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Returning player. Need help with skills.

Character: Level 37 Tactical officer
Ship: Long Range Science Vessel

Okay so I just got the game reinstalled and I'm lost as to what to do with my skill points. I'm fairly positive they were placed when i last played and now i have none placed and i have no clue where to begin. I'm wanting to run a DPS science vessel. Any pointers as to where i should place my points? And before i get any "use google" replies, I have. Almost everything i find on google is outdated.

Comments

  • aliguanaaliguana Member Posts: 262 Arc User
    try reddit/sto/builds. not sure there are many 11.5 builds on there yet though. this is new to all of us :)

    (well, new to everyone who hasn't camped out on tribble)
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
  • dumas13dumas13 Member Posts: 281 Arc User
    The new system went live less than an hour ago and I heard every toon gets a respec that can be used later. Read the skill descriptions, look at the boff powers and gear you want to rely on, and just pick what looks right, maybe use that respec if it's not quite what you want. That's what I'll be doing later, probably leaning a bit Eng-heavy to grab the skills that boost power levels.

    I seem to remember that someone put together a skill planner tool a little while back, but I don't have the link handy.
  • cocaiinee00cocaiinee00 Member Posts: 7 Arc User
    dumas13 wrote: »
    The new system went live less than an hour ago and I heard every toon gets a respec that can be used later. Read the skill descriptions, look at the boff powers and gear you want to rely on, and just pick what looks right, maybe use that respec if it's not quite what you want. That's what I'll be doing later, probably leaning a bit Eng-heavy to grab the skills that boost power levels.

    I seem to remember that someone put together a skill planner tool a little while back, but I don't have the link handy.

    I just finished the install like 15 minutes ago, i did not know it was that new. Thanks!
  • lsegnlsegn Member Posts: 594 Arc User
    Most of the skills are still there with a few new ones added, a couple things like batteries were moved to the unlock path. Just read through everything its been simplified considerably and is far easier to understand.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    dumas13 wrote: »
    The new system went live less than an hour ago and I heard every toon gets a respec that can be used later. Read the skill descriptions, look at the boff powers and gear you want to rely on, and just pick what looks right, maybe use that respec if it's not quite what you want. That's what I'll be doing later, probably leaning a bit Eng-heavy to grab the skills that boost power levels.

    I seem to remember that someone put together a skill planner tool a little while back, but I don't have the link handy.

    STO academy Skill Planner official and unofficial site for any needs of planning skills.

    As for the respec, OP I would hold off on using it until you're at least level 50 if you don't like where your skills are at. At level 37, you have 13 more points to gain before you have all of them so you have time to figure things out.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • lsegnlsegn Member Posts: 594 Arc User
    dumas13 wrote: »
    The new system went live less than an hour ago and I heard every toon gets a respec that can be used later. Read the skill descriptions, look at the boff powers and gear you want to rely on, and just pick what looks right, maybe use that respec if it's not quite what you want. That's what I'll be doing later, probably leaning a bit Eng-heavy to grab the skills that boost power levels.

    I seem to remember that someone put together a skill planner tool a little while back, but I don't have the link handy.

    STO academy Skill Planner official and unofficial site for any needs of planning skills.

    As for the respec, OP I would hold off on using it until you're at least level 50 if you don't like where your skills are at. At level 37, you have 13 more points to gain before you have all of them so you have time to figure things out.

    Yes, listen to him. ^^
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2016
    Character: Level 37 Tactical officer
    Ship: Long Range Science Vessel

    Okay so I just got the game reinstalled and I'm lost as to what to do with my skill points. I'm fairly positive they were placed when i last played and now i have none placed and i have no clue where to begin. I'm wanting to run a DPS science vessel. Any pointers as to where i should place my points? And before i get any "use google" replies, I have. Almost everything i find on google is outdated.

    You are in the happy situation that you can learn with all us together, since we just today recieved a skill revamp. ;)

    I kinda hope someone (maybe even me) will put up some guide on how to convert an old build to the new system, but that won't help you much since you probably don't know your old build if you haven't played in a while.

    I am not sure what your end goal is - will you stay with a Science Vessel even at endgame? OR will you later try out other ship types, or already have decided what you'll play eventually?

    As a general guideline:

    The first point in any 3-point branch will give you the most bang for your buck. So just spending the first point in any skill will not cost you all that much, but probably already benefit you if you ever use any of the abilities that are affected by that skill. This will be particular true in the first 3-4 skill tiers (up to Lt.Cmdr), I think. Afterwards, you might want to be a bit more conservative.

    Since you're in a Science Vessel, the most important skills for a ship of that type ship will probably be Control Expertise, Drain Expertise and Exotic Particle Generator.

    Good additional skills are Shield Restoration and Hull Restoration, Projectile Skill Training, Shield Hardness and Defensive Subsystem Tuning. This selection will buff pretty much your primary offensive and defensive science bridge officer skill you can slot, plus the weapons you are most likely to get the most out of if you are running low weapon power and high auxiliary power.

    As you experiment with your build, you can probably best choose not to spend too many skill points and really just spend points in the first rank of each skill, just to get some benefit. As you find a play style, you can spend the rest. And if you screwed up, use that free respec - wisely. Ideally by then, you will have learned more yourself and the community will also have grown more accustomed to the system to give you advice where you are unsure.


    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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