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New admirality daily campaign limit is 10K a day as of tomorrow

lucho80lucho80 Member Posts: 6,600 Bug Hunter
Sorry, had to change the thread. Thought there was no previous limit to campaign XP you could earn in a day.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    From what I can guess, the limit per day was much lower than 10k xp!!!
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    I didn't think there was a limit, I just kept piling up assignments all day. If so, my bad.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    From what I can guess, the limit per day was much lower than 10k xp!!!

    Are you sure about that? I already have a few characters with level 10 in both campaigns and that's from starting assignments just once a day. So it's not like it took forever to level them up if you have a good supply and variety of ships.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Minimum of twenty days to level up a Campaign now with this change.
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  • gradiigradii Member Posts: 2,824 Arc User
    Not sure if this will affect me as i have no more than 30 ships on any one character, and those who do have over 20 ships already have their campaigns almost completely leveled.

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  • kamuii2kamuii2 Member Posts: 231 Arc User
    makes me kinda feel sorry for the new players. all of us that were here for the admiralty release already have both at high levels.
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    Meh. You can only reach 10 once, and what does it really matter whether it takes 20 days instead of 15?

    Admiralty is worth doing for the per-mission rewards, especially the spec points.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    The maximum amount of Campaign XP a player may earn within a 20 hour period (daily) has been adjusted to 10,000 per Campaign.
    This amount includes the Daily Campaign XP Bonus.

    What does it mean to say the maximum amount of campaign XP which includes the daily campaign XP bonus? Are they talking about specialisation XP? Either this is poor wording or people are in for a nasty shock.
    Don't think it really matters, as adding more restrictions & timegating is bad in any case.

    But, I think they mean Campaign XP, as in the XP you get towards completing the Admiralty campaigns. Limiting it to just 10k is imho a bad idea. There's enough timegating with the maintenance times of the ships, so limiting people even more doesn't serve anything good. Less timegating in general would be good for the gameplay.
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  • szimszim Member Posts: 2,503 Arc User
    edited December 2015
    Remember back when the admirality went live and there was a XP week at the same time? You could gain several levels per day just by sloting admirality missions. I don't think there was any cap then.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited December 2015
    The maximum amount of Campaign XP a player may earn within a 20 hour period (daily) has been adjusted to 10,000 per Campaign.
    This amount includes the Daily Campaign XP Bonus.

    What does it mean to say the maximum amount of campaign XP which includes the daily campaign XP bonus? Are they talking about specialisation XP? Either this is poor wording or people are in for a nasty shock.

    Once a day you earn bonus campaign XP for each campaign when claiming rewards from assignments. As you level up a campaign the amount of bonus XP you can get for that campaign each day increases. The patch notes mean that this bonus XP will count toward the daily 10k limit per campaign.

    Overall this means a nerf to leveling up admirality. Depending on the assignments, a critical success on a few for a single campaign plus the daily bonus can hit the 10k cap rather quickly. That means any extra campaign XP from remaining assignment rewards for that campaign will be lost. You'll either have to collect the rewards to get the other stuff and free up slots for new assignments, or leave the rewards unclaimed until the next day so you don't lose the campaign XP.

    Edit: It's the same stunt they pulled on the R&D revamp with season 9.5. At first we could slot 3 of the same bonus research project to level up a single school faster. Then a short time later they said we were leveling up R&D too fast and changed it to 1 bonus research project for any single school. Then a few months later they realized it was actually taking us too long to level up R&D and changed it back.

    Well over a year later since the R&D revamp and my main crafter still has 2 schools that aren't level 20 yet. With 6 slots I'm able to max out at 3 bonus research projects per day for each of the 2 schools and it's still taking loving forever to max them, even with the daily doff assignment and daily R&D project at my T3 fleet research lab.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Cryptic giveth and taketh away. Glad I'm already done with the admiralty.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    *sigh*
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  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited December 2015
    Are they talking about specialisation XP? Either this is poor wording or people are in for a nasty shock.

    From the way it's written and the way I understand it, the Specialization Xp will remain unchanged its just the Fed and KDF campaign track progression that's being slowed. At least for now anyways. Considering how new the system is I'm expecting further changes to come rolling down the line at some point, that's just my personal opinion.​​
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  • angrytargangrytarg Member Posts: 11,001 Arc User
    szim wrote: »
    Remember back when the admirality went live and there was a XP week at the same time? You could gain several levels per day just by sloting admirality missions. I don't think there was any cap then.

    Leveling is still untouched. Campaign XP and specialization/captain XP are two different things.​​
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  • letsfadeawayletsfadeaway Member Posts: 110 Arc User
    It slows down the aquisition of the Hegh and the Rhode Island cards a bit nothing more.
    Probably a nerf for players who have a lot of ships and for most it should not change anything.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited December 2015
    The only troubling part of the admiralty system for me is the fact that it is a system that can be interchanged with cryptic ideals and needs rather easy as time goes by.

    I do not care about the XP gain limitation for the time being but remain curious what will be nerfed next. My best guess is Dil cuz peeps, which have enough ships, can easily get the refinement max out of it with just pushing a few buttons a day.

    I'm going to have fun with the system for as long as I can but doubt that buying ships over it ever would be smart idea considering with whom we deal with. ;)
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The only troubling part of the admiralty system for me is the fact that it is a system that can be interchanged with cryptic ideals and needs rather easy as time goes by.

    I do not care about the XP gain limitation for the time being but remain curious what will be nerfed next. My best guess is Dil cuz peeps, which have enough ships, can easily get the refinement max out of it with just pushing a few buttons a day.

    I'm going to have fun with the system for as long as I can but doubt that buying ships over it ever would be smart idea considering with whom we deal with. ;)

    It's not that easy to get to the refinement cap. You need to log in multiple times a day on a character to get there, even with the maximum amount of slots. Which probably overall means you spend as much time playing the game as if you would earn the Dilithium by doing missions.

    I also find setting up the Admirality mission takes longer than setting up DOFF assignments, at least now with the automatically pre-selected DOFFs.

    It is still just a few button clicks in a way, but pretty much everything in this game is. You just don't need the space bar for this particular variant of earning rewards :).
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    The only troubling part of the admiralty system for me is the fact that it is a system that can be interchanged with cryptic ideals and needs rather easy as time goes by.

    I do not care about the XP gain limitation for the time being but remain curious what will be nerfed next. My best guess is Dil cuz peeps, which have enough ships, can easily get the refinement max out of it with just pushing a few buttons a day.

    I'm going to have fun with the system for as long as I can but doubt that buying ships over it ever would be smart idea considering with whom we deal with. ;)

    It's not that easy to get to the refinement cap. You need to log in multiple times a day on a character to get there, even with the maximum amount of slots. Which probably overall means you spend as much time playing the game as if you would earn the Dilithium by doing missions.

    I also find setting up the Admirality mission takes longer than setting up DOFF assignments, at least now with the automatically pre-selected DOFFs.

    It is still just a few button clicks in a way, but pretty much everything in this game is. You just don't need the space bar for this particular variant of earning rewards :).

    I suppose you are right and yea I also included the 30k for the kdf tour 10 and abstracted it to each day. But even if one only manages two admirality cycles on a toon Dil is something easy to get over it. I do it with 9. :#
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  • wylonuswylonus Member Posts: 471 Arc User
    Same, i am done with admirality on my main, now it just a basic log in and give task, and then log out til next day, basically do a few and then forget for rest of a day., they seem they dont want players to play all day or for hours.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    Cant say i blame them for this honestly, i was level ten within a week or so as were many others i know.
  • posvaliposvali Member Posts: 15 Arc User
    Well, they had some reason to do this. Another thing is whether it can be properly justified. Once more, Few people had some benefits from the original cap, now everyone will be denied any chance to get those benefits. I am more concerned by the hidden changes and "improvements" that actually do not work. To name a few recent failed fixes:
    - ships can still become invisible after transition or respawn
    - ships touching starbase shields still get sent back to spawn point in the Badlands Battlezone
    - overflow bag! (someone problably insists that it should never work properly)
    - DOff missions for collecting materials and minerals may or may not appear on your list
    etc.
  • ilithynilithyn Member Posts: 903 Arc User
    kamuii2 wrote: »
    makes me kinda feel sorry for the new players. all of us that were here for the admiralty release already have both at high levels.
    @kamuii2 No we're not. You might be, but some of us - read me at least - don't have a hell of a lot of ships and haven't got this far yet. I for one have not a single character who's over tier 6 in either campaign, and she only hit that today. Also, new players are, like me, not going to have aa lot of ships so they likely won't even notice the limit.
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  • szimszim Member Posts: 2,503 Arc User
    angrytarg wrote: »
    szim wrote: »
    Remember back when the admirality went live and there was a XP week at the same time? You could gain several levels per day just by sloting admirality missions. I don't think there was any cap then.

    Leveling is still untouched. Campaign XP and specialization/captain XP are two different things.​​

    *derp* I completely read over the word "campaign" and only saw XP. Oh well, I take everything back. I'm completely indifferent about this change.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited December 2015
    What I don't get is that they tell people that the more ships you have, the farther ahead you can get originally, including giving a ship discount the first days in order to have more ships for admiralty, which I took advantage of and got all the Tier 1-3 dil ships. The system does have gating in the way of ship maintenance so, unless you own a good amount of ships, you're limited anyway. They tell you one thing first and then go and limit things later.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited December 2015
    ilithyn wrote: »
    kamuii2 wrote: »
    makes me kinda feel sorry for the new players. all of us that were here for the admiralty release already have both at high levels.
    @kamuii2 No we're not. You might be, but some of us - read me at least - don't have a hell of a lot of ships and haven't got this far yet. I for one have not a single character who's over tier 6 in either campaign, and she only hit that today. Also, new players are, like me, not going to have aa lot of ships so they likely won't even notice the limit.

    Of course, if you're low on ships and only up to T6 so far, then this change likely won't effect you. Loading up a full list of missions on my main (who's got 30ish ships) once a day, would get me around 8-11k. And that character hit 10/10 in the campaigns a week ago.
  • berginsbergins Member Posts: 3,450 Arc User
    The whole Admiralty System seems like it had been a play by Cryptic to get players to want to buy more ships, especially when it was released in conjunction with the Drydock System.

    Limiting leveling, even if it's only the Admiralty XP, would seem to indicate otherwise. I suspect Devs have realized that the sooner players complete the Tours, the less motivation to buy ships.

    Thing is, if they want to prolong the playtime on the system, rather than cap how many points one can get in a day, which discourages the acquisition of more ships, wouldn't it be better to add more levels? Maybe more tours?

    Limiting players' ability to level in the Admiralty System rather than expanding it is just poor foresight. I know, I know, saying that it should be easy for the Devs to make adjustments on the game when I have no experience running an MMO is silly, but if they didn't make this system modular enough to add more levels or more tours, that's just plain poor programming.

    Don't limit the players, Cryptic. Rather than slow us down, give us more to do. Give us more motivation to buy ships.
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