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[New SKills] Awesome New Nodes: Extra Console Slot

nikeixnikeix Member Posts: 3,972 Arc User
Ok, obviously I'm playing around with a lot of ideas, but I'm really excited about this one :).

This is a suggestion to add a node near the top of each path that grants all ships you are flying an extra console slot of the type associated with that path. If the idea needs to be toned down, the additional slot could ONLY accept consoles of that type, and not universal consoles. For example~

ENGINEERING SKILLS
Admiral/General - Advanced Engineering Technology. Your ships gain a special console slot which may ONLY be equipped with an Engineering Console (excluding Universal Consoles).

SCIENCE SKILLS
Admiral/General - Advanced Scientific Technology. Your ships gain a special console slot which may ONLY be equipped with a Science Console (excluding Universal Consoles).

TACTICAL SKILLS
Admiral/General - Advanced Engineering Technology. Your ships gain a special console slot which may ONLY be equipped with a Tactical Console (excluding Universal Consoles).

It might also need to be capped so that it only applies to ships that have less than 5 consoles of that type to begin with (which might be necessary if the system can't interpret a 6th console of a given type). There would also need to be code to eject the excess console(s) into your inventory/overflow bag when you respect your skills.

Comments

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    samt1996samt1996 Member Posts: 2,856 Arc User
    No.

    /thread
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    nikeixnikeix Member Posts: 3,972 Arc User
    Well at least you're consistent in your emphatic (but hardly compelling) commentary.

    Thanks for adding exactly nothing ;).
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    agnostic4agnostic4 Member Posts: 41 Arc User
    To add to the conversation, in well, someway other than what you have received so far.

    While the idea is 'okay' you have to ask yourself just how much power creep you are comfortable with and how the Devs have to compensate for the change. Adding an additional console is a LOT of power creep and in targeted areas where they are limited for a reason.
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    risian4risian4 Member Posts: 3,711 Arc User
    We don't need even more abilities. And we certainly don't need more console slots. Besides, this would give tactical and science officers that are specialised into certain builds even more of an advantage vs engineers or sci's that aren't build around particle generators or other offensive builds, more power creep and...

    It's a bad idea.
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    nikeixnikeix Member Posts: 3,972 Arc User
    ...I dunno. If you rule out Universal consoles, you move back into a pool with much more limited effects and pay-off. Especially when you compare pretty high end 'common' consoles with what you could get by spending that same skill point somewhere else. If it came down to carrying an extra XIV +particle generator Science Console or occasionally reflecting crits back at the attacker, I think some builds would go one way, and some the other.

    I'm just finding on my cookie cutter antiproton BRAW main that I have enough unique consoles to fill every Engineering and Science slot available to me. Having an Engineering-Only and Science-Only slot (at the cost of other skill choices) puts a whole library of currently neglected tools back on the table.

    Also, by allowing more consoles, you also tap into and stretch the value of the gear upgrade system - that extra slot gives you a reason to take all the many, many steps to upgrade (or buy) a really high end console to put there.
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    agnostic4agnostic4 Member Posts: 41 Arc User
    If you take a close look at the new Reputation Sets on tribble, their values have been increased enough to effectively be an added Engineer and/or Science console.

    So, in a way, you are kind of getting what you want. It's just how you look at it, and if the values remain the same when this hits Holodeck.
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    risian4risian4 Member Posts: 3,711 Arc User
    nikeix wrote: »
    ...I dunno. If you rule out Universal consoles, you move back into a pool with much more limited effects and pay-off. Especially when you compare pretty high end 'common' consoles with what you could get by spending that same skill point somewhere else. If it came down to carrying an extra XIV +particle generator Science Console or occasionally reflecting crits back at the attacker, I think some builds would go one way, and some the other.

    I'm just finding on my cookie cutter antiproton BRAW main that I have enough unique consoles to fill every Engineering and Science slot available to me. Having an Engineering-Only and Science-Only slot (at the cost of other skill choices) puts a whole library of currently neglected tools back on the table.

    Also, by allowing more consoles, you also tap into and stretch the value of the gear upgrade system - that extra slot gives you a reason to take all the many, many steps to upgrade (or buy) a really high end console to put there.

    But there are already so many options with the amount of console slots, trait slots, extra skills from specialisation trees, starship traits etc. Most ships nowadays have 10 or 11 consoles, and we get more different consoles every new season (like the console from the latest episode, which is practically a sci-tac console but which will only take a tac console slot).

    It may be good for the average player, but for the above-average player this would mean just more power creep, even less restriction or trade-offs since you get more options etc.

    I'm actually in favor of reducing the amount of abilities we have. Less tac and engineering abilities for sci's for example, and then adding a sci ability for those sci officers might work and make teamwork more necessary. Giving players more options while they're already able to do a lot of things well AND excel in their own career would be very unwise.

    So, more career-related abilities or console slots? Sure, but not before they remove some abilities and powers.
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    nikeixnikeix Member Posts: 3,972 Arc User
    Ultimately it comes down to "How much cool is a skill point worth?" I think there's a lot of choices on the trees already where 1 skill point is worth a heck of a lot more 'oomph' than a non-Unique console. That means when you're spending a skill point to double up on a particular theme or strategy through a related console you have to give up taking the largest block of general-purpose power left unpicked. Yes, that's a min-maxer's paradise, but if they're giving up enough, then its also a diversity paradise :).

    Are there any 'common' consoles that have a clicky? Because I thought they're all passive bonuses, which means once they're slotted they don't take up any space on our abilities trays.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    Well i didn't bother with a long explanation because I thought it would be obvious... lol

    POWER CREEP!!!

    At best people move a normal console to the extra slot and fill in with another universal so your revamped suggestion is utterly pointless.
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    nikeixnikeix Member Posts: 3,972 Arc User
    Unless they were already using all universals in the category. Which I know happens.

    I grasp that a big part of the problem is the sheer grotesque OPness of fleet consoles. Honestly, I have a bit of simmering moral outrage at what a ridiculously gigantic pork chop they tied around the fleet-rewards' neck to get the dog to play with it. They basically invalidate nearly all non-fleet console choices, again sweeping a big chunk of their own system's choices right off the table and into the dustbin. I'll tinker with the limitations on the additional console slot a little more and see if I can't be adjusted to give something the skill slots currently don't: the ability to change your load out between fights without having to entirely respect (by swapping a console) without being dramatically better than other choices you could spend that skill point on.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    The Skill System is not the right place to consider this sort of additional itemization.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    Adding more consoles is not the way to go, and making it possible to add slots to ships is probably not something easily done. I'd also be very weary of what kind of Pandora's Box we'd be opening as a result.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
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    nikeixnikeix Member Posts: 3,972 Arc User
    The Skill System is not the right place to consider this sort of additional itemization.

    So noted. Thanks for the feedback :smiley:.

    Would traits/genetic sequencers be more fitting? :sunglasses:

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    darkhorse281darkhorse281 Member Posts: 256 Arc User
    risian4 wrote: »
    We don't need even more abilities. And we certainly don't need more console slots. Besides, this would give tactical and science officers that are specialised into certain builds even more of an advantage vs engineers or sci's that aren't build around particle generators or other offensive builds, more power creep and...

    It's a bad idea.

    this sounds about right to me.
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