How many people here agree this season needs to see an increase of missions where The Player doesn't shoot someone, or something. Aside from exploration of space phenomena, xenobiology on and off planets, and archaeology, there are also bottle episodes in the ships interior we could do, a little like that last part of mission "Mine Enemy" where we had to go to the ready room to decode those files from Hakeev's base at the Hfihar system.
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My character Tsin'xing
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That doesn't mean I always like pure action; I wish that subsequent replays of that one Kobali FE with the maze offered a pure talk-only shortcut to end the mission faster, after doing all that fighting up to the temple. Allow for a peaceful resolution at least on replays.
I wouldn't mind a pure discussion episode that lets us spam the "F" key until the key paint falls off though, as long as I don't have to do a bunch of pointless puzzles or scans (if that's the case, leave it for Exploration if/when it comes). Let me enjoy some dialogue that paints the situation, the methods of trying to handle it, and choices to offer up in the illusion that whatever I'm choosing matters (even if it doesn't even matter in the next mission). Yes, I'd enjoy a well-written reading session that pretends to be a philosophical argument between factions and means to try and resolve the situation. Give us a chance to actually see some quality writing from the Devs and enlighten us more on the political/diplomatic state.
We can also do something based on our profession, ENGs go to Utopia Planitia to oversee new ship repair equipment. SCIs turn in supplies to Memory Alpha, or learn new methods from Starfleet Medical(wherever it is). Not sure what TACs should do, maybe that debriefing mentioned above.