Please use this thread for feedback and issues found with the new Ship Visuals Tab.
Ship Visuals Slots:
- Captains will now be able to equip Deflectors, Impulse Engines and Shields in the new Visuals tab to modify the visual appearance of the ship.
- Equipping these items in the Visuals tab will not add any of their stats to the ship.
- Any items equipped in these slots will override the visual appearance of the ship and cannot be changed until the item itself is taken out of the Visual slot.
- The Visuals tab can be found on the Ship Status window next to the Loadouts tab.
- The items equipped in the Visuals tab can also be saved in Loadouts.
- For more details, please visit the New Visuals Slots blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9888133-star-trek-online:-new-visual-slots
Comments
Deflectors that don't show up are: Koboli, Quantum Phase, Solanae, Jem Hadar, Sol Defense + common ones from new ships
Engines that don't show up are: Koboli, Quantum Phase, Solanae + common ones from new ships
Shields that don't show up are: Kobali, Soloanae, Hyper Capacitor Shield, Sol Defender + common ones from new ships
I am missing some of the parts of the sets but of the ones i own these didn't show up in the selector.
None of the Items you listed have Special Visuals.
Only items that have Special Visuals will load into these slots.
The Jemhadar Set, only has 2 Pieces with Special Visuals. (Engines/Shields) the Deflector has no Special Visuals.
Tested Aegis Hyper-Impulse Engines visuals with Solanae Hyper-Efficient Impulse Engines equipped.
I have not tested with any other setup.
^^^
I was REALLY hoping putting a different Impulse Engine in that Tab (which I did) would cause the above effect to NOT DISPLAY. That the new 'Visuals' system doesn't do that is very disappointing. I REALLY wish Cryptic would give players who want it, a way to disable the 'Asynchronous Warp Field' graphic effect of the MACO Engine without having to unequip it. (I really dislike the effect but suffer through it because I still like to use the MACO ship equipment set.)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I suspect the two things are not directly connected. The 'skin' on your ship can be changed, the the warp field is a separate ability that the engine grants, not tied to that.
But hey, at least you dont have to comprimise your build to get faster sector travel
Is this different behavior at all, then how it currently performs? Or are you just offering general feedback on shield materials, and not on the actual new feature?
Cryptic - Lead Systems Designer
"Play smart!"
Placing the Nukara shields in the cosmetic slots strips my paint. I know that paint can be applied over Tholian hull material, so I'm disappointed the cosmetic hull effects are layered over, rather than under the paint. To me the effects appear to be being applied in the wrong order because despite samt1996's lofty declaration that no one should be able to paint a Tholian hull I can and I have and I like it.
If this is a hard and fast technical limitation of those items/effects/slots then PLEASE consider making the more hull materials available at the Ship Appearance vendor. They could be new rep projects, they could be free when you get the piece of gear, they could be put in the lobi store. But with such a large and wonderful pool of assets already done and in game, it would be a shame not to utilize them somehow.
The cosmetic slots are a great little QoL feature. But they are also shining a light on a flaw in the existing feature.
Shield Overlay FX associated with those items are not the same as a Ship Material. Materials are applied directly to the mesh of the model, which paint jobs and other 'decals' append on top of. Shield Overlays apply on top of all that. It's always been this way, and always will.
Cryptic - Lead Systems Designer
"Play smart!"
All time classic!
The dream (for me) is maybe one day having the Solonae-style aged white ceramic with circles Ship Material with decals without it having to be the lobi store ship which has that Ship Material built-in. Because the complete white ceramic skin file already exists for every playable ship in the game, it's just not accessible via the Ship Appearance vendors where it could be applied under the decals.
All good. I suspect a couple of my ships will get Aegis gear in their cosmetic slots and I can run other sets in the gear slot. That's a worthy step forward. The new system has value. It just can't do what I was hoping for in regards to Ship Materials. So it's back to lobbying for Ship Material unlocks as a reputation project .
Lobby all you like if it makes you happy, but I'm not exaggerating when I say that this was literally the only way this feature was going to happen.
Cryptic - Lead Systems Designer
"Play smart!"
Just because a 'tech works' doesn't mean it is timely, easy, or convenient to update how the data is set up. Adding a single new Material to every existing ship in the game (all ... what, 500 or so?) requires each ship to be updated with the correct settings and data to support the new Material, which must also be set up in a very specific way in order to work with all of those previous ships.
Additionally, Shield Overlays have been specifically crafted over the years to be anywhere from slightly translucent, to having completely transparent sections (such as the Iconian Resistance shield overlay). These don't work as Materials because they would leave see-thru sections or empty holes in the ship geo. They only work as Overlays.
Cryptic - Lead Systems Designer
"Play smart!"
Understood. The engine is powerful but that also means it's complicated. You have to admit from a player's perspective the fact that the Nukara shields will apply a correctly aligned Tholian-style skin to all 500 ships suggests a lot of the player-facing work is done already.
Interesting... so the Iconian FX would be better suited as a decal... I kid, I kid . (please don't hurt me)
Some of those difference weren't immediately obvious from this side of the screen. Thank you for the peek behind the curtain. I always appreciate information that will help me craft better requests/suggestions in the future.
(I really want to buy the new Terran hull pattern for my Federation ships)
I applied the Aegis set onto my Fleet Intel Phantom Escort, and wow, did it look great!
Thanks for all of your hard work Cryptic!
While I'd originally hoped new ship materials could be added to the Reputation Rewards, possibly as a way to sink enormous quantities of dilithium out of the system, maybe Ship Material Packs would work better as zeni-store items considering the effort involved? I'm not against Cryptic collecting fair value on their labor. Also considering the way uniform items are placed in the lobi store, maybe Ship Material packs/unlocks could go there?
Can you do this for ground armor as well? A bit biased toward space but ground got the cold shoulder? Come on might as well do the whole system. I wish I can use the visual of the Dyson Mark set but really would like the stats of the Borg armor instead. Possible..it has been done. I'm willing to pay extra for slots and sure perhaps others as well.
I don't know about the rest of you, but I happen to like the stock graphics on the vast majority of my ships. So if the devs had of worked it that way, I would be a very happy camper. While true this is only a minor annoyance, it is still an annoyance. The fact that they had the hood open and didn't consider this aspect during coding is disappointing.
Just my .02.
Ex-PWI player (Dawnglory): Ulsyr (BM 104/104/103)
Now on STO. More fun there.
For example:
My Fleet Avenger flys antiproton, so its dark red lighting, but i using borg stuff in visuals.
Now, the nakuhl weapons have a nice dark-green color, and i would love to use a nakuhl weapon to put in a visual-slot that overwrites the red AP color.
On My Tholian Tarantula, i allready fly with disruptors, but it contains a coalition one, and the terran taskforce beam. all together looks bit like "rainbow". In the visuals i also added the borg-stuff, because i really like its effects and colors.
Here the same; i would love to add a nakuhl beam to overwrite the weapon colors..
I remember in past, there was a chatcommand, "/powerhue" or so. But this was removed, sadly
I really wish, that there will be added a weapon-style slot too