I would go with Baltim, It's just like Romulan Drone ships, It's tougher.
Mir fighters are weak, they can't hold much damage, and they keep ramming on enemy's ships or fighting on close range. they die so fast.
"... You exist because we allow it, and you will end because we demand it"
- Sovereign
I would go with Baltim, It's just like Romulan Drone ships, It's tougher.
Mir fighters are weak, they can't hold much damage, and they keep ramming on enemy's ships or fighting on close range. they die so fast.
This.
The baltim is one of the best pets in the game. Not only does it have 3 beams and a torp but also FAW, HY, raider flanking and the Ambush Gateway which sets it right behind an enemy.
There are some situations where having a lot of low-survivability fighters might be better than having a few relatively tough heavier units. Swamping the defences of a fixed position, for instance - sending in a lot of fighters to take out fixed turrets can make sense (especially since the turrets will tend to be in the blast radius when the fighters' warp cores go up).
There's at least one piece of gear which works better with fighters than frigates - the Tholian Tetryon Grid is a lot nicer if it's working off twelve fighters than it is with four frigates. Bit of a special case, but there we are.
To some extent, I suppose it depends how you fly your carrier, too. I do know of people who hang back and let their fighters do most of the actual fighting - it seems awfully inefficient to me (though of course it's how aircraft carriers work in the real world!), but if that's the way some people play, sending in wave after wave of short-lived fighters might work out better for them in the long run. Personally, though, I've always thought the auxiliaries are there to support the carrier, not the other way around - that is, it's my ship that does most of the damage, while the fighters deliver harassing fire or run around mopping up smaller enemies, that sort of thing. I've played with a number of different carriers, and I have to say, I've never regretted switching in a set of frigates in place of a set of fighters. (Um. Except for the cost element, of course... Baltim frigates would run to a fair ol' chunk of change, well out of my price bracket just at the moment!)
Nonsense, it's less than 70k EC. (Unless you absolutely, definitely have to use higher quality. I find that it's just not worth several days of refining per hangar.)
As for auxiliaries supporting the carrier: I've had it both ways, sort of. My first carrier, a Vo'Quv, is an all-out torp boat (dates back to season 5) with as many RCS accelerators as I could slap on, routing all power away from the weapons - it relies on its B'rel wing to lower a ship's shields in preparation for a devastating (or so I always thought) barrage of whatever Mk XII torpedoes I had on hand.
My later carriers, a JHDC, a Vonph and a Rezreth (the Vo'Quv guy couldn't do a thing in the Breach), have used a more traditional approach, duking it out with or without (because I don't have a bugship, the dreadnought usually went without ) fighter assistance. Of course, none of those ships were built to be particularly effective, but they're still as good as the rest of my roster.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Ah, I thought that the Baltim was one of those deals like the bugship, where you actually have to have the ship before you can get the frigate pet (which would run rather more than 70k ec!) I stand corrected.
Mind you, I've always sprung for as high quality carrier pets as I can possibly afford... Elite quality fighters have their firepower and survivability significantly enhanced; they have lifespans that many lemmings and mayflies might envy.
I've never tried running a carrier as a torpedo boat... I suppose it's one way to do it; it would mean you could run high Aux, which makes sense (carriers generally having subsystem targeting, and in other ways working as rather large science vessels). Combined with some decent shield-sapping powers, and some boosts to mobility so you can actually aim those torpedoes, it might work out quite well... maybe I should experiment.
Ah, I thought that the Baltim was one of those deals like the bugship, where you actually have to have the ship before you can get the frigate pet (which would run rather more than 70k ec!) I stand corrected.
That was actually correct. If you want the baltim raider pet on your Vonph/Quas you need the real ship first. So either 900 lobi or from the exchnage where it runs for about 240 million as of now.
Though it's pretty much worth the EC I'd say, not only for the pet but also as a ship. There aren't many escorts-types with a cmdr tac, lt.cmdr uni/intel, lt.cmdr uni, 5 tac consoles and 5 fore weapons. That thing's a beast.
Yeah, my stupidly rich younger brother gave me a Vonph and a Quas, and more than enough EC to buy a Baltim in exchange for a few things here and there. Funnily enough, I had buyer's (or should I say opener's?) remorse for the first day or two because I hated almost everything about the Vonph. Now I'm fairly satisfied with it.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Comments
Mir fighters are weak, they can't hold much damage, and they keep ramming on enemy's ships or fighting on close range. they die so fast.
- Sovereign
zyncstead.deviantart.com
This.
The baltim is one of the best pets in the game. Not only does it have 3 beams and a torp but also FAW, HY, raider flanking and the Ambush Gateway which sets it right behind an enemy.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
There's at least one piece of gear which works better with fighters than frigates - the Tholian Tetryon Grid is a lot nicer if it's working off twelve fighters than it is with four frigates. Bit of a special case, but there we are.
To some extent, I suppose it depends how you fly your carrier, too. I do know of people who hang back and let their fighters do most of the actual fighting - it seems awfully inefficient to me (though of course it's how aircraft carriers work in the real world!), but if that's the way some people play, sending in wave after wave of short-lived fighters might work out better for them in the long run. Personally, though, I've always thought the auxiliaries are there to support the carrier, not the other way around - that is, it's my ship that does most of the damage, while the fighters deliver harassing fire or run around mopping up smaller enemies, that sort of thing. I've played with a number of different carriers, and I have to say, I've never regretted switching in a set of frigates in place of a set of fighters. (Um. Except for the cost element, of course... Baltim frigates would run to a fair ol' chunk of change, well out of my price bracket just at the moment!)
As for auxiliaries supporting the carrier: I've had it both ways, sort of. My first carrier, a Vo'Quv, is an all-out torp boat (dates back to season 5) with as many RCS accelerators as I could slap on, routing all power away from the weapons - it relies on its B'rel wing to lower a ship's shields in preparation for a devastating (or so I always thought) barrage of whatever Mk XII torpedoes I had on hand.
My later carriers, a JHDC, a Vonph and a Rezreth (the Vo'Quv guy couldn't do a thing in the Breach), have used a more traditional approach, duking it out with or without (because I don't have a bugship, the dreadnought usually went without ) fighter assistance. Of course, none of those ships were built to be particularly effective, but they're still as good as the rest of my roster.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Mind you, I've always sprung for as high quality carrier pets as I can possibly afford... Elite quality fighters have their firepower and survivability significantly enhanced; they have lifespans that many lemmings and mayflies might envy.
I've never tried running a carrier as a torpedo boat... I suppose it's one way to do it; it would mean you could run high Aux, which makes sense (carriers generally having subsystem targeting, and in other ways working as rather large science vessels). Combined with some decent shield-sapping powers, and some boosts to mobility so you can actually aim those torpedoes, it might work out quite well... maybe I should experiment.
That was actually correct. If you want the baltim raider pet on your Vonph/Quas you need the real ship first. So either 900 lobi or from the exchnage where it runs for about 240 million as of now.
Though it's pretty much worth the EC I'd say, not only for the pet but also as a ship. There aren't many escorts-types with a cmdr tac, lt.cmdr uni/intel, lt.cmdr uni, 5 tac consoles and 5 fore weapons. That thing's a beast.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.