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Cryptic - Thankyou for the Quantum Phase torpedo!

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  • samt1996samt1996 Member Posts: 2,856 Arc User
    They should lower the base drain and make flowcaps modify it more so the average player can't get as much use out of it.

    That would solve OP problems because you would have to seriously spec for it.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    samt1996 wrote: »
    They should lower the base drain and make flowcaps modify it more so the average player can't get as much use out of it.

    That would solve OP problems because you would have to seriously spec for it.

    Nah. Everyone with a Leech is already specced max for flowcaps (right, guys?).
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    I mean like 400-500 flowcaps.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited December 2015
    meimeitoo wrote: »

    Nah. Everyone with a Leech is already specced max for flowcaps (right, guys?).

    People specced for leech usually have flow caps in the low 300s at most. I'm way up at 508. Hence why I can quickly chime in and complain if I see a drain nerf.

    Without QSM and with QSM:
    2eolgsw.jpg
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Hey lucho that's some inpressive skill numbers for flow caps!
    I was really tempted to go build a drain boat (swapping my partgen embassy consoles for flow caps ones) but now this nerf has made me reconsider. That's a real pitty because I was looking forward to getting my teeth into a different kind of sci build.

    I know it's mainly a torpedo nerf but the thing was going to be most useful for sci builds aimed at drains or shield stripping so they will suffer most from it. It was looking like those builds might become competitive or appealing to the masses again but they killed that idea pretty quick.
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  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    lucho80 wrote: »
    meimeitoo wrote: »

    Nah. Everyone with a Leech is already specced max for flowcaps (right, guys?).

    People specced for leech usually have flow caps in the low 300s at most. I'm way up at 508. Hence why I can quickly chime in and complain if I see a drain nerf.

    Without QSM and with QSM:
    2eolgsw.jpg

    I see. I thought they just meant 9/9 in flowcaps. :P

    And that's a lot of flowcaps. :)

    There's the Jem'Hadar Deflector + RCS [Flow] + Sci R&D [Flow] + 4x Embassy [Flow] + Solanae 2nd Deflector + Nukara 2 part + Hirogen 2 part + Rule 62. And, of course, your Palisade. Haven't tried all together yet, but I don't think it would get me to >600.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited December 2015
    meimeitoo wrote: »

    There's the Jem'Hadar Deflector + RCS [Flow] + Sci R&D [Flow] + 4x Embassy [Flow] + Solanae 2nd Deflector + Nukara 2 part + Hirogen 2 part + Rule 62. And, of course, your Palisade. Haven't tried all together yet, but I don't think it would get me to >600.

    Terran 2 part (deflector/engines). Dump the Jem'Hadar.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I'll admit to being confused by the changes coming. All of my characters use TS3 as a favorite tactic. If the mini gravimetric grav wells are lost with this change I'll be smacked back down to where I was after the doping nerf and will have to rebuild entirely. We'll have to see how hard the spread was hit. I'm not really sure what to change to either. TS has been my favorite for almost 4 years. I guess maybe aux cannons and graga mal. Have to have a fun ability to go along with firing at Will.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    lucho80 wrote: »
    meimeitoo wrote: »

    There's the Jem'Hadar Deflector + RCS [Flow] + Sci R&D [Flow] + 4x Embassy [Flow] + Solanae 2nd Deflector + Nukara 2 part + Hirogen 2 part + Rule 62. And, of course, your Palisade. Haven't tried all together yet, but I don't think it would get me to >600.

    Terran 2 part (deflector/engines). Dump the Jem'Hadar.

    Good call. :) Thx. Yeah, Jem'Hadar set is among the worst in game anyway.
    3lsZz0w.jpg
  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    lucho80 wrote: »
    35K shields stripped from everything in 4km is still nothing to sneeze at - especially since the only NPCs in the game with shields stronger than that are dreadnoughts, which aren't faced too often for the most part​​

    My problem is that it's always sci captains that get the shaft in these situations. Shield drains in particular aren't exactly that good outside of a well specced Tachyon Beam. Heck, all shield drains except Tachyon Beam sucked until this torp came out (I've tested all of them). I loved these torps, but now I need to throw two spreads to packed Terran Frigates (the weakest thing I could find) in the Badlands BZ to get those shields down. They were nerfed to the ground.

    I'm sick and tired of seeing sci procs getting the shaft while anything that just pours out DPS is usually fine as-is.

    Yup, we Science types are the left-handed, redheaded stepchildren of STO.

  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    lucho80 wrote: »
    35K shields stripped from everything in 4km is still nothing to sneeze at - especially since the only NPCs in the game with shields stronger than that are dreadnoughts, which aren't faced too often for the most part​​

    My problem is that it's always sci captains that get the shaft in these situations. Shield drains in particular aren't exactly that good outside of a well specced Tachyon Beam. Heck, all shield drains except Tachyon Beam sucked until this torp came out (I've tested all of them). I loved these torps, but now I need to throw two spreads to packed Terran Frigates (the weakest thing I could find) in the Badlands BZ to get those shields down. They were nerfed to the ground.

    I'm sick and tired of seeing sci procs getting the shaft while anything that just pours out DPS is usually fine as-is.

    Yup, we Science types are the left-handed, redheaded stepchildren of STO.

    If there was PvP to speak of I'd suggest stop using space magic to kill the devs.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    P.S. Let's please endeavor not to start topics any more like "Cryptic, thank you for.... (whatever ability/item)." That's just baiting Bort for a nerf. :P
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited December 2015
    meimeitoo wrote: »
    P.S. Let's please endeavor not to start topics any more like "Cryptic, thank you for.... (whatever ability/item)." That's just baiting Bort for a nerf. :P

    I remember when they fixed gravity well 2 and 3 whose formula wasn't working. They purposely lowered the damage on high part gens builds because "A Gravity Well can destroy 5 frigates". Frankly, it seems the ominous 5 frigate test was used once again. Why give us crippled science stuff, but each season release put out more +Damage toys?
  • ltminnsltminns Member Posts: 12,569 Arc User
    As I said many pages ago 'No good thank you goes unpunished'.

    Also, new regulations have been issued by all Faction's Fleet Commands to not lace more than one Torpedo per spread with Kemocite. Or to only have one Neutronic Torpedo actually explode with a radiation effect.

    We are going to need to retrain the crew now to ensure that the Torpedoes that they lace actually hit the Main Target or the one that will have a radiation effect, and blah, blah. I wonder if there will be new Skill Books for that.

    'Main Target' you ask, what Main Target? This is a spread to blast anything out there, you know like BFAW. There is no 'Main Target'.

    The explanations given really make no sense other than we don't know how to fix the real problem so here goes instead.

    Everytime Torpedoes seem to get a rise, the 'Whack a Mole' bat comes out.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    lucho80 wrote: »
    meimeitoo wrote: »
    P.S. Let's please endeavor not to start topics any more like "Cryptic, thank you for.... (whatever ability/item)." That's just baiting Bort for a nerf. :P

    I remember when they fixed gravity well 2 and 3 whose formula wasn't working. They purposely lowered the damage on high part gens builds because "A Gravity Well can destroy 5 frigates". Frankly, it seems the ominous 5 frigate test was used once again. Why give us crippled science stuff, but each season release put out more +Damage toys?

    They should apply the 5 frigates test to BFAW.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    ltminns wrote: »

    They should apply the 5 frigates test to BFAW.

    According to the devs, BFAW should be the coolest DPS core ability in the game and should never be nerfed.
  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    I suspect it is Z store economics at the heart of this policy.

    People blow 30-50 USD on a ship, they expect it to work like an "I win" button. If it doesn't, they won't buy the next fat ugly turn-like-a-brick Fed Cruiser that Cryptic comes up with.

    I suspect that Cryptic has, therefore, a financial incentive to promote and maintain the superiority of the beam-equipped Federation cruiser as the be-all and end-all of space combat in STO. Which means everything else must be gimped if it threatens that superiority.

    (shrug) If you don't fit the metric, you get nerfed.
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited December 2015
    I'd say it costs them a lot more people than they keep when they pull TRIBBLE like this.
    Shields barely go down anymore, and torpeodes are permanently stuck on -75% duty in Elite. Hell, things are down to half hull or worse from beam bleedthrough before the shields go down even on advanced.

    Torpedo builds are temporarily somewhat viable when a new "completely broken, plz nrf" torpedo comes out that can be built around to *not* be utter TRIBBLE, and even THAT doesn't come close to what smashing your face into your keyboard does with FAW and white mk10 beam arrays.

    Then someone at cryptic notices "holy TRIBBLE, in certain very specific circumstances like a big grav-welled clump of spheres in ISA, that specific new torpedo with all the buffs can almost pull 22k DPS on that dedicated escort! that's ALMOST a third of my tanking cruiser's normal output!" and we get the entire thing nerfed out of play.

    This (and cannons) needs to be bloody fixed.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    pyrogxmk3 wrote: »
    I'd say it costs them a lot more people than they keep when they pull TRIBBLE like this.
    Shields barely go down anymore, and torpeodes are permanently stuck on -75% duty in Elite. Hell, things are down to half hull or worse from beam bleedthrough before the shields go down even on advanced.

    Torpedo builds are temporarily somewhat viable when a new "completely broken, plz nrf" torpedo comes out that can be built around to *not* be utter TRIBBLE, and even THAT doesn't come close to what smashing your face into your keyboard does with FAW and white mk10 beam arrays.

    Then someone at cryptic notices "holy TRIBBLE, in certain very specific circumstances like a big grav-welled clump of spheres in ISA, that specific new torpedo with all the buffs can almost pull 22k DPS on that dedicated escort! that's ALMOST a third of my tanking cruiser's normal output!" and we get the entire thing nerfed out of play.

    This (and cannons) needs to be bloody fixed.

    I was using GW3 with aftershocks and engine fail doff and TS3/2 on the clumped mob to rain hell on mob's shields. They hate science.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2015
    samt1996 wrote: »
    They should lower the base drain and make flowcaps modify it more so the average player can't get as much use out of it.

    That would solve OP problems because you would have to seriously spec for it.

    The base drain is already weak, no need to weaken it further!

    It's all of the upgrading from vr mk xii - mkxiv vr/ur/ep, along with huge flow caps that pushes it to rediculous proportions!

    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • bunansabunansa Member Posts: 928 Arc User
    meimeitoo wrote: »
    P.S. Let's please endeavor not to start topics any more like "Cryptic, thank you for.... (whatever ability/item)." That's just baiting Bort for a nerf. :P
    We as a community as I mentioned in a separate thread just need to start using reverse psychology on the devs, every time we whine about something they leave it alone and every time we thank them for something they beat it into submission.

    I enjoy the daily clicking ritual the game has become over the recent years and hope we continue adding more amazing clicking features to the game. After 4 hours of clicking for my characters I feel as if I really accomplished something. SO thank you Cryptic for your continued efforts in making this a wonderful Star Click Online.
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  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    bunansa wrote: »

    I enjoy the daily clicking ritual the game has become over the recent years and hope we continue adding more amazing clicking features to the game. After 4 hours of clicking for my characters I feel as if I really accomplished something. SO thank you Cryptic for your continued efforts in making this a wonderful Star Click Online.

    So true, it's more like Repetitive Motion Injury Online

  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    Thank you devs for BFAW! It's the most compelling, engaging, in-depth, and skillful skill in the game! I know it's hard to use correctly, and most don't use beams, but this skill makes them totally worth it!
    This is my Risian Corvette. There are many like it, but this one is mine.
  • ltminnsltminns Member Posts: 12,569 Arc User
    See, that was easy. You're getting into the spirit of it. o:)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Well, the devs are back to pushing major changes on Tribble (TS function) with no consideration to feedback. Torpedoes are back to TRIBBLE.

    All hail BFAW. It's the best ability ever and players love it.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    I don't really get the Torp spread changes. By removing some of its AoE effect (and the corresponding AoE of kemocite, neutronics etc) and instead buffing the primary target damage, you instead turn Torp spread into an extremely powerful single target ability... which is what High yield is meant to be. If the AoE spam from torp spread was causing lag issues, then they should have put all resources into attempting to rectify that, not just sweep the problem under the rug by changing the ability completely.
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    AOE in this game IS simply out of control period.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    I don't really get the Torp spread changes. By removing some of its AoE effect (and the corresponding AoE of kemocite, neutronics etc) and instead buffing the primary target damage, you instead turn Torp spread into an extremely powerful single target ability... which is what High yield is meant to be. If the AoE spam from torp spread was causing lag issues, then they should have put all resources into attempting to rectify that, not just sweep the problem under the rug by changing the ability completely.

    Pfft, single target abilities, how 90s. It's all about social damage now and how many people you can get in your circle.
    This is my Risian Corvette. There are many like it, but this one is mine.
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