Ok, obviously I'm playing around with a lot of ideas, but I'm really excited about this one
![:) :)](https://forum.arcgames.com/startrekonline/resources/emoji/smile.png)
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This is a suggestion to add a node near the top of each path that grants all ships you are flying an extra console slot of the type associated with that path. If the idea needs to be toned down, the additional slot could ONLY accept consoles of that type, and not universal consoles. For example~
ENGINEERING SKILLSAdmiral/General - Advanced Engineering Technology. Your ships gain a special console slot which may ONLY be equipped with an Engineering Console (excluding Universal Consoles).
SCIENCE SKILLSAdmiral/General - Advanced Scientific Technology. Your ships gain a special console slot which may ONLY be equipped with a Science Console (excluding Universal Consoles).
TACTICAL SKILLSAdmiral/General - Advanced Engineering Technology. Your ships gain a special console slot which may ONLY be equipped with a Tactical Console (excluding Universal Consoles).
It might also need to be capped so that it only applies to ships that have less than 5 consoles of that type to begin with (which might be necessary if the system can't interpret a 6th console of a given type). There would also need to be code to eject the excess console(s) into your inventory/overflow bag when you respect your skills.
Comments
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Thanks for adding exactly nothing
While the idea is 'okay' you have to ask yourself just how much power creep you are comfortable with and how the Devs have to compensate for the change. Adding an additional console is a LOT of power creep and in targeted areas where they are limited for a reason.
It's a bad idea.
I'm just finding on my cookie cutter antiproton BRAW main that I have enough unique consoles to fill every Engineering and Science slot available to me. Having an Engineering-Only and Science-Only slot (at the cost of other skill choices) puts a whole library of currently neglected tools back on the table.
Also, by allowing more consoles, you also tap into and stretch the value of the gear upgrade system - that extra slot gives you a reason to take all the many, many steps to upgrade (or buy) a really high end console to put there.
So, in a way, you are kind of getting what you want. It's just how you look at it, and if the values remain the same when this hits Holodeck.
But there are already so many options with the amount of console slots, trait slots, extra skills from specialisation trees, starship traits etc. Most ships nowadays have 10 or 11 consoles, and we get more different consoles every new season (like the console from the latest episode, which is practically a sci-tac console but which will only take a tac console slot).
It may be good for the average player, but for the above-average player this would mean just more power creep, even less restriction or trade-offs since you get more options etc.
I'm actually in favor of reducing the amount of abilities we have. Less tac and engineering abilities for sci's for example, and then adding a sci ability for those sci officers might work and make teamwork more necessary. Giving players more options while they're already able to do a lot of things well AND excel in their own career would be very unwise.
So, more career-related abilities or console slots? Sure, but not before they remove some abilities and powers.
Are there any 'common' consoles that have a clicky? Because I thought they're all passive bonuses, which means once they're slotted they don't take up any space on our abilities trays.
POWER CREEP!!!
At best people move a normal console to the extra slot and fill in with another universal so your revamped suggestion is utterly pointless.
I grasp that a big part of the problem is the sheer grotesque OPness of fleet consoles. Honestly, I have a bit of simmering moral outrage at what a ridiculously gigantic pork chop they tied around the fleet-rewards' neck to get the dog to play with it. They basically invalidate nearly all non-fleet console choices, again sweeping a big chunk of their own system's choices right off the table and into the dustbin. I'll tinker with the limitations on the additional console slot a little more and see if I can't be adjusted to give something the skill slots currently don't: the ability to change your load out between fights without having to entirely respect (by swapping a console) without being dramatically better than other choices you could spend that skill point on.
Cryptic - Lead Systems Designer
"Play smart!"
So noted. Thanks for the feedback
Would traits/genetic sequencers be more fitting?
this sounds about right to me.