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The Best Mod ...

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  • lopequillopequil Member Posts: 1,226 Arc User
    Is [Snare] still broken?
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  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    edited May 2016
    I use AP DMGx4 ... Still need to upgrade it to epic to give me that DMG x5 it'll be epic!

    They are really expensive though :persevere:
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    Hey when do we get our [taco] mod?
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    I thought there would be more support for the jiggly mod.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    coldnapalm wrote: »
    The factual answer to with weapon mod is best, is as explained by others...depends...on other variables of your build. However the TRUE answer is, whatever lets you have fun. Over and rapid mods are probably not that useful...but I like them because they are fun. I use to use dmg and critH mods a lot before the dmg boost because I had some effects that were triggered of crits and damage dealt and so that was fun. Seriously, this game is easy...have some fun.

    One ONE toon I run 6 beams with the [OVER] mod. After a BFaW run, you often have 2-3 at least of rapid Beam:Overloads in the queue that will trigger one after another. If you run that with the starship trait buffs with EPtW it's fun!
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  • lopequillopequil Member Posts: 1,226 Arc User
    One ONE toon I run 6 beams with the [OVER] mod. After a BFaW run, you often have 2-3 at least of rapid Beam:Overloads in the queue that will trigger one after another. If you run that with the starship trait buffs with EPtW it's fun!

    I wonder what it would look like with Overwhelming Force...
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  • quammenquammen Member Posts: 51 Arc User
    edited May 2016
    lopequil wrote: »
    I wonder what it would look like with Overwhelming Force...

    It looks like space carnival, nice explosions by (multiple) particle bursts. It's a shame shield damage wont be logged and cannot be parsed :/
    Also in combination with the dreadnought cruiser trait quiet helpful. I switsched EP2S1 for EP2A1 and can now rotate weapon and science damage buffs via drake build.
  • lopequillopequil Member Posts: 1,226 Arc User
    I'm trying to craft some DBBs with [Over] and the RNG hasn't been kind to me so far, but I've noticed that I'm getting quite a few with [Snare]. What I also noticed is that the snare effect has been removed (according to the tooltip). Does that not mean that there's a chance of crafting VR weapons with only two usable mods?

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  • g2g#3372 g2g Member Posts: 14 Arc User
    Thanks for information and sharing. Sorry for any inconvenient. :)
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