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hey devs; half of time in cool down device of winter event

plis reduce the time of 4 mins to 2 mins in mortar and another stuff for combat in winter event take alot for respawn they are easy destroy for snowmans
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Comments

  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    Err, no. 4 minutes is sufficient. You only want this so you can practically AFK!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • dragnockdragnock Member Posts: 55 Arc User
    i wish they'e make the any newer ice event items into kit moduals
  • isthisscienceisthisscience Member Posts: 863 Arc User
    That shaved ice gateway (which I thought would be awesome) doesn't seem powerful enough to warrant the long cool down. I agree, knock the cooldowns a bit. I mean, we get these to use once a year so does it matter if they're a little too awesome?
  • giliongilion Member Posts: 686 Arc User
    dragnock wrote: »
    i wish they'e make the any newer ice event items into kit moduals

    They sort of are already. All of the special snowball weapons and devices are based on existing Kit or class powers. The snow gate is just the Iconian Solar gateway.
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
  • zarato4218zarato4218 Member Posts: 403 Arc User
    edited December 2015
    That shaved ice gateway (which I thought would be awesome) doesn't seem powerful enough to warrant the long cool down. I agree, knock the cooldowns a bit. I mean, we get these to use once a year so does it matter if they're a little too awesome?

    I agree with the other posters that overall a cooldown reduction is unnessary. However, isthisscience also has a point. I thought the shaved Ice Gateway would be a fun addition, but as it lasts so much less than other "winter ornaments" yet has the same cooldown I've already swapped it back out for the gingerbread assault team. Perhaps the gateway could last a bit longer or even be health dependant like the snowball turrent or (In the main game) space iconian gates that can be destroyed. It's still a really cool power, but sadly not overly useful in tides of ice or the snowconian village.

    As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015. o:)
  • dragnockdragnock Member Posts: 55 Arc User
    gilion wrote: »
    dragnock wrote: »
    i wish they'e make the any newer ice event items into kit moduals

    They sort of are already. All of the special snowball weapons and devices are based on existing Kit or class powers. The snow gate is just the Iconian Solar gateway.

    Would be nice to be able use more then 4 "devices" is what i mean
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