The current build bothers me mostly with the new unlock threat being so high in tactical unlock 10 would be fine but at 15. I can't spec that heavy in tactical and have good resistance + maneuverability + self healing etc. Needed for building a tank, while dps is great for tanking having to put points into torpedoes or shield piercing etc. Which aren't as helpful for a tank.
However I am glad they made the threatening stance. It needs to be at a reasonable easy to get, otherwise we will sacrifice too many point to tactical skills that may or not be helpful to our tank builds.
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Maybe instead of the abilities at each unlock point, we should get a point to chose the one we want from the career pool (ultimate's excluded, maybe reduce the requirement's for those by one though). Choice is always good and this would divert a lot of the winging and moaning. Don't know if there is time to implement this sort of change though.