So I've had an Engineering build for a while on my Engineering character. The ship in question is an Exploration Cruiser T6 Fleet Variant with a powerful fleet warp core. I also have a Plasmonic Leech on the build. And yes I've made sure my EPS power transfer rate is very high and yes my flow caps are very high.
Still it does not seem to... Do anything. When I attack an enemy they get the icon that the Plasmonic Leech is active but it does not seem to do anything, I've tried playing without it and my power level still stays 125 across the board pretty much.
Could it be because of my other powers and warp core? Am I producing so much power as an engineer I don't need the Plasmonic Leech?
The only times I can notice it's working a little is if I am bombarded with thingies that are made to drain power directly. Like those small probes etc I don't remember the name off..
Other than that it seems.. Unnecessary on my build. I am producing enough power without it.
So do I need it? Everyone I asked just say "YES YOU MUST HAVE IT OR ELSE UR STOOPID"
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I think there's a set bonus on the Terran set that will let all your subsystems creep up to 130 over time.
But I think Cryptic has made it to where you can only have 1 buffing item active at a time so you can't stack then to get over 130.
Set all your power levels to 50 then go shoot something. that should give the room for leech power to show on the totals.
btw, do you have gears to improve your drain capacity? (embassy console, deflector with drain etc). My main rom uses only 1 embassy console + the leech (flow cap maxed), and the drain for my weapons is +2.3
Assuming a beam boat - which is logical, given your choice of ship - if you've managed to get to ~170 odd weapon power* and ~125 (or whatever your cap is) in the other subsystems then a leech is unnecessary.
* it has been quite some time since I checked, so this number might be off; the point is while only 125 weapons power is usable, the overcap fills in for the drained power, meaning more of your weapons fire at 125 weapon power. Assuming what I knew last year still stands...
it means u always do max weapon dmg
Like Mei said, it gets to be kinda ridiculous with Supremacy on top of it. ^^
Original Join Date: January 30th, 2010
Join Date: Tuesday, February 2, 2010
Are you also running Supremacy? As an Engineer you don't need both of those. The Leech is still very useful for "overcapping" and the secondary effect that it drains energy from your target's shields and cause a damage reduction debuff. Having "very high" Power Transfer Rate isn't all that important to Engineers as well as two of their captain abilities along with All Hands on Deck (assuming you have this) can mitigate power loss.
That's not the case anymore. I run the MACO shield and the Plasmonic Leech. As of a few months ago, they no longer cancel each other out. Now, the PL simply negates the MACO's drain...but the PL works perfectly.
> For some reason even with the leech.. Weapons power SOMETIMES dip under 125.. Dunno why.
dip under 125 or 120?
25 k shields and 102k hull, about 61% resistance to all type of damages.
Good luck MOBS!!!!!
If you're talking about one of the Fleet Cores, those grant 7.5% of Weapon Power to shield as a bonus power. They do not take power away from weapons, they take whatever 7.5% of your total Weapon Power is and grant it as an extra 'bonus' to your shield. They do not decrease your weapon power to accomplish this.
If you're noticing Weapon Power Drop with the Leech, the likely culprit is your Power Transfer Rate. You might have EPS maxed under your Captain Tree, but that often isn't enough. Your Power Transfer rate dictates how quickly you get power from your 'overcap' into the applicable subsystem. If you can't transfer power fast enough, you basically lose it.
Try putting an EPS Flow Regulator in one of your Engineering slots. If possible, get it up to Epic Quality for the extra boost to your power transfer rate. Once you do that, you'll probably no longer see the Weapon Power drop. You can also mitigate it by running two copies of Emergency Power to Weapons instead of Alternating between EPTW and EPTS. This method is even more highly recommended if you're running the Arbiter trait which procs only off EPTW.
LOL. Sometimes in those Borg STF I heal them and stuff and they get pissed because they want to turn on the "go down fighting" and stuff, rofl. Sooo funny.
I remember in the old days on STO where u needed support and engineers, that was like the HUGE main difference in Tactical, Engineering, Science.. You all helped one another.
Now everything is just tactical and critical hits. Where is even the fun?
What Star Trek would be like with DPS:
Star Trek Nemesis:
Scimitar, one phaser blast destroys the Enterprise E instantly. After Shinzon gives up on trying to get to Picard before destroying Earth. *Roll credits*
Star Trek First Contact:
Enterprise E arrives at Sector 001, one torpedo spread on the cube and it instantly blows up. *Roll credits*
Star Trek The Next Generation "Q Who"
Enterprise D gets slung infront of a Borg Cube by Q, one torpedo spread on the cube and it instantly blows up. *Roll credits*
Star Trek The Next Generation "Best of Both Worlds, Part 1"
One single Starfleet ship shows up at Wolf 359. one torpedo spread on the cube and it instantly blows up. *Roll credits*
My power transfer rate is at about... 295% if memory serves me correct, that is not enough?
That should be more then enough. If you're transfer is that high and you have high flow caps, then I don't see any reason at all why your Weapon Power should ever drop.
Are you running 8 beams? And do you use Emergency Power to Weapons?
It seems like you're doing everything right, not sure why you're seeing the drop.
The reason I suspect it is my shields is because each time I get really bombarded with something my weapons power drop. It's almost the more I get attacked, the more power my weapons use? if that makes sense.
Here, you can take a closer look. Open the gif in a new tab if the text is too blurry.
You get all the specs list in the end, power transfer rate etc.