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Too high DPS for fun.

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  • risian4risian4 Member Posts: 3,711 Arc User
    semalda226 wrote: »
    Truth be told he could pop 50k with minimal effort.... get a escort with 5 tactical slots, buy cheap mk2 white AP Beams and Antiproton mag regulators and then upgrade them since it's upgrade weekend. And boom easy 50k+ and might cost 10m EC if you can craft your own tech upgrades. I did this on my Caitian Tactical Captain it runs 52.3k as of its last parse.

    Everyone might be able to reach those numbers. But let's be honest: do we want to force everyone to break those barriers if they want to be able to do something in a mission like ISA, KASA or CCA?

    That's basically saying that, to solve power creep, everyone should start chasing higher numbers. That's not really a solution if you ask me.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Unfortunately with the power creep as it is I tend to have to veer off the group in ISA just to deal damage and I have a 80k + Sci/Torp boat. They go left info right just so I have a target to shoot. It's unfortunately the way it goes. Also if you think that's bad how about my level 15 friend I setup the same way as I just previously mentioned is putting out 15.6k dps at level 15....
    tumblr_mxl2nyOKII1rizambo1_500.png

  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    dalolorn wrote: »
    @snoggymack22
    @e30ernest

    I find it interesting that after three pages, you still are missing his point, or at least part of it. He has made it blatantly clear that he can't find anyone to play with on his desired level, and that he doesn't like the alternatives of teaming up with people several tiers above him (I can't tell if this is because he chooses to be several tiers weaker or because he just isn't good enough) or abandoning the mission altogether. (I'd be lying if I said I wasn't sympathetic to his plight.)

    The problem isn't that he's weaker than he wants to be, but that anyone he's able to play with is a lot stronger than he wants to be. Semalda's advice of making a '25k DPS or less' channel seemed pretty good, except he's either unwilling or unable to invest enough time in seeking out enough players to fill such a hypothetical channel with.

    But he created a poll. And in that poll, 30% of the respondents agree with him. That is the place to start. With like minded people that share his view and some may be in the same position he is in. Of those people he needs to make a half dozen contacts, and he's got the core of a team that can become his 25k channel.

    It's right there. And people here are nice and friendly and are willing to help and do runs.


    [SIGPIC][/SIGPIC]
  • dalolorndalolorn Member Posts: 3,655 Arc User
    semalda226 wrote: »
    putting out 15.6k dps at level 15....

    Good. God.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • e30erneste30ernest Member Posts: 1,794 Arc User
    @risian4 this thread is specifically about Hive Elite. While I agree some players are overgeared for advanced, this was an elite run,done by a premade that specializes in this map, so yeah it'll go relatively quick.

    @angrytarg I do not put much weight on the 'average completion time' posted in the map info. As I stated before, phase 1 has a fixed time limit of 10 mins. Go over that and it fails. If you are able to beat phase 1 (which is comprised of several Tac Cubes and Spheres) you are done with the hard part. The Pickles and the Queen hit hard, but you can avoid their shots (I also subnuked the Queen) and their total HP is less than the total of Phase 1. Since there are only 3 targets to take in sequence, it is also easier to coordinate fire and debuff them.

    Also,HSE was nerfed about 2 or 3 months ago thereby halving average completion times (10 mins was common then, seen several go 10-12) and making it easier for people to do it without a dedicated tank.

    @dalolorn I do not think a normal player (or even above average) group of players can take on HSE with just 25k each. Maybe a group like Ryan's can since their team play is well above average.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    e30ernest wrote: »
    I do not think a normal player (or even above average) group of players can take on HSE with just 25k each. Maybe a group like Ryan's can since their team play is well above average.

    Yeah, I don't know what the requirements are. I was talking more about the OP's overall point than exact figures. :tongue:
    dalolorn wrote: »
    @snoggymack22
    @e30ernest

    I find it interesting that after three pages, you still are missing his point, or at least part of it. He has made it blatantly clear that he can't find anyone to play with on his desired level, and that he doesn't like the alternatives of teaming up with people several tiers above him (I can't tell if this is because he chooses to be several tiers weaker or because he just isn't good enough) or abandoning the mission altogether. (I'd be lying if I said I wasn't sympathetic to his plight.)

    The problem isn't that he's weaker than he wants to be, but that anyone he's able to play with is a lot stronger than he wants to be. Semalda's advice of making a '25k DPS or less' channel seemed pretty good, except he's either unwilling or unable to invest enough time in seeking out enough players to fill such a hypothetical channel with.

    But he created a poll. And in that poll, 30% of the respondents agree with him. That is the place to start. With like minded people that share his view and some may be in the same position he is in. Of those people he needs to make a half dozen contacts, and he's got the core of a team that can become his 25k channel.

    It's right there. And people here are nice and friendly and are willing to help and do runs.

    Apparently, that's not good enough for him. In any case, it would probably be more constructive to discuss this than keep insisting that he needs to improve his own performance when he explicitly doesn't want to perform better. If my post has helped steer the discussion back on course, then I think it's achieved its purpose. :)

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • e30erneste30ernest Member Posts: 1,794 Arc User
    A lot of the problems with power creep can be solved by giving us the elite versions of the popular maps.

    At this point, it's no longer about the rewards, but the challenge of it. A lot of the high end players are playing advanced simply because there is no elite.
  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2016
    I pop my head in and out of STO... I have been here since day one. I have always one of the better players (I know how that sounds... I am not a jerk honest). I stopped playing full time long ago because the game got beyond stupid easy, PvP was what I did for a challenge, and the creep has mostly destroyed that for anyone wanting to put together teams, because getting a PvP fleet to grind as required to stay current all the time is impossible. (normal amounts of grind PvP people will handle and even enjoy if there being honest... but the amounts to stay current now are just to much for most pure PvP folks to tolerate).

    Anyway my point of this post... I popped in for a bit this last week to check out the new spec system and see what was what. (yes I have the game resources to catch up fast, outside of unlocking rep anyway) To make a long story short... this is 8 lines out of one of my logs... and this is pretty standard right now, nothing special, I am seeing 50k torp hits on the poor NPCs constantly and now I'm wrecking their shields as well. The game was boring the last time I checked in, now even more so. When the No win mission first hit ages back now, it was honestly fun, even for PvP people who couldn't and can't get enough of trash talking PvE. We had fun trying to beat something that hard, that took team work to do well in. Power creep has made this game terrible, its like playing your 2,000th round of Doom with God mode on.

    Your Terran Task Force Photon Torpedo deals 195937 (65494) Kinetic Damage(Critical) to Tactical Cube.
    Your Kemocite Explosion deals 23907 (8237) Radiation Damage(Critical) to Tactical Cube.
    Your Kemocite Explosion deals 11174 (3735) Radiation Damage to Tactical Cube.
    Your Omega Kinetic Shearing deals 13062 Kinetic Damage to Tactical Cube.
    Your Gravimetric Photon Torpedo deals 67992 (36660) Kinetic Damage(Critical) to Tactical Cube.
    Your Bio-Molecular Incubation deals 9198 (1978) Radiation Damage to Tactical Cube.
    Your Omega Kinetic Shearing deals 8791 Kinetic Damage to Tactical Cube.
    Your Omega Kinetic Shearing deals 7907 Kinetic Damage to Tactical Cube.


  • tempusmagustempusmagus Member Posts: 107 Arc User
    sophlogimo wrote: »
    coldnapalm wrote: »
    [...]You do know that they have publicly said that they expect adaquately geared people to finish queues in about 15 min

    No, in fact I did not know that. Source?

    In any case, 15 minutes is still almost three times the time it took that not-full-elite (because my 20k dps Jupiter was in it, too) to complete it. So even by your own claim about the dev team's intentions for that map, it is quite obviously too easy even when compared to the expectations of the devs.

    You are taking one very extreme example and trying to compare it to an average time. There are always outliers. There are many more players that take way longer to complete this map, that is going to determine your average time to complete the map. You do know that 2 of us in that match have been doing HSE multiples times a night for almost a year and the other two for about 6 months or so? It's an "apples to oranges" comparison.
  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2016
    deokkent wrote: »
    Lol please.. Don't spare your ego :P.

    :) lol its only ego if your proud of it... right ? haha

    Seriously though I haven't really played in a long time... I have logged in the last few weeks to get that new rep up, but that was one stupid mission every couple day and a few clicks. (ok I roamed and half afked the battlezone to get the torp and console lol) Anyway point is... point the ship in the direct on the npcs and spew a few torps and everything blows up. Its pretty mind numbing. I know this game was never super challenging, but come on... seeing 100s of K of dmg scrolling every few seconds is pretty dumb.

  • bloctoadbloctoad Member Posts: 660 Arc User
    sophlogimo wrote: »
    I just had the opportunity to do a Hive Onslaught Space Elite run with 4 kind people in their 50k-75k dps builds. I myself scored a mere 20k dps (could have been a bit more if my Feedback Pulse had been of more use, but there was an epic tank with us, so...).

    The borg were defenseless target practice. In Hive Onslaught Elite. The mission lasted 5 minutes and 45 seconds.

    Should there be an Elite mission where the NPC's are defenseless target practice? Should this even be thinkable? I think it should not. If there is such a mission, should it be Hive Onslaught Elite? Most certainly not!

    I want Hive Onslaught Elite to be a (at least!) 20-minute struggle with at least a bit uncertainty about the outcome. Where I have to be creative with what I got to survive and do sufficient damage. Where get the feeling that this is really tough, even though I did what is possible (within my budget) to make my ship strong and tough.

    Devs. Please make that possible.

    Use a lower tiered ship. Problem solved.
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  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    This is not exactly promoting friendly discussion of any kind, let alone the OP has posted basically duplicate topic/alternate of the same issue several times. Closing this one for the reason of it being rewording of OP's other topic.
    /Closed
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

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