First of all like the new skill system makes choosing skills a lot less complicated and very much appreciated.
I did notice one thing my starship seem to handle the same as before but i noticed in the battle aboard the starship in the most recent episode my ground team was not as "op" as they were before in previous episodes
Has anyone else felt this ?
Personally I like being completely op I have a lot more fun when i can just go in and smash everything. The ground battle was more difficult leading me to believe either they up the difficulty ( not fun) or nerfed the ground battle by nerfing or taking away skills.
Cryptic please remember "Challenge" or " difficulty" does not = Fun for all players.
Personally i would like the chance to use specialization points to get more skills at least for ground.
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Original STO beta tester.
I Don't keep track of those numbers ...the reason i got that feeling is normally i very rarely get squad wiped...in the latest episode it happened a couple times during that fight.
(I'm level 60 with almost 2 completed specializations ( missing 3 or 4 in one of them)
Na'kuhl are slightly more powerful than the average enemy. The fact that you need to switch between targets more often may also make it more difficult.
Add the damage over time effects like plasma grenades and it's not that surprising that you're having trouble
I'd use a weapon that's effective against multiple targets: preferably split beam rifles, possibly combined with a full auto rifle to combine expose and exploit options.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
In space and in ground they combine their bought time on the field (before getting wrecked right off the field...) to lay down aoe damage.
I will mention that the iconian staff of power does not care and nukes everything in short order XD.
But it is only against that general. I wasn't paying a lot of attention but perhaps they got overwhelmed by those spawnable mines.
As for my ground DPS, I actually noticed about a 15-20% uptick in my performance with the new skill tree. Not as much of a buff as I got in space, but still a nice buff.
The logical thing to do then would be to dump the away team
Or set a rally point for them. Switch them into passive mode... who needs Boffs on the ground anyway? They'll often cause more trouble for me with their lacking AI.
Secondly : The Ground Tree SUCKS to the point i'm going to quit, i dont play this game for space anymore, no challenge, my ground game has been increasing monthly (or with each lock box trait that boost ground) now this, i made my ground build off of Crits and now my CritCh has been severely Nerfed to the point i've had it with Empty Promises of "PLAYERS LOSE NOTHING" *cough* @Borticus *cough* last time i believe anything a dev tells us... Period.
Nothing got nerfed, but the Na'Kuhl use a lot of pure cheese tactics. Then again, we got extra cheese to fight back with S11.5. At this point, dying on ground maps is optional.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
They are really powerful. That ground combat was freaking annoying to me.
Step 1: get 4 Science Boffs
Step 2: give them Tachyon Harmonics / medical Tricorder / Vascular Regenerator / Nanite Health Monitor
Step 3: equip them with Elite Fleet Armor (Nanites buff)
Step 4: equip them with fleet adaptive shields or the soon to come Na'Kuhl shields
Step 5: equip them with Plasma Piercing Beam Rifles
Step 6: watch and laugh
My character Tsin'xing