its says that i can get Breen Plesh Brek Raiders.has long has i own a T6 Breen Rezreth Dreadnought Cruiser or the other breen ships but all i see are the Bleth Choas Fighters is this just a bug or cryptic gave us the wrong info? because to be honest if all i can get are the Bleth Choas Fighters i am hanging this ship up and never touching it again
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You need one of the Breen ships with hangars AND the Plesh Brek Raider to get the pets. You also need to have the raider as an active ship before the pets show up in the stores.
There's been a few ships that work like this. it's nothing new.
Don't worry you didn't miss anything special. The breen raiders aren't pretty good, not even decent. They may live longer than the fighters but their damage output is pretty bad since the pet AI is horrible at handling ships with an average turn rate and narrow arc weapons. They may work properly once in a blue moon but in most cases their turret is the only thing firing.
Take CCA (Crystalline Catastrophe Advanced) as an example: no matter how early I issue the Recall command and stay stationary waiting on the fighters in the Sarr, well before the entity begins to power up, they rarely if ever all succeed in docking, and get wiped out. All those stars they managed to acquire (thanks to rare lockbox traits), their worthless damage output in comparison to the weapon hardpoints they replace, along with the entire purpose and gameplay fun of a carrier, gone in the blast - repeatedly, just about every time.
If I ever do get around to buying a pair of raider frigates, I bet by then I'll have had enough of the Carrier or Dread. Haven't touched the new fed carrier either for that same reason - poor pet AI, poor/failed carrier command responsiveness, pet and separation unit all round nerfs, costs of pets versus performance, and monetized fixes for survivability when it should come standard on all units.
Even role-playing a carrier (cause really that's what it comes down to) is not much fun since there's nothing you can do to make them effective and keep them alive - things happen instantly (Eg. TS spam that's 100% accurate) that vaporize them all. Docked healing is also so very slow that it is more efficient to just pop out more of them and therefore do away with the star mechanic altogether.
then you must have a broken game becuase i use the frigates and they are alway firing there cannons and torpedoes and using their skills. they do alot more damage for me then the chaos fighters
I hear people complain about the T6 Fed carrier's pets, and those even come with that pilot lock trajectory trait. So far not much luck in observing either of them in action since even at the Rezreth's most popular time I'm not seeing many use the raiders to observe their behaviour in action.
Plesh Brek aren't bad, they draw fire and live fairly long, but as mentioned before, they won't help your DPS much if any at all.
It drives me nuts how high Cryptic is on releasing ships with hangar bays knowing what a horrible state hangar pets are in. Honestly, as cool as the Raiders look, they're not worth getting anyway.
I used to go for the full on Elite Pets, now when I get a ship with a hangar, I just use whatever blue quality trash comes with it. There is no point in upgrading them any further.
Indeed. You need to have the launcher do a scan of your game because Cannon/Narrow Arc focused Frigates are garbage. Or maybe stop drinking before playing (well... maybe). Just because you glanced over that one time and they were actually pointed in the right direction (for once) doesn't mean that's something they regularly do.
Fact: Hangar Unit Frigates turn slowly, leisurely
Fact: The NPC AI, which includes Hangar Units, has a terrible ability to keep a target in its firing arcs. This is quite clear when dealing with units that are narrow arc focused.
Do not mistake turret fire for DHCs and such.
This has been an ongoing issue of Frigates since the game launched when the KDF were the only ones with Carriers. Vo'Quv and B'Rel Frigates. The only Frigates where this issue doesn't matter are the Beam Array oriented ones due to the very generous firing arcs of such weapons.
Game needs a overhaul in AI...they basically have the same AI as everything else and every time they've tried to overhaul pet AI it has failed...my guess is it is directly involved with general AI.
the most annoying part as far as the Rezreth Dreadnought Cruiser is concerned IMO is it only has one hangar Bay, I would have thought for a ship of that size it would have at least two bays to equal the much smaller Sarr Theln Carrier.
for this reason I cant see myself using the Rezreth very often if at all when if I want to use a carrier I can use the Sarr Theln with its much better maneuverability and extra firepower from double the number of combat pets it can deploy.
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Hangar units got nerfed about a year ago. Cryptic didn't like the health and damage output they had so they hammered them pretty good.
Callistos are a controversial thing. They survive but take note of their behavior: They're slower than other hangar units, even other frigates. The reason why they easily get to high or max rank is because they survive. They survive because once past the first round of combat, they're too damn slow to get to the next fight. You could recall them. But then you'll notice how damn slow they are and how much time you're really wasting trying to collect them and high tail it to join the rest of the team. By the time you rejoin the others and deploy your Callistos again, the fight's done.
Callistos are hard to get destroyed in combat because they're hardly ever in combat