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Shield regeneration skill - Bonus is not 10% but 1%

ficasoczficasocz Member Posts: 25 Arc User
edited March 2016 in Tribble - Bug Reports
Scenario:
Advanced Heavy Cruiser Retrofit - Shield modifier 1 (At least it should be)
common shield array MK IX - It should have also Shield modifier 1
No other gear mounted
All traits empty (even ground, etc)
No Boffs/Doffs
Sol system (just next ESD)

Calculation based on Max shield HP
Base Max shield HP 5100
Base regeneration = 127,5

127,5 = 2,5% of 5100

1. skill point gives 25,5 = 0,0050 of 5100 (0,5% bonus)
2. skill point gives 43,3 = 0,0085 of 5100 (0,85% bonus)
3. skill point gives 51 = 0,0100 of 5100 (1% bonus)

So bonus is not 10% of max shield, but 1% of max shield...

There is a bug in calculation or in wrong description.... I think that same problem is on Damage control skill.

Comments

  • snicketysnicksnicketysnick Member Posts: 22 Arc User
    edited March 2016
    Agreeing with this.

    Tested with mk14 Adapted MACO, Drozana system.

    With no skill points in shield regen and shield capacity,

    Tooltip shields : 11118
    Sheet Shields : 14350
    Shield Regen* : 148.9 *same for both tooltip and sheet.

    This is roughly on par with the stated 1% of max shields (sheet) base regeneration. (Slightly higher from shield power setting of 42 I think)

    According to the tooltip for the Shield Regeneration skill, one skillpoint should provide an additional 5% of max shield capacity per 6 seconds.

    In the same location with 2 skillpoints in shield capacity and one in shield regeneration:

    Tooltip Shields : 11118
    Sheet Shields : 17519
    Shield Regen* : 188.6

    Based on the tooltip for the Shield regeneration skill, we should see either an increase of 556 per 6 seconds (5% of tooltip shields) or 876 per 6 seconds (5% of Sheet shields). Instead there is an increase of a mere 40 per 6 seconds. That's under 10% of the lower end estimate.

    --edit--

    Additional data, same location as above.

    Counter-Command Covariant shield mk12
    No Skillpoints
    Tooltip 8729
    Sheet 11267
    Regen 114

    Skillpoints
    Tooltip 8729
    Sheet 13493
    Regen 145 ( 31/6sec increase, 436 or 563 expected)

    Solonae Resilient shield mk12
    No Skillpoints
    Tooltip 6959
    Sheet 8982
    Regen 145

    Skillpoints
    Tooltip 6959
    Sheet 10757
    Regen 175.5 (35.5/6sec increase, 348 or 449 expected)

    --edit ends--

    Either the skill is bugged and not providing the correct regeneration values, or the tooltip is grossly misleading. I'm familiar with previous examples of "Cryptic math" where +10% is actually something more approaching +0.5% or +2%, but given how uncomfortable this skill revamp is going to be for a lot of folks, it really needs skills to do exactly what they say on the tin (tooltip).

    Perhaps changing the skill to provide a flat regeneration rate per point (say 2-10 shields per 6 sec to give 200-1000 per 6sec maxed) would make it easier to understand and be more consistent with the goals of the skill node?
    Post edited by snicketysnick on
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    I can confirm. This was fixed internally, and should appear in an upcoming patch.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • snicketysnicksnicketysnick Member Posts: 22 Arc User
    Great!
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