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DEVS: leech or engineering power consoles...

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  • agnostic4agnostic4 Member Posts: 41 Arc User
    If it was a craft able console, the R&D guys will have their way with it. It will surpass the 70mil mark, because it will undoubtedly be a rare craft/high skill craft.

    Instead..... Just release a new ship, or re-release an old "low selling" ship with a new console at 1000 Zen with the ability,

    "When firing energy weapons, 2.5% chance to increase all subsystems by +1 for 15 seconds, stacks up to 10 times."

    There, now everyone can have comparable consoles for 1000 Zen.

    Or. include the Plasmodic Leech in every lock box so it stays fresh on the market.

    No matter what you do, the Leech console will always be sought after. What ever console you change or add will only add to the DPS list of recommended consoles along with the Leech.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited January 2016
    I do think that I would be all in favor of making the engineering consoles give both more power and a stacking max power buff, but it should be relatively low. Especially for weapon power and aux. 1-2 max power. But the power granted by consoles at mk 14 should be at least 20-25 power in said system.

    Plasmodic leach just needs to be nerfed, perhaps by making more of proc like the rommie shield heal console Or larger cooldown.
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  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    beameddown wrote: »
    SO

    we all love the leech console,

    those that have been living under a rock, I am referring to the Universal Console: Plasmonic Leech Console

    70mil off the exchange (Christ, I remember when it was 300k LOL)

    any who..

    WE HAVE, these silly engineering consoles such as:

    injector assembly: +like 5 engine power
    field emitters: + like 5 shield power
    booster modulator: + like 5 auxiliary power
    plasma distribution manifold: + like 5 weapon power

    ...
    that's 4 engineering consoles..
    4 WORTHLESS consoles that are in the game that NO ONE RUNS IF THEY HAVE A BRAIN

    the FACT that we made it to 2016... and these stupid consoles are still in the game as is? LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    anyways,

    what I purpose is that these console get re-purposed

    craftable,
    ACT exactly like the leech console for bonus power to the user (BUT with ZERO drain to the target)
    and...
    +5 bonus cap to whatever subsystem they are tied to


    SO before the diehard market trolls jump in, lets face facts- the leech console is now CLEARLY out of the range of the casual and noob gamer, FACT

    AND

    lets not forget what the PURPOSE of the leech console was originally intended to do, and that was enhance drain builds...
    I know-
    I can already hear you laughing from here, "drain builds?!? LOL OMFG!" yup and yup, I am right there with you:P

    but that's the facts, leech was ment to be a console for dedicated drain builds, its personal effect is what everyone bought it for, not its targeted effect

    that's why the price is 70mil, that's why any noob actually interested in a drain build cant afford it, and WHY we have underdeveloped ENGINEERING consoles (4) that server ZERO purpose in the game


    follow me here for a second.. for the sake of the noobs AND yourself..

    what if:
    JUST IF

    you could have a eng console that YOU COULD CRAFT, that would add EXACTLY the same effect as leech? WHAT IF on top of that it could add +5 to a subsystem that your interested in pumping up?

    I mean, who the hell cares about the drain on target really if your not a drain boat right? that's a small concession right?


    DEVS

    POPULATATION

    fellow sto players


    cant we do just this ONE THING for the sake of the noobs?

    AND get a EVEN BETTER VERSION of the leech in the process?


    honestly, the only folks I see against this is the exchange trolls... pushing their contribution to the game onto other players by leeching off the purchasing power of those that swipe a credit card


    for the devs? for cryptic?

    THINK:
    they HAVE (us players) to spend dil to upgrade it, us to spend ec, mats, etc to upgrade it

    its a solid money sink

    a good one-

    the klinks get the leech CHEAP via the C-ship, that a untapped market of folks to REBUY the same effect basically.. BUT with the bonus power system cap

    EVEN IF you want to keep the leech console as top dog of bonus power drawn from targets via flow skill.. THE FACT that it could it +5 higher cap on a subsystem is going to draw lines in the sand for the folks to get excited about


    all im saying is:

    injector assembly, field emitters, booster modulator, and plasma distribution manifold ARE COOL NAMES for consoles, they DESERVE to have a solid effect in the game

    and right now?

    they do nothing- NO ONE uses them, NO ONE buys them, NO ONE would bother with them that plays this game period

    leech console? it had its day, its now beyond what any noob player could grab (90%) with the BULK of us that grabbed it up back years ago cross faction

    and with so many players grabbing it up for its personal effect vs its TARGETS effect we have see drain builds suffer as a result.. those that want to try out a drain build? HUGE COST for the one console that makes the most sense to equip


    please trendy
    please folks

    lets get these engineering consoles effective again
    lets get the leech console in the hands of folks that want to try out drain builds

    and lets pull a little cash out of the pockets of the exchange trolls in the process while creating a ec-dil sink that ALL players in this game are capable of doing with a little sweat and hard work:)

    thoughts?

    Not only that, +5 to subsystem and over the cap still doesn't fill the console completely needed/wanted compared to some others, they should have something else as well, like power transfer rate as well but less then dedicated EPS console (obviously), small turn rate buff or even small bonus to warp core efficiency, would make them much more wanted in that case for everybody, noob or vet. Field emitters are useful the way they are though, but the usefulness of the others is questionable at best, niche.
    5980291nyfcc.png
    "Reality is a thing of the past."
    Proud supporter of equality for all human beings.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2016
    How about, taking the best of all worlds:

    Shield capacitor armor (or aux or engine) XII VR
    (so the base energy, leech power is affected by mark and rarity)
    Maximum one capacitor type per ship, non stackable with leech/maco or any other 'drain power to enchance subsystem power' effect

    Utillising the waste heat energy of the various subsystems and dissapated heat from enemy weapon/torpedo strikes on the ship via the exterior armor layer , this device stores and converts the heat to usable power, providing a scaling limited constant energy boost to the Shield and a battery stored amount for rapid usage

    Base 2 energy to subsystem
    +0.5% all energy damage resist
    +5 to maximum Shield energy cap
    +1 stack of [capacitor charge] and [battery charge] per enemy weapon strike (5s duration for capacitator charge), maximum 15 stack maximum
    For each charge, +.5 Shield power and +1 shield power to battery (modified by flow caps - battery charge does not decrease over time until used)

    Capacitor Armor battery
    (Shares cd with standard batteries, ect)

    (toggleable)
    Duration - 10s, modified by battery
    Grants x shield power (where x is the number of [battery charge] stacks)
    CD - 1.5x standard battery, then resumes recharge
    (does not repair subsystems on use)

    Once activated, the capacitor battery discharges, offering a sudden power boost to the subsystem for the duration - Once depleted, it needs to be recharged before reuse



    This way it works as an inferior reverse leech, offering a limited power leech function and a battery ensuring while the leech remains the best option, this offers a viable alternative for the lesser subsystems (as leech is primarily used to overcap weapons, the lack of a weapons varient is deliberate to ensure its still the only viable option or maco)​​
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    burstorion wrote: »
    How about, taking the best of all worlds:

    Shield capacitor armor (or aux or engine) XII VR
    (so the base energy, leech power is affected by mark and rarity)
    Maximum one capacitor type per ship, non stackable with leech/maco or any other 'drain power to enchance subsystem power' effect

    Utillising the waste heat energy of the various subsystems and dissapated heat from enemy weapon/torpedo strikes on the ship via the exterior armor layer , this device stores and converts the heat to usable power, providing a scaling limited constant energy boost to the Shield and a battery stored amount for rapid usage

    Base 2 energy to subsystem
    +0.5% all energy damage resist
    +5 to maximum Shield energy cap
    +1 stack of [capacitor charge] and [battery charge] per enemy weapon strike (5s duration for capacitator charge), maximum 15 stack maximum
    For each charge, +.5 Shield power and +1 shield power to battery (modified by flow caps - battery charge does not decrease over time until used)

    Capacitor Armor battery
    (Shares cd with standard batteries, ect)

    (toggleable)
    Duration - 10s, modified by battery
    Grants x shield power (where x is the number of [battery charge] stacks)
    CD - 1.5x standard battery, then resumes recharge
    (does not repair subsystems on use)

    Once activated, the capacitor battery discharges, offering a sudden power boost to the subsystem for the duration - Once depleted, it needs to be recharged before reuse



    This way it works as an inferior reverse leech, offering a limited power leech function and a battery ensuring while the leech remains the best option, this offers a viable alternative for the lesser subsystems (as leech is primarily used to overcap weapons, the lack of a weapons varient is deliberate to ensure its still the only viable option or maco)​​

    I like this.^
    But they should add two more variants based on the subsystem boost, aux (that comes with power transfer rate boost) and engines (that comes with drain resist). This should be craftable as well.
    5980291nyfcc.png
    "Reality is a thing of the past."
    Proud supporter of equality for all human beings.
  • burstorionburstorion Member Posts: 1,750 Arc User
    burstorion wrote: »
    How about, taking the best of all worlds:

    Shield capacitor armor (or aux or engine) XII VR
    (so the base energy, leech power is affected by mark and rarity)
    Maximum one capacitor type per ship, non stackable with leech/maco or any other 'drain power to enchance subsystem power' effect

    Utillising the waste heat energy of the various subsystems and dissapated heat from enemy weapon/torpedo strikes on the ship via the exterior armor layer , this device stores and converts the heat to usable power, providing a scaling limited constant energy boost to the Shield and a battery stored amount for rapid usage

    Base 2 energy to subsystem
    +0.5% all energy damage resist
    +5 to maximum Shield energy cap
    +1 stack of [capacitor charge] and [battery charge] per enemy weapon strike (5s duration for capacitator charge), maximum 15 stack maximum
    For each charge, +.5 Shield power and +1 shield power to battery (modified by flow caps - battery charge does not decrease over time until used)

    Capacitor Armor battery
    (Shares cd with standard batteries, ect)

    (toggleable)
    Duration - 10s, modified by battery
    Grants x shield power (where x is the number of [battery charge] stacks)
    CD - 1.5x standard battery, then resumes recharge
    (does not repair subsystems on use)

    Once activated, the capacitor battery discharges, offering a sudden power boost to the subsystem for the duration - Once depleted, it needs to be recharged before reuse



    This way it works as an inferior reverse leech, offering a limited power leech function and a battery ensuring while the leech remains the best option, this offers a viable alternative for the lesser subsystems (as leech is primarily used to overcap weapons, the lack of a weapons varient is deliberate to ensure its still the only viable option or maco)

    I like this.^
    But they should add two more variants based on the subsystem boost, aux (that comes with power transfer rate boost) and engines (that comes with drain resist). This should be craftable as well.


    Good point, maybe remove or halve the all energy resist of the armor as the 'price' of the bonus?

    Auxhilary Capacitor Armor

    Utillising the waste heat energy of the various subsystems and dissapated heat from enemy weapon/torpedo strikes on the ship via the exterior armor layer , this device stores and converts the heat to usable power, providing a scaling limited constant energy boost to the Shield and a battery stored amount for rapid usage. This Auxhilary type enhanced model has sacrificed its armor thickness to provide space for auxhilary eps conduits, enhancing power transfer potential

    Engine Capacitor Armor

    Utillising the waste heat energy of the various subsystems and dissapated heat from enemy weapon/torpedo strikes on the ship via the exterior armor layer , this device stores and converts the heat to usable power, providing a scaling limited constant energy boost to the Shield and a battery stored amount for rapid usage. This engine type enhanced model has sacrificed its armor thickness and resistance for more effective insulation against enemy drain effects ​​
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    burstorion wrote: »


    Good point, maybe remove or halve the all energy resist of the armor as the 'price' of the bonus?

    Auxhilary Capacitor Armor

    Utillising the waste heat energy of the various subsystems and dissapated heat from enemy weapon/torpedo strikes on the ship via the exterior armor layer , this device stores and converts the heat to usable power, providing a scaling limited constant energy boost to the Shield and a battery stored amount for rapid usage. This Auxhilary type enhanced model has sacrificed its armor thickness to provide space for auxhilary eps conduits, enhancing power transfer potential

    Engine Capacitor Armor

    Utillising the waste heat energy of the various subsystems and dissapated heat from enemy weapon/torpedo strikes on the ship via the exterior armor layer , this device stores and converts the heat to usable power, providing a scaling limited constant energy boost to the Shield and a battery stored amount for rapid usage. This engine type enhanced model has sacrificed its armor thickness and resistance for more effective insulation against enemy drain effects ​​

    Yeah, to balance it out. I like the description.

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    "Reality is a thing of the past."
    Proud supporter of equality for all human beings.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2016
    Bleh, forgot to change shield references to the relevant subsystem

    ...the problems of copy pasting...I pulled a cryptic! :p​​
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    edited January 2016
    burstorion wrote: »
    Bleh, forgot to change shield references to the relevant subsystem

    ...the problems of copy pasting...​​

    That one was given anyway.
    Maybe add a third variant that boost all three subsystem without any passive, but obviously for a less powerful subsystem boost? Just a thought, the original idea is great though.
    5980291nyfcc.png
    "Reality is a thing of the past."
    Proud supporter of equality for all human beings.
  • burstorionburstorion Member Posts: 1,750 Arc User
    burstorion wrote: »
    Bleh, forgot to change shield references to the relevant subsystem

    ...the problems of copy pasting...

    That one was given anyway.
    Maybe add a third variant that boost all three subsystem without any passive, but obviously for a less powerful subsystem boost? Just a thought, the original idea is great though.

    Possibly, but I feel it would likely be stepping too heavily on the toes of maco/leech to be comfortable - maybe if the stack was reduced to 10 or each subsystem has its own stack, each hit randomly selecting a stack column to fill (so it takes 45 hits to max all three subsystems, the power gain random until filled, as opposed to 15 to max a subsystem constantly)​​
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    edited January 2016
    burstorion wrote: »
    burstorion wrote: »
    Bleh, forgot to change shield references to the relevant subsystem

    ...the problems of copy pasting...

    That one was given anyway.
    Maybe add a third variant that boost all three subsystem without any passive, but obviously for a less powerful subsystem boost? Just a thought, the original idea is great though.

    Possibly, but I feel it would likely be stepping too heavily on the toes of maco/leech to be comfortable - maybe if the stack was reduced to 10 or each subsystem has its own stack, each hit randomly selecting a stack column to fill (so it takes 45 hits to max all three subsystems, the power gain random until filled, as opposed to 15 to max a subsystem constantly)​​

    Was thinking more like 6-7 per subsystem to balance it out (original was 15 to a single subsystem but with a passive, this wouldn't have the passive granting more power to each subsystem thus 6/7 instead of just 5 per each of the three), and definitel stacking all at the same time, but I agree it might be stepping too heavily on plasmonic leech's toes (in fact would be like half of the leech), so with that in mind, I think single subsystem boost is a better idea.

    Could they all three be used on a single vessel? Wouldn't that be a little too powerful? Specifically if they'd stack with Leech console in the first place.
    5980291nyfcc.png
    "Reality is a thing of the past."
    Proud supporter of equality for all human beings.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    Those numbers definitely need tuning. I'm not opposed to the idea of these consoles becoming a poor man's leech and I actually like the idea of them being a one system version with a built in [cap] mod to compensate for the one system, it also makes them unique vs leech but those power increase numbers are too high, at best it should have the same numbers as leech with a +5 to system cap. Another thought to consider, if it's not going to have a drain effect, why bother with it building up? Why not just make it a fixed number at the eight beam single target level?

    My only real worry in the scenario I just detailed is that some poor un-knowledgeable people will equip one of each, or semi-knowledgeable people will go for two of two types, heck, I'd be tempted to run one weapon and one aux type on my sci but that would cost too much valuable console space :(
    ZiOfChe.png?1
  • burstorionburstorion Member Posts: 1,750 Arc User
    burstorion wrote: »
    burstorion wrote: »
    Bleh, forgot to change shield references to the relevant subsystem

    ...the problems of copy pasting...

    That one was given anyway.
    Maybe add a third variant that boost all three subsystem without any passive, but obviously for a less powerful subsystem boost? Just a thought, the original idea is great though.

    Possibly, but I feel it would likely be stepping too heavily on the toes of maco/leech to be comfortable - maybe if the stack was reduced to 10 or each subsystem has its own stack, each hit randomly selecting a stack column to fill (so it takes 45 hits to max all three subsystems, the power gain random until filled, as opposed to 15 to max a subsystem constantly)

    Was thinking more like 6-7 per subsystem to balance it out (original was 15 to a single subsystem but with a passive, this wouldn't have the passive granting more power to each subsystem thus 6/7 instead of just 5 per each of the three), and definitel stacking all at the same time, but I agree it might be stepping too heavily on plasmonic leech's toes (in fact would be like half of the leech), so with that in mind, I think single subsystem boost is a better idea.

    Could they all three be used on a single vessel? Wouldn't that be a little too powerful? Specifically if they'd stack with Leech console in the first place.

    I specified in the original it'd be specifically unable to stack with leech, maco ect and only one capacitor armor is allowed per ship to ensure there was no mishaps of creating a bigger leech than the leech

    adamkafei wrote: »
    Those numbers definitely need tuning. I'm not opposed to the idea of these consoles becoming a poor man's leech and I actually like the idea of them being a one system version with a built in [cap] mod to compensate for the one system, it also makes them unique vs leech but those power increase numbers are too high, at best it should have the same numbers as leech with a +5 to system cap. Another thought to consider, if it's not going to have a drain effect, why bother with it building up? Why not just make it a fixed number at the eight beam single target level?

    My only real worry in the scenario I just detailed is that some poor un-knowledgeable people will equip one of each, or semi-knowledgeable people will go for two of two types, heck, I'd be tempted to run one weapon and one aux type on my sci but that would cost too much valuable console space :(


    Yeah, they would need tweaking by someone more qualified by me (I was spitballing, tbh) - As to a set number, that would make it technically more useful than leech as the leech only gets its boost when in battle, whereas a set level would mean it would be better in general - for instance, dropping a higher aux enhanced grav well as an opener - which a leech could not (plus it'd ruin the idea of the armor in that its an energy interchange system that absorbs the radiant energy of the enemy beam energy/explosion heat to provide a power boost, the antithesis of the leech that somehow takes energy from the enemy ship using its own energy weapons as the transfer mechanism)

    As to running multiple armors, I would definitely not allow that to ensure the leech still retains its overall niche - however a appropriorately 'nerfed' armor could possibly allow the charging of the three non weapon subsystems... and in turn, serve as a replacement for the weapons varient console​​
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    burstorion wrote: »

    I specified in the original it'd be specifically unable to stack with leech, maco ect and only one capacitor armor is allowed per ship to ensure there was no mishaps of creating a bigger leech than the leech

    The original said (if I understood correctly) not stacking between the same ones (shield ones), these obviously would be three different consoles (as in boosting three different subsystems), so you can understand why that part was a little hard to figure. I however don't really agree it shouldn't be usable with the Leech, a large majority of playerbase have the leech, without the ability to use one of these with the leech (let's say we can only equip one at the time) this would only really benefit the new players. I fully understand this was beameddown point from the get-go, but I'd still want to make these viable for all players, hence these should be tuned to provide less but still work when equipped on a ship already using Plasmonic Leech.

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    "Reality is a thing of the past."
    Proud supporter of equality for all human beings.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2016
    burstorion wrote: »

    I specified in the original it'd be specifically unable to stack with leech, maco ect and only one capacitor armor is allowed per ship to ensure there was no mishaps of creating a bigger leech than the leech

    The original said (if I understood correctly) not stacking between the same ones (shield ones), these obviously would be three different consoles (as in boosting three different subsystems), so you can understand why that part was a little hard to figure. I however don't really agree it shouldn't be usable with the Leech, a large majority of playerbase have the leech, without the ability to use one of these with the leech (let's say we can only equip one at the time) this would only really benefit the new players. I fully understand this was beameddown point from the get-go, but I'd still want to make these viable for all players, hence these should be tuned to provide less but still work when equipped on a ship already using Plasmonic Leech.

    I think it'd make the leech effect far too powerful to be honest, even it tweaked so it only gives a quarter of the full consoles power - unless you created an 'assist armor' varient that uses the 'capacitor charge' but uses it to increase flow caps so the more hits you take, the greater the flow cap value of the console rises (up to, say, XII VR flow cap console value?) and thus the leech/other drain powers get enhanced but do not directly offer extra energy to subsystems​​
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    edited January 2016
    burstorion wrote: »
    burstorion wrote: »

    I specified in the original it'd be specifically unable to stack with leech, maco ect and only one capacitor armor is allowed per ship to ensure there was no mishaps of creating a bigger leech than the leech

    The original said (if I understood correctly) not stacking between the same ones (shield ones), these obviously would be three different consoles (as in boosting three different subsystems), so you can understand why that part was a little hard to figure. I however don't really agree it shouldn't be usable with the Leech, a large majority of playerbase have the leech, without the ability to use one of these with the leech (let's say we can only equip one at the time) this would only really benefit the new players. I fully understand this was beameddown point from the get-go, but I'd still want to make these viable for all players, hence these should be tuned to provide less but still work when equipped on a ship already using Plasmonic Leech.

    I think it'd make the leech effect far too powerful to be honest, even it tweaked so it only gives a quarter of the full consoles power - unless you created an 'assist armor' varient that uses the 'capacitor charge' but uses it to increase flow caps so the more hits you take, the greater the flow cap value of the console rises (up to, say, XII VR flow cap console value?) and thus the leech/other drain powers get enhanced but do not directly offer extra energy to subsystems​​

    No, it wouldn't. If it would give cap increase and passive alone, it would still be useful for all players. I do not like creating consoles that are only stepping stone to 'real deal', when just a slight adjusting can make it worthwile for everybody - it's all dev time and resources (usually one and the same) and there's no point in creating something 10% of people will use at one point then abandon later on when they get more resources in the game (or spend some money). This way, new players get something close to Leech, and later on when they get resources, get the Leech itself and still have usability from this and don't have to get rid of it - that's much better imho.

    As for it being too powerful, I don't think overcapping 5 points is that much powerful as you give it credit. With the likes of OSS, and batteries from warp cores and enchanced induction coils etc, it's relatively easy moving the cap and filling in the power afterwards.
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    "Reality is a thing of the past."
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  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    helping sa lot of new palyers in my community tellign all of them to get the leech most of em get them within 1 month

    but it sure would be nice if it would come out of the new lockbox again^^


    also jsut palsy KDF ... 1k zen and u have it an ALL toons /fixed
    [SIGPIC][/SIGPIC]
  • dareaudareau Member Posts: 2,390 Arc User
    OP:

    Thanks for the complements. Not often I get thanked for thrashing an idea... :)

    Still, here's a bit more to chew on...

    The Primary thought I have on this is predicated around the following KDF-supporter "Rally Cry". You want Cheap Leech Console? Spend 1,000 zen in the C-store for the T3 Nausicaan Destroyer. Every KDF character from that point on will have 100% access to the leech. Fly KDF :wink:
    Even in this "inflated" Dil -> Zen market, doing so is feasible with a single character's max Dil refinement over a 6 week period. Less if you catch it on sale...

    Secondarily, I'm all for increasing the "useless" power boosting console(s), mayhap even stealing some of the "leech's thunder" to do so, but not in such a way that it's going to be OP or become "more desirable" than leech on a drain build.

    And as I said before, my "moderate flow caps Sci" who's "dabbling" in drain, gets about +15 per subsystem out of a leech, my shield power score goes from 62 to like 87 on my Pathfinder with 4 energy weapons leeching away. So this is the "upper target" for my proposals... (matching these consoles to a maxxed out drain build leech = OP).

    So, the "ultimate KISS" proposal is what I said before. +10 on a power booster console that's Mk XIV epic. Gives right around what a flow cap-less Leech + power booster console gives. 3 of these (the "average" maximum because 2 engineering consoles on a 5-slot cruiser would be devoted to armor) > leech (for that one subsystem, at least).

    You want to enhance this some? Okay, we can play +5 baseline with a chance to go up to +20 (again at Mk XIV epic) with an adequate investment in, say, Starship Warp Core Potential. Since I don't think we can reach 400 with character, BOffs, Traits + consoles in non-engineering slots, the scaling will have to be radically different... This version would have a "one per ship" limit.

    No extra clicky-ness. No "need" to make this a pseudo-leech that kicks in only when the player is doing something (like shooting the baddies). Just a way to make the "inferior" power boosting consoles be "competitive" with Leech.

    And remember, Fed-side Leech too rich for your blood? Fly the "friendly" skies of KDF Spaceways...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • seraphinegirlseraphinegirl Member Posts: 7 Arc User
    This is another FED gets KDF things CHEAP threat disguised as helping the noobs thread. Try harder OP.
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  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    edited January 2016
    beameddown wrote: »

    only real thing I want to add in is that I would like to see whatever comes out or gets changed to be ON THE SAME LEVEL as the leech

    the leech consoles has had its day, its been a long one, its time something comes out that is better or equal to it

    What's the point on the leech then? Would your console be exclusive, ie would it mean it doesn't stack up with leech?

    If this sees the day, whatever the console end up looking like, I'd want this to be craftable, not a lockbox or Zen or lobi, I want this to be attainable to anyone.

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    "Reality is a thing of the past."
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  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    beameddown wrote: »

    im right there with you, I would love to see it craftable- hense the old 4 engineering power consoles as an option

    also, stacking with leech? I don't think that would be a good idea to be honest:P

    I think they can come up with a way to mimic what leech does and apply it to the old eng consoles,
    plus,
    I say to make the consoles unique have each of the consoles add +5 to the cap of the subsystem they are tied with, THEY don't have to go overboard with the power bonuses LOL we all know that, that's why a simple copy paste of leech with a tweek would be easy to do

    and to keep leech special, the 4 eng consoles wouldn't draw power from the targets hit

    the leech would be special cause it comes from a ship or a lockbox- it draws power from targets

    the injector assembly, field emitters, booster modulator, and plasma distribution manifold could get pumped up power to all subsystems via flow and individually add +5 to whatever subsystem they are tied to (injector assembly: +5 to engine power cap, field emitter: +5 to shield power cap, etc, etc)

    none of the bonus power generation stacks.. so you don't end up having all 4 plus the leech console on to get +100 power to all subsystems LOL that would be dumb LOL

    I don't see them being at the same level with the Leech in that case. :p
    But yes I see the reason for this and how it would be a good upgrade to these consoles at the moment. I'd still want some functionality from these for users of the leech though. But I have nothing against them being added this way either, atleast the consoles would be usable. Make it so.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    burstorion wrote: »
    adamkafei wrote: »
    Those numbers definitely need tuning. I'm not opposed to the idea of these consoles becoming a poor man's leech and I actually like the idea of them being a one system version with a built in [cap] mod to compensate for the one system, it also makes them unique vs leech but those power increase numbers are too high, at best it should have the same numbers as leech with a +5 to system cap. Another thought to consider, if it's not going to have a drain effect, why bother with it building up? Why not just make it a fixed number at the eight beam single target level?

    My only real worry in the scenario I just detailed is that some poor un-knowledgeable people will equip one of each, or semi-knowledgeable people will go for two of two types, heck, I'd be tempted to run one weapon and one aux type on my sci but that would cost too much valuable console space :(

    Yeah, they would need tweaking by someone more qualified by me (I was spitballing, tbh) - As to a set number, that would make it technically more useful than leech as the leech only gets its boost when in battle, whereas a set level would mean it would be better in general - for instance, dropping a higher aux enhanced grav well as an opener - which a leech could not (plus it'd ruin the idea of the armor in that its an energy interchange system that absorbs the radiant energy of the enemy beam energy/explosion heat to provide a power boost, the antithesis of the leech that somehow takes energy from the enemy ship using its own energy weapons as the transfer mechanism)

    As to running multiple armors, I would definitely not allow that to ensure the leech still retains its overall niche - however a appropriorately 'nerfed' armor could possibly allow the charging of the three non weapon subsystems... and in turn, serve as a replacement for the weapons varient console​​

    I'm not sure if an appropriate fixed number would be superior to leech, I'm sure I've seen leech benefit from FAW and of course with leech boosting all subsystems with a set amount of power while simultaneously draining enemies for the same amount, meaning 16 power (as an example number) to each system under perfect circumstances (for a total of 64 power), where the numbers I'm suggesting would result in 8 power (example number again) +5cap to one system permanently (for a total of 8 power +extra system effect cap) per console. Which really isn't that great of a power leap, then when talking about weapon power, one has to consider the interaction between higher cap and overcapping which I'll leave to people with rather more expertise than myself, though I expect efficiency in mid to low power resist/production builds to drop.

    On the subject of running multiple versions or more than one of the same console, I think the [cap] mod should only apply once per system because that could quite easily get out of hand but the power bonus would be reasonable, especially when you consider the premium of console space in today's dps age and you consider the trade off of this vs say a +CrtH console perhaps with a two piece buff but overall I think it would balance out although AOE debuff+dps sci (like myself) would likely have to choose between weapon power and aux power due to the constraints of engineering console numbers combined with the previously mentioned value trade-off against universal+set consoles.
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  • swamarianswamarian Member Posts: 1,506 Arc User
    +5 to +10 for one system, based on level and rarity would be OK. Otherwise, I'd say no.
    To a certain extent, this strikes me as yet another "we want the few nice things the Klingons have" request. Nobody needs the leech, and I'm not sure how this benefits people who use it for its intended purpose.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited January 2016
    coldnapalm wrote: »
    I do think that I would be all in favor of making the engineering consoles give both more power and a stacking max power buff, but it should be relatively low. Especially for weapon power and aux. 1-2 max power. But the power granted by consoles at mk 14 should be at least 20-25 power in said system.

    Plasmodic leach just needs to be nerfed, perhaps by making more of proc like the rommie shield heal console Or larger cooldown.

    If you did both, plasmonic would be dropped in a hot second for the new engineer console. To get +25 weapon power out of plasmonic, not only do you need maxed out flow cap, but you need flow cap gear on top of it. Yes, that gives you +25ish to all the other subsystems...but let's face it, weapon is what matters (okay aux for the sci people). Oh and get some additional max power on top of that...yeah, sign me up. And for most people who aren't so invested in flow cap, plasmonic adds not that much. At a base, it adds only 8. With some deflector and random bonuses on gear, you get like around 10. For these people, a +25 weapon console with a max boost would be so much better that it's not even funny. Oh and this console will have the increased power up front instead of needing to ramp up like plasmonic. So yeah, a +25 weapon console would kinda make plasmonic obsolete...all by itself. Actually, having those + subsystem consoles just give double their current bonus might make it worth it for some people already...and at triple, it would work as a pretty good cheap replacement for plasmonic (unless you are drain build with lots of flow cap) for pretty much anyone.

    well actually part of the reason leach is so good is because it's a power gain not a flat power gain. Because the power gained by leach immediately replaces the power lost from weapon power drain. It also reduces the opponents resistances this is too much for a single console to do, It always has been the best c-store console because of this. If it merely added its power before the normal weapon power drain, it wouldn't be as useful.

    Other wise people would just run power siphon, if the flat power gain was so good....
  • dareaudareau Member Posts: 2,390 Arc User
    coldnapalm wrote: »
    I do think that I would be all in favor of making the engineering consoles give both more power and a stacking max power buff, but it should be relatively low. Especially for weapon power and aux. 1-2 max power. But the power granted by consoles at mk 14 should be at least 20-25 power in said system.

    Plasmodic leach just needs to be nerfed, perhaps by making more of proc like the rommie shield heal console Or larger cooldown.

    If you did both, plasmonic would be dropped in a hot second for the new engineer console. To get +25 weapon power out of plasmonic, not only do you need maxed out flow cap, but you need flow cap gear on top of it. Yes, that gives you +25ish to all the other subsystems...but let's face it, weapon is what matters (okay aux for the sci people). Oh and get some additional max power on top of that...yeah, sign me up. And for most people who aren't so invested in flow cap, plasmonic adds not that much. At a base, it adds only 8. With some deflector and random bonuses on gear, you get like around 10. For these people, a +25 weapon console with a max boost would be so much better that it's not even funny. Oh and this console will have the increased power up front instead of needing to ramp up like plasmonic. So yeah, a +25 weapon console would kinda make plasmonic obsolete...all by itself. Actually, having those + subsystem consoles just give double their current bonus might make it worth it for some people already...and at triple, it would work as a pretty good cheap replacement for plasmonic (unless you are drain build with lots of flow cap) for pretty much anyone.

    well actually part of the reason leach is so good is because it's a power gain not a flat power gain. Because the power gained by leach immediately replaces the power lost from weapon power drain. It also reduces the opponents resistances this is too much for a single console to do, It always has been the best c-store console because of this. If it merely added its power before the normal weapon power drain, it wouldn't be as useful.

    Other wise people would just run power siphon, if the flat power gain was so good....

    The "downfall" of energy syphon is it's a BOff skill, and therefore affected by cooldowns, global cooldown/conflicts, etc. Very hard to get 100% uptime off syphon...

    Nevermind that to be "truly" effective, you need a massive flow cap investment. On a par with the partigen investments most high-end science ships have to make.

    Leech is up 100%, if you're firing 100% of the time. And yeah, the fact that it gives power as you're using it helps a lot, too...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    Ooops, wrong thread!
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