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Control Amplification & Drain Infection Power Tie-In Thread

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  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    nikeix wrote: »
    I wonder if the abilities that are valid candidates for Drain Infection could just have an always visible [Infectious] tag added to their tool tip?

    illcadia, you might know... are all the abilities that can benefit from Control Amplification also triggering Invasive Control Programming?

    No, Invasive Control Programming works like secondary deflectors do, and only listens for the activation of a specific set of powers. In all honesty, based on the structure of the tooltip, it probably was a secondary deflector at some point in design, but was turned into a trait.
  • pheelapheela Member Posts: 2 Arc User
    and how about neutronic torpedoes?
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    pheela wrote: »
    and how about neutronic torpedoes?

    Weapon procs and other attached effects are not considered "activated abilities" and therefore will not cause Control Amplification or Drain Infection to be applied.

    Chroniton procs will not apply Control Amplification
    Plasmonic Leech will not apply Drain Infection
    Destabilized Emitters (Intel Spec) won't trigger Drain Infection
    ... etc.

    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited April 2016
    illcadia wrote: »
    Temporal inversion field and Krenim console does show the control debuff. Which is kinda cool...Just a long wait between uses..

    The..Gravitic Anchor (omega 3 peice) does not show the Control debuff..It would be cool if it was hooked in :P

    Which Krenim console? The science ship, the Annorax, or the Warship?

    Timeline Stabilizer from the Krenim Science vessel.

    Tested in Cracked planet..
    Timeline Stabilizer Shows and applies the control debuff (when in abilities range)
    Temporal Inversion Field while it does show the control debuff..is not applying at any point in the abilities activation.
    Gravitic Anchor- Does not show the control debuff...will test to see if it applies.

    -Checked tool tip only outside esd-
    Eject Warp Plasma (Engineer or Breen 4 peice) does not show control amplification.

    Would the Heavy Graviton Beam (Maco Set) be considered a control ability?
    Post edited by odinforever20000 on

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  • genemorphgenemorph Member Posts: 404 Arc User
    Will there be an addition to the skill system like in the old one where we will be able to see a list of powers affected by each skill?
  • amosov78amosov78 Member Posts: 1,495 Arc User
    Is the Soliton Wave Generator considered a control power? I don't see it on the list, but always thought it was one.
    U.S.S. Endeavour NCC-71895 - Nebula-class
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Timeline Stabilizer from the Krenim Science vessel. GTG
    Temporal Inversion Field. GTG
    Eject Warp Plasma (Engineer or Breen 4 peice)
    Heavy Graviton Beam (Maco Set) GTG

    Gravitic Anchor- Does not show the control debuff but is listed as a control device (per last patch)...will test to see if it applies.



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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited April 2016
    amosov78 wrote: »
    Is the Soliton Wave Generator considered a control power? I don't see it on the list, but always thought it was one.

    Good point. It's an activated ability that applies both a pull and a power drain, so in theory it should trigger both Control Amplification and Drain Infection... and the Subspace Wake Generator should also be a candidate for Control Amplification based on its Speed/Turn debuffs.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • autumnturningautumnturning Member Posts: 743 Arc User
    illcadia wrote: »
    Bort mentioned in the other thread that it would help if players could go through the various activatable powers for control and drain, and determine if they hook into these respective skills or not. I'll be maintaining a master list in the OP, but I don't have access to all the stuff out there, so if anyone has noticed the presence or lack thereof of these abilities, please indicate in your reply your findings.

    Control Amplification

    ITEM POWERS
    Nukara Web Mines - NOT HOOKED IN (according to Tooltip on Tribble at time of this post)

    Nukara Web Mine Launcher
    +3 Stun for 3.1 seconds

    Allowing Nukara Web Mines to "HOOK IN" to Control Amplification would seriously help them stop underperforming.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    illcadia wrote: »
    Bort mentioned in the other thread that it would help if players could go through the various activatable powers for control and drain, and determine if they hook into these respective skills or not. I'll be maintaining a master list in the OP, but I don't have access to all the stuff out there, so if anyone has noticed the presence or lack thereof of these abilities, please indicate in your reply your findings.

    Control Amplification

    ITEM POWERS
    Nukara Web Mines - NOT HOOKED IN (according to Tooltip on Tribble at time of this post)

    Nukara Web Mine Launcher
    +3 Stun for 3.1 seconds

    Allowing Nukara Web Mines to "HOOK IN" to Control Amplification would seriously help them stop underperforming.

    So..If the web mines are hooked in ..what about the web trait? It does the same thing.

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  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    illcadia wrote: »
    Bort mentioned in the other thread that it would help if players could go through the various activatable powers for control and drain, and determine if they hook into these respective skills or not. I'll be maintaining a master list in the OP, but I don't have access to all the stuff out there, so if anyone has noticed the presence or lack thereof of these abilities, please indicate in your reply your findings.

    Control Amplification

    ITEM POWERS
    Nukara Web Mines - NOT HOOKED IN (according to Tooltip on Tribble at time of this post)

    Nukara Web Mine Launcher
    +3 Stun for 3.1 seconds

    Allowing Nukara Web Mines to "HOOK IN" to Control Amplification would seriously help them stop underperforming.
    Nukara Web Mines are not an activatable power, they are a weapon proc. Similarly, the trait is not an activatable power, it is a weapon proc.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    The Krenim Chroniton torpedo when using torpedo spread triggers Control Amplification.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    rmy1081 wrote: »
    The Krenim Chroniton torpedo when using torpedo spread triggers Control Amplification.

    So..the proc triggers the Control Amplification?

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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    rmy1081 wrote: »
    The Krenim Chroniton torpedo when using torpedo spread triggers Control Amplification.

    So..the proc triggers the Control Amplification?

    Only when using torpedo spread. Normal firing doesn't proc it. I haven't tested high yield yet.
  • autumnturningautumnturning Member Posts: 743 Arc User

    Weapon procs and other attached effects are not considered "activated abilities" and therefore will not cause Control Amplification or Drain Infection to be applied.

    Chroniton procs will not apply Control Amplification
    Plasmonic Leech will not apply Drain Infection
    Destabilized Emitters (Intel Spec) won't trigger Drain Infection
    ... etc.

    Ironically, the torpedoes and mines most in need of a boost from Control Amplification are ...

    Chroniton Torpedoes and Mines
    Tricobalt Torpedoes and Mines
    Nukara Web Mines

    I suppose that the Particle Emission Plasma Torpedo cloud will be boosted by Control Amplification (since the cloud is boosted by Exotic Particle Damage), but not the impact kinetic and plasma burn effects (due to timing). Same deal I'd expect for the Gravimetric Torpedo and the rifts it can spawn.

    But seriously ... I can understand if @borticuscryptic couldn't much such things "Hook In" immediately in time for Season 11.5, but it would be nice to give some consideration to looking to include some Hook Ins for selected weapons as a stretch goal for the future.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2016
    I dunno, expanding what it applies to will make it less and less intuitive and predictable. It will lead to the tribal knowledge that Bort wants to avoid. "Oh no, if you use Hirogen EPS-Reaving* Torpedoes, you don't need Drain Infection, they have type B* energy drain tgat doesn't trigger it. But if you use Gravimetric Torpedo, you need Control Amplification!"


    *) I made these items/terms up.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • autumnturningautumnturning Member Posts: 743 Arc User
    A relatively simple to explain divider then would be the Energy Weapon vs Projectile Weapon (as opposed to merely Kinetic).

    Energy Weapons don't hook into Control Amplification or Drain Infection.
    Projectile Weapons do hook into Control Amplification and Drain Infection, if their effects yield either Controls or Drains (respectively).

    That would then maintain the "don't bother asking about Plasma Leech Console" side of things to maintain the status quo. Almost all of the Projectile Weapons that would be affected tend to be the "less favored" types that are currently shunned (usually for lack of DPS throughput).
  • sadwasp#1751 sadwasp Member Posts: 23 Arc User
    > @illcadia said:
    > Bort mentioned in the other thread that it would help if players could go through the various activatable powers for control and drain, and determine if they hook into these respective skills or not. I'll be maintaining a master list in the OP, but I don't have access to all the stuff out there, so if anyone has noticed the presence or lack thereof of these abilities, please indicate in your reply your findings.
    >
    >
    > Control Amplification
    > Gravity Well - HOOKED IN (Note: Control amplification missing from gravity well tooltip)
    > Tractor Beam - HOOKED IN
    > Photonic Shockwave - HOOKED IN
    > Scramble Sensors - HOOKED IN
    > Tractor Beam Repulsors - HOOKED IN (Note: Control amplification missing from TBR tooltip)
    > Jam Sensors - HOOKED IN
    > Eject Warp Plasma - NOT HOOKED IN FIXED
    > Boarding Party - NOT HOOKED IN Intentional / Design Limitation
    > Emit Unstable Warp Bubble - HOOKED IN
    > Electro-Magnetic Pulse Probe - NOT HOOKED IN
    > Ionic turbulence - NOT HOOKED IN FIXED
    > Subnucleonic Carrier Warve - NOT HOOKED IN Intentional / Not a Control Power
    > Viral Impulse Burse - HOOKED IN
    > Evade Target Lock - HOOKED IN
    > Suppression Barrage - NOT HOOKED IN Intentional / Design Limitation
    > Singularity Jump - NOT HOOKED IN FIXED
    >
    >
    > ITEM POWERS
    > Vent Theta Radiation (both control and drain applicable) - NOT HOOKED IN FIXED
    > Polaric Chromoelectric Modulator (Benthan) - NOT HOOKED IN Intentional / Design Limitation
    > Graviton Pulse Generator - HOOKED IN
    > Subspace Integration Circuit (both control and drain applicable) - NOT HOOKED IN FIXED
    > Constriction Anchor - NOT HOOKED IN FIXED
    > Temporal Distortion Field (Annorax) - NOT HOOKED IN FIXED
    > Projected Singularity (Pull) - NOT HOOKED IN FIXED
    > Spatial Sinkhole Generator (Sci Pilot Escort) - NOT HOOKED IN FIXED
    > Subspace Eddy (Eng Pilot Escort) - NOT HOOKED IN FIXED
    > Temporal Inversion Field (Lobi Store Set) - HOOKED IN
    > Gravitic Anchor (Omega Force Space Set) - NOT HOOKED IN FIXED
    >
    >
    > REPUTATION POWERS
    > Lone Wolf (Placate) - NOT HOOKED IN Intentional / Design Limitation
    >
    > Drain Infection
    > Tykens Rift - HOOKED IN
    > Charged Particle Burst - HOOKED IN
    > Energy Siphon - HOOKED IN
    > Viral Matrix - HOOKED IN
    > Tachyon Beam - HOOKED IN
    > Destabilizing Resonance Beam (Control on final tick) - NOT HOOKED IN FIXED
    > Target ____ Subsystems - NOT HOOKED IN Intentional / Design Limitation / May be changed, if possible, in the future
    >
    >
    > ITEM POWERS
    > Polymorphic Probe Array (Subsystem offline) - NOT HOOKED IN FIXED
    > Sabotage Probe Launcher (Drain) NOT HOOKED IN FIXED
    > Aceton Assimilator NOT HOOKED IN FIXED
    > Aceton Field Generator (Palisade) - NOT HOOKED IN FIXED

    What does "fixed" mean in this list ?
    If it means "added / working" then why not just add those to the list as "hooked in" ?

    I'm looking for non-science abilities that trigger "Science Control Amplification" , and due to the nonexistent tool-tip & wiki info , I'm having a very hard time finding one , and this list is a bit unclear in that regard due to the "fixed" remarks .
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    deathray38 wrote: »
    How about starship traits? Neither Viral Torpedo nor Overwhelming Force activates any of these abilities...
    This is by design. They are not activated abilities.

    Would the Photonic Shockwave Torpedo from the Nadeon Detonator console be considered an activated ability?
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    > @illcadia said:
    > Bort mentioned in the other thread that it would help if players could go through the various activatable powers for control and drain, and determine if they hook into these respective skills or not. I'll be maintaining a master list in the OP, but I don't have access to all the stuff out there, so if anyone has noticed the presence or lack thereof of these abilities, please indicate in your reply your findings.
    >
    >
    > Control Amplification
    > Gravity Well - HOOKED IN (Note: Control amplification missing from gravity well tooltip)
    > Tractor Beam - HOOKED IN
    > Photonic Shockwave - HOOKED IN
    > Scramble Sensors - HOOKED IN
    > Tractor Beam Repulsors - HOOKED IN (Note: Control amplification missing from TBR tooltip)
    > Jam Sensors - HOOKED IN
    > Eject Warp Plasma - NOT HOOKED IN FIXED
    > Boarding Party - NOT HOOKED IN Intentional / Design Limitation
    > Emit Unstable Warp Bubble - HOOKED IN
    > Electro-Magnetic Pulse Probe - NOT HOOKED IN
    > Ionic turbulence - NOT HOOKED IN FIXED
    > Subnucleonic Carrier Warve - NOT HOOKED IN Intentional / Not a Control Power
    > Viral Impulse Burse - HOOKED IN
    > Evade Target Lock - HOOKED IN
    > Suppression Barrage - NOT HOOKED IN Intentional / Design Limitation
    > Singularity Jump - NOT HOOKED IN FIXED
    >
    >
    > ITEM POWERS
    > Vent Theta Radiation (both control and drain applicable) - NOT HOOKED IN FIXED
    > Polaric Chromoelectric Modulator (Benthan) - NOT HOOKED IN Intentional / Design Limitation
    > Graviton Pulse Generator - HOOKED IN
    > Subspace Integration Circuit (both control and drain applicable) - NOT HOOKED IN FIXED
    > Constriction Anchor - NOT HOOKED IN FIXED
    > Temporal Distortion Field (Annorax) - NOT HOOKED IN FIXED
    > Projected Singularity (Pull) - NOT HOOKED IN FIXED
    > Spatial Sinkhole Generator (Sci Pilot Escort) - NOT HOOKED IN FIXED
    > Subspace Eddy (Eng Pilot Escort) - NOT HOOKED IN FIXED
    > Temporal Inversion Field (Lobi Store Set) - HOOKED IN
    > Gravitic Anchor (Omega Force Space Set) - NOT HOOKED IN FIXED
    >
    >
    > REPUTATION POWERS
    > Lone Wolf (Placate) - NOT HOOKED IN Intentional / Design Limitation
    >
    > Drain Infection
    > Tykens Rift - HOOKED IN
    > Charged Particle Burst - HOOKED IN
    > Energy Siphon - HOOKED IN
    > Viral Matrix - HOOKED IN
    > Tachyon Beam - HOOKED IN
    > Destabilizing Resonance Beam (Control on final tick) - NOT HOOKED IN FIXED
    > Target ____ Subsystems - NOT HOOKED IN Intentional / Design Limitation / May be changed, if possible, in the future
    >
    >
    > ITEM POWERS
    > Polymorphic Probe Array (Subsystem offline) - NOT HOOKED IN FIXED
    > Sabotage Probe Launcher (Drain) NOT HOOKED IN FIXED
    > Aceton Assimilator NOT HOOKED IN FIXED
    > Aceton Field Generator (Palisade) - NOT HOOKED IN FIXED

    What does "fixed" mean in this list ?
    If it means "added / working" then why not just add those to the list as "hooked in" ?

    I'm looking for non-science abilities that trigger "Science Control Amplification" , and due to the nonexistent tool-tip & wiki info , I'm having a very hard time finding one , and this list is a bit unclear in that regard due to the "fixed" remarks .

    Non science abilities...like what? This list does include those...Is there something in particular your wanting looked at?

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    Rouge Sto Wiki Editor.


  • sadwasp#1751 sadwasp Member Posts: 23 Arc User
    edited April 2016
    > @odinforever20000 said:
    > Non science abilities...like what? This list does include those...Is there something in particular your wanting looked at?

    As I'm looking to activate the "Control Amplification" proc on a Eng slot heavy ship (K'Tinga T5U) that does not have a lot of pew to begin with ... -- I was looking for the option to sacrifice an Eng BO power to activate the "Control Amplification" proc .

    From the list I quoted , I got :

    > Eject Warp Plasma - NOT HOOKED IN FIXED
    > Boarding Party - NOT HOOKED IN Intentional / Design Limitation
    > Emit Unstable Warp Bubble - HOOKED IN


    Considering that none of those two powers are particularity appealing , I am now considering if I should go with a slotable item instead of a BO power .
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    > @odinforever20000 said:
    > Non science abilities...like what? This list does include those...Is there something in particular your wanting looked at?

    As I'm looking to activate the "Control Amplification" proc on a Eng slot heavy ship (K'Tinga T5U) that does not have a lot of pew to begin with ... -- I was looking for the option to sacrifice an Eng BO power to activate the "Control Amplification" proc .

    From the list I quoted , I got :

    > Eject Warp Plasma - NOT HOOKED IN FIXED
    > Boarding Party - NOT HOOKED IN Intentional / Design Limitation
    > Emit Unstable Warp Bubble - HOOKED IN


    Considering that none of those two powers are particularity appealing , I am now considering if I should go with a slotable item instead of a BO power .



    Those are the only control abilities in engineering (Eject Warp Plasma and Emit Unstable Warp Bubble)..Most of the other control abilities, item wise or clicky, are listed (most of the control stuff is squarely in science..)

    ..Is there one in particular your eyeballin?

    Keep in mind..Control Amplification Proc only refreshes, it does not stack when activating 2 or more control abilities.

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    Rouge Sto Wiki Editor.


  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Assimilated Tractor beam Gets both Drain and Control infection..Also still has references to the old crew system.

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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    I didn't see it mentioned, but I was curious if the Warp Theorist duty officer's power (adds a turn rate debuff to Tachyon Beam) counted as a control for Control Amplification.

    I tested and it does not apply CA. I'm guessing this is intended, but on the off chance that it isn't, there you go.
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