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6th Anniversary event

I have just spent well over 40 minutes trying to beat a Krenim warship. When I have to call upon nimbus distress call 3 separate times, scorpian fighters and fleet support to defeat one ship.. it's OP.

This reminds me of watching my brand new and expensive ( and not good value for money imo ) Voyager replica get destroyed in less than 3 seconds by a Vaaduwar Warship. That was when I decided to no longer be a pay to play player or spend more than minimal money on the game.

I'm pretty torqued off at the moment.. I predict that once again, I'll be denied the grind ship by some stupid snag. So, Cryptic.. that's why you aren't seeing me spend money on your game.

Comments

  • nateham101#2745 nateham101 Member Posts: 420 Arc User
    what? lol

    The krenim warship? Those things die quick. took me 2 or 3 seconds to destroy that. The annorax went down to nothing in about 5 seconds. You must be doing something seriously wrong...
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited January 2016
    Make sure you play the mission in the lowest difficulty setting.

    We also have much power creep after 6 years in game however this should not lock you out of a story mission for as long as you don’t make any fundamental mistakes.

    General and brief advice how to build powerful starships can be found here:

    https://www.sto-league.com/startrekonline-dps-basics/

    Even if you only follow 1/3 of it you should be able to cut through all story missions like buttah. :)
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  • x13ax13a Member Posts: 19 Arc User
    Thanks, looking that over now.
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I wonder if they would consider adding an epic difficulty for story missions. It would be interesting to me if the enemies hit harder but didn't just have 10x the hp.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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  • farranorfarranor Member Posts: 559 Arc User
    There are some story arcs that I agree are not balanced for normal play (Romulan ships sending out multiple high-yield torps, Borg stripping shields, using tractor beam, then torpedoes, Iconians being Iconians, etc.), but this one didn't seem too bad. Sure, I died a few times or at least took large hits from abilities I don't really understand ("Your Torpedo Fragment deals 32732 (33387) Kinetic Damage to you." - I wonder how a combat log parser would interpret that), but I grumbled a bit, respawned, and pressed all my buttons that make things die faster. And that was pretty much it.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    ruinthefun wrote: »
    In Normal, everything just explodes from the shockwave of you warping in....

    ...if you're an awesome DPS player. If you're one of the people that gets complained about in those "AAARRGG, sub-3K DPS in my STF!" threads, then not so much. (Or if you're someone in between those two extremes)

    Personally, they weren't hard to beat (not like those darned Iconian cruisers/dreads) and didn't kill me, but they did take long enough that I could fire off at a few torpedoes in each fight. (I don't think I've "1-shot" any enemies since those frigate trios in the lv20-40 range...)
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  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    My engineer (level 60, full Intel spec) was decently geared but not optimized or even parsed, I'd guess 10-15 K DPS just from having upgraded beams to mark XIV. Weapons were polaron beam arrays and the Delta torp, in the Guardian intel cruiser (regular not fleet), with the Jem'Hadar space set.

    Thanks to the magic of BFAW I was surprised by how easy the combat was. I just tried to stay out of the scary red cone attacks (no idea if I needed to) and the ships died quickly though not 1-shotted. I was wondering why I was fighting single ships at several points instead of 2-3.
  • glenn#1579 glenn Member Posts: 275 Arc User
    I started a thread on this a couple of days ago,

    The Kremin are easy but the Nakul (destroyers) are not. You will notice when you are hitting them they keep coming up as immune. You need to destroy the "disruption" shadow first. Either that or wait for them to disappear.
  • berginsbergins Member Posts: 3,453 Arc User
    A thread much like this one popped up when this mission went live. I quickly responded with my experience of chewing through the ships easily, despite the fact I was flying as an Eng using a Sci ship while I was grinding up to its trait. Several others chimed in shortly after that the ships were particularly vulnerable to Sci abilities. I have to agree: if some TRIBBLE in a ship they've never really flown before can just spam grav well and the enemies just pop like balloons, there must be something to it.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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