S
Here is the rest of my build..
Comments
Well from my experience, when using my torpedo powers such as spread and high yield. Photon's spew out.
For example. Torpedo Spread will fire 6 Quantum Torpedoes.. But over 15 Photons'..
Some say therefor the photons are much more powerful than Quantums? Is that true? Or does Quantums actually have much more of a kick, just fires less.
I can't really notice a difference myself... Except on certain enemies.. Quantums work very well against Borg ships, Photons doesn't seem to work... At all.. On everyone else, photons work great. Quantums are more like.. Meh.
Between the two I would opt for photon torpedoes due to the shorter reload time. Quantum torpedoes does 11.15% more damage, but reload times are 33.33% longer. Reload times are only important though if you constantly keep the target in the same firing are (forward or after). If you are constantly switching between your forward and after torpedo launcher, then the 2 second reload time difference is less of an issue because you would generally be trying to position your ship to alternate launchers which takes time to do especially on a cruiser.
Also, be aware that since you have a Plasmonic Leech in your tactical console slot your ship will not be doing "optimal damage". You could move it to an engineering slot. That would mean you need to remove one of your fleet neutronium consoles, but stacking resistance consoles on top of each other has diminishing returns.
Oh no, I tried that other times and I like my armour consoles just where they are now! It's not a "weapon damage build". I can play through the storyline and PVE content just fine, but I never die/blow up. Yay armour, it actually does stack quite nicely with the new skill system. My hull is about 114.000 so I'm quite the tanky build and I love it.
I think I will keep with the Quantum Torpedoes as a cruiser with slow turn rate, I mostly attack enemies with facing them with a side. So all my beam weapons can come into work. So I fire some Quantums when I approach, fly by them while spewing my beams out.. Then shoot out some torpedoes at the back before I do another pass.
I think that's the best way to go.
Also fun fact. Moving the plasmonic Leech out of the tactical console slot does not actually help my damage that much, I dunno why. I've always sucked at damage. Before the skill re-vamp my damage was 14,000 DPS. But it's improved now, but I don't know what the number is.
I can easily take down a Borg Cube etc playing through the missions.
I play STO on a secondary account that is strictly free to play. My max level KDF engineering captain simply flies the free T5 Vor'Cha Cruiser Retrofit I got at level 40 with nothing but green / blue Mk XII "junk" gear. The main story missions are not very difficult and certain advanced STF are easy enough.
(Oh, and holey [like swiss cheese] smokes, that's a mean loadout!)
If you don't have the space for torpedo buffs or can maintain targets in your arc for the full duration, you can use them.
But ultimately, the answer is: Neither.
The good torpedoes are all "speciality" torpedoes that directly or indirectly deal extra damage:
- Gravimetric Torpedoes (Dyson Rep) for popping small gravity well like exotic damage that deal AoE damage for their duration
- Plasma Emission Torpedoes (Crafting, Exchange) for popping small plasma patches that deal AoE damage and slow down enemies
- Quantum Phase Torpedoes (Mission Reward) for draining shields (in an AoE) (you want the two-set bonus from its set to buff that drain, though)
- Terran Torpedoes (Terran Reputation) for dealing extra damage against low hull targets
- Neutronic Torpedoes (Delta Reputation) for dealing extra radiation damage in an AoE
I think I prefer QPT, NT and PE currently, but I am not sure that is the absolute best choice there.
QPT and NT have potential synergy since they both benefit from quantum torpedo buffs, if you have any.
Likewise, Gravimetric and Terran Torpedo have similar synergies.
But the Terrain Torpedo also is part of a set that buffs torpedoes, including something that lowers the shared cooldown (the latter is probably not important for your ship.)
But,of course, if you were here for space barbie advice and canon apppropriateness - you need some type of (red) photon torpedo, because that's what Galaxy Class Cruisers use.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
In general you might want to look at some rep and crafted gear, at least consider a phaser omni beam.
I mean, if you intend to use quantum torpedos anyways you may as well use the Quantum phase one, or at least try it out.
I note that with Saucer Separation, your primary hull should actually be able to turn OK so photons could work if you're often pointing your front torwards the enemy, but the rest of your build doesnt seem to be consistent with that (seems to be more of a fly-by).
https://redd.it/4gnc3r
I used the Terran torp fore and a crafted torp aft with the [Spr] modifier. This keeps a relatively canon look for the torps. Beams all have the [Over] modifier because I like the sound of beams going Overloadl (very Trrk-like).
I hope this helps.
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"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Add a HY3 Gravimetric as well.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.