Hey out there!
I am just about to get my first Klingon character to 50+ and am not sure what ship to look at. With the weekend ship discounts, it may be a good time to buy a tier 5U or 6 that will suit him for the 50+ PVE missions and ongoing updates.
He is a Tac with no special space gear, or BOFFs etc. Just a regular character that I'm not sure will get tons of play time but I'd like it to be as fun as possible. He flew Bird of Preys at tier 1,2 and 3. Then a raptor at 4. And now a battle cruiser at lvl 40+. The raptor play style is kinda fun but some of the 50+ space battles are just total free-for-alls, so I'm thinking a battle cruiser may the easier style.
The Mat'Ha raptor looks really cool. I assume it's great at hit and run. Does is do OK in non-hit and run combat? Otherwise, the Mogh or Kurak battle cruisers look good too.
Any opinions on these ships? Or others that are strong, fun and generally easy to use successfully?
Thanks so much!
Peace and long life!
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Mat'Ha is a little death ball, and not entirely a glass-cannon with it's Lt. Comm Eng backing things up. Console is fun little thing, basically like bolting a second Raptor to your ship and having it CSV, except that it's fire also disables engines. Trait is Meh, though.
Both are solid choices.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Still, I would recommend - if possible - to buy the cross faction pack. The Federation Arbiter is an outstanding ship, which means with the Kurak you'd be buying the Romulan version for free. Its a steal!
My character Tsin'xing
/thread
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
...To expand on the above abbreviated description, Autumn means the t6 Kor BoP with the commander universal seat as science, which also has pilot specialist seating and a nice console/set bonus if you like using hit-and-run torpedo tactics. Pragmatically, I'd go for the Kurak, as the trait is among the best for energy weapon users, and doubly so if you have few other sources of power drain mitigation. The main vote in favor of the mat'ha is the access to intel seats, and most particularly the override subsystem safeties ability, giving it really good spike potential.
Great BoFF layout, fantastic trait, useful console, access to powerful Intel abilities.. they just have no downside. You can't go wrong with any of them. They're all 3 very maneuverable but also durable.
Mat'ha is definitely a fun ship and sturdy enough to take a beating, though not as much as the Kurak obviously. It always puts a dumb grin on my face watching a fully buffed Spinal Disruptor cannon barrage eat an entire fleet of enemy ships in seconds. The trait isn't that great since it needs Beam Overload or High Yield to work. I don't use either of those skills so I get no benefit from it. It might be nice if you use those. I use the Kurak trait on this ship instead.
I switch between the two ships now depending on my mood. Mat'ha when I want more speed, Kurak when I want more survivability. It just depends on what I feel like at the moment.
Mine Trap Supporter
A single crafted [over] beam can make use of the trait if you really wanted to do that. Its still not much of a trait.
The Mat'ha is a pretty good ship for a tactical captain. It performs well with it's 5/2 weapon load and the cannon is pretty powerful. It's larger than a BoP so it has better hull strength, but that also makes it less maneuverable compared to a BoP. You can't really go wrong with the Mat'ha if you want to have a combination of maneuverability and firepower.
The Kurak battlecruiser seems to be a fine ship as well the cross faction battlecruiser pack will probably be something I will buy towards the end of the year. The Emergency Weapon Cycle trait is pretty useful since it reduces power cost and improves energy weapon firing cycle. I didn't buy it this weekend because my captains flying BoPs do not use any Emergency Power to anything ability due to only 4 Boff stations
This weekend I decided to purchase the KDF Flagship Battlecruiser bundle. Yes, yes... they are big lumbering starships that are the complete opposite of the very maneuverable Kor BoP. But I bought them for their level 5 starship traits rather than for the ships themselves. Eventually all my KDF captains will fly the tactical Martok battlecruiser which has the Super Charged Weapons trait that buffs energy weapon damage, critical chance and critical severity after firing torpedoes. Since both my primary Tactical and Science Captains use the Gravity Well science ability, they will also fly the Gorkon Battlecruiser for the Checkmate trait that boosts exotic damage and torpedo damage by +30% when a science control ability is activated (like Gravity Well). Those two traits should make my Tactical and Science captains more deadly when I switch them back to flying BoPs.
The Kahless Battlecruiser is kinda like the stepchild of the three battlecruisers (at for the moment). The Adaptive Hull Plating traits does not seem that useful, but I suppose I will let my Engineering Captain get that trait just to check it out since the Kahless is the engineering variant of the flagship battlecruiser.
My character Tsin'xing
Otherwise the prophesy "nobody buys Klingon Science, so we don't need to build Klingon Science" remains true...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Actually... ALL T6 ships have a hybrid seat of some sort.
My character Tsin'xing
Good point - it's not for just the wonders of science for yourself people, it's the wonders of science for everyone!
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
At least they let loose some decent t6 cross factions now. With the paradox I no longer care. And if not that, the last event sci boat was also solid. For that matter the kor was kind of junky compared to the baltim. KDF ships just underwhelm if you want anything other than a cruiser.
Did you just insult my beloved Mat'Ha!? (worf) RARRRGGGGHHHHHHH!!!! (/worf)
Era to era comparison, the faeht/phantom performed better for me. The matha is a good ship. The rom/fed sister ships were excellent. Even now I don't think the KDF has a high intel seated tactical option (?).
Which makes the T6 Intel Mat'ha and the T6 Kurak excellent. I also use the fleet Qib in an Aux2bat Version and it also rocks.
Most of my command ships hardly use any command ability. they are still good ships though.
And the Pilot raptors are amazing as well - even without the use of ANY Pilot Boff ability
fun ships: Kolasi and Kor - both are not the highes damage Dealers/survivalists - but heaps of fun
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982