Whilst playing my Fed Player I skipped this mission. It was just too damned hard.
I have tried it with my Romulan in a heavily armed runabout. I disable cluster Alpha then kill the worker bee. Move to Beta and disable the cluster. No worker bee this time. Move on to Gamma, disable it and wait for the worker bee. None arrives. After taking a pounding I go after the Jem'Hadar. Kill them in short order only to go back to DS9 and find myself reset to Alpha again.
Am I missing something here?
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My character Tsin'xing
Remember that you don't need to use shuttle gear, you can equip the best beam and torp you own along with the space set and some consoles from your main ship. Also, a hull heal and shield heal helps if you can manage both, that's more important than DPS boosts.
Something I meant to try is bringing a turret for the device slot, if you can equip those on a shuttle.
And most of these tips, I'll add, can also be applied to the Idran Swarmers a little later on in the mission...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
I tried the turrets whilst playing Fed. They did not seem to want to have a go at the worker bees.
Had not realised that so many bees spawned.
Thanks peeps, |I will give it another try.
> Activate the Torp Spread BEFORE disabling nodes Alpha, Delta and Epsilon, then as soon as it finishes, start shooting. With any luck, you'll hit most of the Work Bees and Jemmie Fighters before they have a chance to spread out.
That's a good choice too, especially with a "special" rep or episode torp
I agree, that has been what I have done. It is too much effort for the rewards.
regarding swarmers: they're very fast, but have no shields, torp spreads will eat them alive. But you need a second weapon, possibly a beam array to hit whichever ones the spread didn't take out since they close to point blank range and fly in circles around you. Their only weapon seems to be a beam they can only fire within 2km.
If I'm bored I'll actually fly around Idran and wipe out the swarmers.
My character Tsin'xing
I've found that shuttle missions suffer terribly from camera issues. If you're zoomed in enough to actually see your craft, the field of vision is too small to keep track of what's going on. If you go for the wide view, it's easy to lose track of where you are and where you're going.
> Beam: Fire at Will is an ensign level ability, which means you can take it on a runabout. It helps a lot against the swarmers since they're hard to see, especially if you have an omnibeam available. On the other hand, it's a pretty poor choice for the first half of the mission when you need to focus on the worker bees. I usually run one omnibeam (or the S-type beam array since it's also fires 360 degrees and comes with the shuttle) and one DBB on my runabouts.
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> I've found that shuttle missions suffer terribly from camera issues. If you're zoomed in enough to actually see your craft, the field of vision is too small to keep track of what's going on. If you go for the wide view, it's easy to lose track of where you are and where you're going.
Yeah thats what I keep running into - I did run the Romulun mission and I have the omni beam and the warp core on the shuttlecraft - so any special advise for what else I can do about the jemhadar swarming - someone had mentioned the pirates and I thought that might be good to get them distracted so I can take out the bees
My character Tsin'xing
You can only drop one at a time, right?
Yes, more or less. IIRC there is a long cooldown timer.
There's also a long cool-down timer on the Nimbus Pirates or Improved Command Frequency-Fleet Support.