For myself running around with different make ups, the upper level engineering and science just doesn't offer any real incentive to take over the tactical options. Engineering it is all power increases which is redundent for me with most gear set ups I have. Even with my captains that aren't geared well I can't imagine the need for all that bonus power over the DPS options from tactical.
The only time I can see a change in that is my control or drain heavy science ship captains. But even that is only slight modification to the builds that still favor tactical.
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There are uses for them it just depends on your playstyle.
I am thinking it will get nerfed when science use it as a way to deal dps. lol
Even something as simple as the Albedo mines (groups of mines that reflect 150% of directed energy attacks) could move a little of the emphasis off of kill-it-now being the universal solution.
The idea behind "Albedo Mines" is they drop about 4 or 5 at a time from a single click and reflect 150% of directed energy directly back at the source of the attack. If you wantonly open up with BFAW or a cannon sprays into a batch of them they will burn you to the ground in seconds. Pick your targets or clean them out with projectiles or fly into them because they're still (weak) mines that will converge on you and explode. In other words... Think before you shoot . Every ship has the ability to deal with them either by aiming around them or deliberately flying into them.
Agreed that acetons hurt the rest of the team more than the shooter, especially if said shooter is staying more than 5km out.
But, the "problem" with "Feedback Pulse" mines, as it were, is that it'll encourage one of three things:
The only "benefit" I see from this is that people may stop complaining "Sci is OP" if they "need" to rely on Sci DPS to save their own bacon...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Now all we need is a mechanic that makes tanky ships part of the optimal team composition without being part of the mandatory team composition and we might have a game with a modicum of depth .