Probably has been talked about before but I have to ask and in advance, please forgive my ignorance.
I have been told innumerable times to never combine torps and beams due to a decrease in power and something, something reasons (I really don't remember). It was also said they just aren't a good match. The thing of it is after seeing all the episodes from the star trek series and the countless of space battles witnessed it seems the ships never had a problem firing all phasers and torps with no real adverse effect on power drainage.
My questions are has anyone managed to create a build that would satisfy those two weapons and the abilities that come with them without having to sacrifice power?
Has anyone heard anything about some solution the developers may have down the road for this?
Sorry if the thread is in the wrong part of the forum if I am in error there as well.
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Personally, I like to have a single torpedo. Even with a single torpedo, I can still, comfortably, throw out between 10 and 20k DPS on a regular basis. Obviously, with all beams, I can throw out more. But you really don't need more DPS than that unless you pride yourself on how fast you curb-stomp the opposition.
In the end, though the choice is yours... regardless of what people tell you. Do what YOU feel is best for YOU and your preferred playstyle.
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But:
- If you have 360 degree Omni beams in your read slots instead of Beam Arrays then you can stay nose-on to a target and fire torps.
- If you are using the Beam Fire At Will skill (FAW) then you can stay nose on to one target and rear Beam Arrays will just attack other targets
So it's OK to have a torpedo launcher if you use FAW and/or have Omni beams in back.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Add to the fact that for a while now I have seen videos and the forums about having "beam only" or "torp only" builds was the standard had me thinking that maybe the only way to be even meagerly useful in a stf would mean I would have to modify my build to fit this one weapon type standard. I don't think I will ever be in the DPS league category and i am fine with that but I didn't want the build that I have always liked, be something of a disaster in a stf or solo mission.
The drop off in DPS that you would suffer from having a torpedo slotted is not going to hurt your play unless you're gunning for a place on the DPS charts.
Sometimes I even mix them, but I don't recommend that. You usually want to concentrate on either cannons or beams and not mix the two because of BOFF skills.
While I prefer to use cannons on my KDF characters, I also have access to the Overwhelming Force (?) trait that requires Beam Overload and High Yield Torpedoes so there's usually one of each (beams, torps) depending on the ship. It's admittedly not necessarily efficient, as you can only slot so many BOFF skills and if you mix too many weapon types you can't maximize any of them. Not that I spend a whole lot of time worrying about maximizing...
Your point is invalid.
Sounds to me like you need to clean out a few names in your friends list and find a more decent fleet to run with. As for being in DPS league material, I just got recorded with DPS above 10k in an ISA and I still won't try getting into one of the DPS clubs. From what some of the members also in my fleet say about them, I am in no rush to join them should my next ISA even be 100K. <Redacted>
Where in the heck did you come up with this load of bull?
Beams fire from any angle up to its maximum firing arc, torpedoes are no different other than they have a very narrow arc normally, but there is a wide arc version!!!
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The idea would be this:
For a beam build, I have only 70 degrees on each side in which I can fire the front and aft ones. The normal firing arc of torpedoes doesn't make it into that 70 degrees. There are wide arc versions of torpedoes that overcome this limitation, but then you're using one of the 3 wide arc torpedoes, all of which are TRIBBLE compared to the torpedoes used on good torpedo builds.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Build questions? Look here!
And for the some say you can't add cannons. Ha, my D'deridex uses them and can really beat up a target. Specially once I pin them down in a nice gravity well or singularity. Plus now turn rating isn't an issue. That big ship is a speedy one once you add the right stuff to it.
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Also, if you want to maximize your DPS, all beams is the best (assuming you can overcap, eps, and maneuver sufficiently), but losing one beam for a torpedo can add a lot of fun with not much loss in DPS.
And, what is exactly stopping you from using beams on the front, to fire in pair with a torpedo, or same on the rear?
Or, for that matter using beams on the front including a torpedo, and 2 omni arrays on the aft with a torpedo?
Just because a torpedo is restricted to a 90* arc, doesn't mean it cannot be used with beams, nor does it have any issue with pointing in the same direction as beams!!!
Nor, are they not compatible, so your statement is false!
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A fore and aft torpedo means your cruiser is a 3/3 for beams when broadsiding and a 3+torp/2 or 0/3+torp when in the torp's arc and outisde of the AP torpedo it won't be boosted by your energy weapons consoles and if the shields aren't down the torp's damage will be greatly reduced.
It's not that you can't it's that there is little synergy between energy and torpedo weapons if the torpedoes themselves aren't so horribly OP that they don't need tac consoles to do decent damage.
I myself do not use torpedo tac consoles, and they do plenty enough dmg against pve enemies, and pvp player(s).
Synergy is all in the build, as you don't need min-max for normal and advance pve missions, so even running a 3/3 + 1/1 is sufficient enough.
Heck, I have since switched from a 4 DBB + 2 omni & kcb, to a 3 DBB & torp + 2 omni & kcb, to a 3 DBB & torp + 2 omni & torp, to a 2 DBB & 2 torps + 2 omni & torp, and dps hasn't waivered at all between them at all.
4 different set ups, all netting the same dps, synergy be damned!
Oh, and my fleet Mat'Ha uses a 2 DBB & 1 BA & 2 torps + 1 omni & 1 torp = hella fun w/good dps.
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Where in the heck did you come up with this load of bull? :P No, seriously. Regular beams have a 250' firing arc (only the Experimental Proton Weapon, iirc, has a 180' arc). And torps have a standard 90' arc).
@OP: Only real reason not to mix beams and torps, IMHO (apart from the obvious lower DPS), is timing. It's simply harder to cycle your buffs (while your weapons are reloading) when there's an odd-one-out, as it were, timing-wise. Other than that, just fly what's fun for you.
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the dps race is a waste of time. if you like to use torps, then continue to use them. Whatever builds you have, the important thing is the pleasure that you have to fly your ship. for example, I like to use the risian cruiser with a single cannon build; well ok this ship is not a dps monster, but this is really funny.
topedoes don't drain power, and you don't even need special consoles etc to enjoy them. the only thing that I use to enhance the damage of my torp is the new personal trait.
You'll get more DPS with a full beam build, but unless you're fixated on maximizing your DPS potential (kind of pointless if you ask me, no challenge) then you'll do well to have a Torpedo, or even a set of Mine Launchers.
When I first started STO and someone had a look at my build... It was .. frowned upon haha.. as a newb levelling up I had a mix of beams like phasers & distruptors & torps!.... atm my simple comprehension was to use the highest dps weapon I had from drops.
After some time and some guidance I was told to go AP and to get my dps as high as possible... and again.. being the newb.. I did so. Ended up in a fleet MVAE using a mix of DBB's, cannons, turrets, omni beam & the grav torp. After someone reviewed my build again... was just told to stay with beams but I was doing fine enough to solo a whole side of Khit at the time... #puglifeisreal.
Then one day I got... bored... all I did was fly up to a target and get withine 5 feet and unload my dps.. rinse & repeat. Yes I was killing stuff but something felt.. wrong.. to ME.
I always watched Star Trek battle clips and I didn't see any little escort parking going back and forth shotting red beams... least on the Fed side. Also, having played games like STBC & STSFC.. it didn't look trek what I was doing.
So I sait.. F IT!.. threw on phasers & torps fore & aft and BAM!.. Star Trek Battles was born!
I'm not the first one to come up with fly canon builds only in game because there are some who do.. my thing was to bring like minded canon lovers together and BO & HY the TRIBBLE outta everything hahah!
Now a lot of people have said that you will lost dps.. and.. it is TRUE!.. BUT... I, and many others, play for fun and try to emulate what was seen on screen.
There are some of us who are trying to see what a canon build can do.. will it ever top the dps charts?.. most likely not but it looks and feels good to have my ships looking like they did on screen.
I have beam heavy build on my MVAE which I go 3 beams 1 torp fore & 2 beams 1 torp aft which has/can pull anywhere from 30k - 60k.
I also have a torp heavy build on my Akira which I go 3 torps 1 beam fore & 2 torps 1 beam aft which has/can pull anwhere from 20k - 50k.
Of the 2.. the Akira looks more screen acc... the ship I currently am flying and having a BLAST doing so is my Sovy. I have the same set up as my Akira just with an extra torp aft and she looks AMAZING! she pulls 20k - 30k but she looks good doing so.. she is meant to look like she did in Nemesis.
So.. you CAN mix beams & torps and still do decent dps.. heck.. there are times I've out dpsd a full AP FAW/Kemocite (prefix) build. IF you are into chasing dps.. there is the challenge of pushing what a canon build can do.. you will be gimped from the get go but it's a challenge to keep up with them.
My advice, like so many others, play to have fun.. whatever that may be... canon.. min/max.. just have fun and try to take some people down with you.. it makes STO so much more fun to play day in/out when you enjoy it.
I've babbled long enough... if you decide to truly emulate what is on screen and have no care in the world about mixing beams & torps (long as you keep it race specific) feel free to check out the Star Trek Battles channel. We are a small group but we try to have fun.
07 (<--- salute btw)
^^ Quoted for TRUTH and also TY!
Take a brick(ish) ship that has decent tac/eng options (bortasqu, ect - somthing that can take a licking but still bring the pain) and some damaging foward arc powers (like the mat'ha spinal cannon or the bort cannon console)
Add two torps to the front (I like the ferengi launcher and a quantum/rep photon with 3pc dyson as the 'rengi launcher acts like a proc engine to make the other torp fire insanely often)
Add two dbbs fore and three omnis (ancient, tetryon fe and a standard type) and a toy to taste (mines, a torp, ect..or if you use the dyson 3pc, that godawful cannon)
Fill up the tac slots with the omni-type beam/projectile consoles (spire ftw) - the omni projectile consoles boost the ferengi launchers mediocre damage while barely impinging on the other types damage potential - plus as you are using three different omnis, you aare doing enhanced damage with them all and the dbbs you could also rainbow )
Now your aim is simple - chug towards enemy in 90 degree arc, hit faw (the only way I use faw) or BO, a tractor beam/gw/ionic distubance, your console powers and spread(or hyt if you want to guarantee single target destruction) then watch the pretty explosions as your target is reduced to subatomic particles
Its not the fastest way to kill a group of mobs, but boy is it satifying to erase one of them in a single alpha
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With one copy of torpedo spread 3 and the tier four terran rep abilities I do well enough with the grav well, and destabilizing beam. Does it spew out a trillion dps?...not at all, but it's great fun seeing crits explode everywhere in the the 40k and up numbers with a spread.