I just reached lvl 10 on the Fed Admiralty (not Tour of Duty, just lvl 10) and got an
U.S.S. Rhode Island ship card.
30 Eng/27 Tac/78 Sci
Did anyone else get something different? Or is that the only one?
Also, there's your T6 Nova/Rhode Island, just saying. It's a Name ship, so actual T6 would have lower stats.
"Intelligence is finite, stupidity is infinite" -- Umberto Eco
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My interest in the Admiralty was briefly rekindled, the other day, when I heard good mats rewards could be had with it... right about when I read they're immediately nerfing that. :P
What, they're nerfing the crafting rewards from Admiralty? Source and how badly, please...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Reaching Level 10 of the Klingon Campaign gives the Admiralty Card for the I.K.S. Hegh (http://sto.gamepedia.com/I.K.S._Hegh), a named Qib Intel Battlecruiser:
62 ENG/42 TAC/ 31 SCI
+ 20 SCI per any ship
Admiralty: Resolved a text bug on the Odyssey Engineering, Science, and Tactical variants that stated that they gain +20 to appropriate stat when alone.
This should be +35.
Updated all descriptions for Admiralty Ship Abilities that ignore Event modifiers to indicate that they also ignore those that reduce stat requirements.
Yeah...not seeing anything about rewards being nerfed
Well it's your loss...great way to earn extra EC, Dilithium, Mats, and Spec XP.
What nerfing are you talking about, and where did you hear about this?
I hear ya...but my concern is that there may come a day that they're going to require the players to be at a certain level in one of these timer-based systems in order to get something good somewhere else in the game. So I try to keep up...not making it a priority, but simply punching the clock and letting it tick off. No pun intended.
But even if it's true, all more reason for people like @meimeitoo to start getting into the Admirality system now - you can start earning the mats with your first missions, you don't need reach a certain level in the tour of duty or anything. And if you own a few ships, it's also a lot easier getting good results than it was with the Duty Officer system when you start with a small complement of unqualified DOFFs.
My lips are sealed. I shall speak of it no more, forever.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
We have to use reverse psychology from here on out, when we moan and gripe about something, they leave it alone, when we compliment and say thanks, they nerf it..
So from here on out I enjoy the daily click grinds very much and would love even more.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Admiralty is currently only loosely related to the doff system (by prisoners/colonists rewarded) and the R&D system (by materials rewarded). It gives nothing to the main game but currency and uses no resources other than its own ship cards. It really should interact with the rest of the game more.