Okay, not sure where this would go but figured general discussion would be a safe spot. I'm trying to do the Jabberwocky mission, and I get as far as to cross into the mirror universe and defeat the two Terran Empire frigates. But when it comes to the science vessel and the cruiser I just cannot take them out. They either destroy me or by the time my ship and shields are healed enough to re-engage them, they've also repaired their damage, so it just keeps going on and on. I tried watching a Youtube walkthrough and the guy cuts through them like their hulls were made of tissue paper, but I can't repeat his success. At first I thought my ship was underpowered so I went into the exchange and upgraded all my systems. Apparently that wasn't enough. I still have problems and I'm on the verge of losing interest. Could anyone please help me figure out what I'm doing wrong?
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Also, is your weapon power set to the maximum?
As others stated what is your build, and check your difficulty level.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
This is the best advice. Also, all your tactical consoles should be of that one energy type that you're using. Another thing to remember is that your ship power levels should be set to weapons.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
You are using 4 different kinetic weapons so that's a big problem right there. You should switch to using only 1 fore and aft kinetic (torpedo/mine) weapon. Preferably torpedo BTW. Also on that ship, you should use 6 identical damage type beam arrays (not banks) and align your ship facing to the side of the enemy only turning towards it occasionally to fire your torpedoes. You'll be facing it sideways so that all 6 of your beams can attack it simultaneously. Also, like others said, make all of your tactical consoles boost the damage type that you choose for your beam arrays. This will give you the biggest damage boost.
Set your weapons power to 100. Be sure that you're using buffs that compliment your gear. Beam Fire at Will, Torpedo Spread, emergency power to shields/weapons etc. Always use tactical team as well. Always. If you want to chat in game or get some more help. Message me @salazarraze
http://www.stoacademy.com/
Now some more advice.What everyone has said is sound,same energy weapon type,one projectile launcher for fore and aft.Your ship is a nice ship,but for full tactical advantage for a tactical captain you might want to try out an escort vessel,with dual heavy cannons on the front and your projectiles and beam arrays in rear.For the energy type for your weapons,antiproton is the high damage go to type.For shields you should have the Reman shields that is a reward from one of the Romulan story arc missions.those shields are pretty good til you can get reputation gear.Switch out your shield amplifier with a field generator.Amplifier gives better regeneration,but field generator give you more shield points.Swap out the sensor probes for another field generator,unless you have a Sci officer stationed who has Viral Matrix and Scramble Sensors.If your Sci officer doesn't have those abilities the probes are doing nothing for you.your engineering consoles need a change out,use armor consoles,and a RCS Accelerator for better turn rate.The consoles you are using just help with power levels,but not enough to make any difference(in my opinion others might disagree with me).
While actice, Tactical Team automatically redistributes your shields to the facing that needs them most.
Emergency Power to Shields increases your shield power (which increases shield regeneration and slightly lowers the damage you take to shields), adds shield hardness (lowers the damage you take to shields again), and a small shield heal.
Hazard Emitters is a hull heal over time that also clears some debuffs and plasma fires, and adds a bit of hull resistance (lowers the damage you take to hull.)
Science Team, Engineering Team, Auxiliary to Structural Integrity Field and Transfer Shield Strength can and will also help your survival, but don't overdo it! Remember that you also want damage buffs. The quicker the enemy dies, the less time you need to worry about healing. You need a reasonable level of base survivability, beyond that damage output should be your focus.
It's pretty much this hard to keep just one timeline intact. ♪
My character Tsin'xing
I tried looking that name up on the gateway, but it's probably spelled wrong somehow.
example: http://gateway.startrekonline.com/#char(Beltran@marhawkman)/ship-equipment
My character Tsin'xing
My character Tsin'xing
Here's a map to show how much they've screwed up the game map.