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Console - Universal - Quantum Warhead Module

stoltsstolts Member Posts: 482 Arc User
I have 3 Purple DOffs that have a 20% chance to decrease torpedo cooldowns by 5 seconds. When you highlight the Warhead Module the tooltip displays this three times. Has anyone noticed if it does shorten the reloading time (20 sec per missing torp) when it does proc?
1686is5.jpg
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.

Comments

  • night44450night44450 Member Posts: 18 Arc User
    as far as im aware torp dofs don't affect console powers that are torpedo based
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited March 2016
    Don't know about this one, but there was patch in February that stated:
    •Destabilized Plasma Torpedo no longer benefits from cooldown reductions and other enhancements triggered by projectile weapons.
    •This item is a Console, not a Weapon.
    Warhead Module is console too...
    Here is the link to patch notes:
    arcgames.com/en/games/star-trek-online/news/detail/9801163-star-trek-online%3A-release-notes%3A-february-25th-2016
  • stoltsstolts Member Posts: 482 Arc User
    Ah, thanks. Then they should also remove the tooltip info stating chance to decrease cooldown to remove anymore confusion.
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
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